I ran a global "make indent" it modified the following files.
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #include "SDL_config.h"
24 #include "SDL_syswm.h"
25 #include "../SDL_sysvideo.h"
26 #include "../../events/SDL_keyboard_c.h"
28 #include "SDL_DirectFB_video.h"
31 DirectFB_CreateWindow(_THIS, SDL_Window * window)
33 SDL_DFB_DEVICEDATA(_this);
34 SDL_DFB_DISPLAYDATA(_this, window);
35 DFB_WindowData *windata;
36 DFBWindowOptions wopts;
37 DFBWindowDescription desc;
40 SDL_DFB_DEBUG("Trace x %d y %d w %d h %d\n", window->x, window->y,
41 window->w, window->h);
42 window->driverdata = NULL;
43 SDL_DFB_CALLOC(window->driverdata, 1, sizeof(DFB_WindowData));
44 windata = (DFB_WindowData *) window->driverdata;
46 SDL_DFB_CHECKERR(devdata->
47 dfb->SetCooperativeLevel(devdata->dfb, DFSCL_NORMAL));
48 SDL_DFB_CHECKERR(dispdata->
49 layer->SetCooperativeLevel(dispdata->layer,
50 DLSCL_ADMINISTRATIVE));
52 /* Fill the window description. */
53 if (window->x == SDL_WINDOWPOS_CENTERED) {
54 x = (dispdata->cw - window->w) / 2;
55 } else if (window->x == SDL_WINDOWPOS_UNDEFINED) {
60 if (window->y == SDL_WINDOWPOS_CENTERED) {
61 y = (dispdata->ch - window->h) / 2;
62 } else if (window->y == SDL_WINDOWPOS_UNDEFINED) {
67 if (window->flags & SDL_WINDOW_FULLSCREEN) {
72 desc.flags = DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_PIXELFORMAT;
73 /*| DWDESC_CAPS | DWDESC_SURFACE_CAPS */
75 #if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 0)
77 desc.flags |= DWDESC_POSX | DWDESC_POSY | DWDESC_SURFACE_CAPS;
81 if (!(window->flags & SDL_WINDOW_FULLSCREEN)
82 && window->x != SDL_WINDOWPOS_UNDEFINED
83 && window->y != SDL_WINDOWPOS_UNDEFINED) {
84 desc.flags |= DWDESC_POSX | DWDESC_POSY;
90 desc.width = window->w;
91 desc.height = window->h;
92 desc.pixelformat = dispdata->pixelformat;
96 DSCAPS_DOUBLE | DSCAPS_TRIPLE | DSCAPS_PREMULTIPLIED |
99 desc.surface_caps = DSCAPS_PREMULTIPLIED;
100 /* DSCAPS_VIDEOONLY has negative impact on performance */
102 /* Create the window. */
103 SDL_DFB_CHECKERR(dispdata->
104 layer->CreateWindow(dispdata->layer, &desc,
107 windata->window->GetOptions(windata->window, &wopts);
108 #if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 0)
110 if (window->flags & SDL_WINDOW_RESIZABLE)
113 wopts |= DWOP_KEEP_SIZE;
115 wopts |= DWOP_KEEP_SIZE; /* if not we will crash ... */
118 if (window->flags & SDL_WINDOW_FULLSCREEN)
119 wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_STACKING | DWOP_KEEP_SIZE;
121 windata->window->SetOptions(windata->window, wopts);
122 /* Get the window's surface. */
123 SDL_DFB_CHECKERR(windata->
124 window->GetSurface(windata->window, &windata->surface));
125 windata->window->SetOpacity(windata->window, 0xFF);
126 SDL_DFB_CHECKERR(windata->window->CreateEventBuffer(windata->window,
129 SDL_DFB_CHECKERR(windata->
130 window->EnableEvents(windata->window, DWET_ALL));
132 if (window->flags & SDL_WINDOW_FULLSCREEN)
133 windata->window->SetStackingClass(windata->window, DWSC_UPPER);
134 /* Make it the top most window. */
135 windata->window->RaiseToTop(windata->window);
137 windata->window->GetID(windata->window, &windata->windowID);
139 windata->window->GetSize(windata->window, &window->w, &window->h);
141 /* remember parent */
142 windata->id = window->id;
144 /* Add to list ... */
146 windata->next = devdata->firstwin;
147 windata->opacity = 0xFF;
148 devdata->firstwin = windata;
152 SDL_DFB_RELEASE(windata->window);
153 SDL_DFB_RELEASE(windata->surface);
158 DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
165 DirectFB_SetWindowTitle(_THIS, SDL_Window * window)
171 DirectFB_SetWindowPosition(_THIS, SDL_Window * window)
173 SDL_DFB_WINDOWDATA(window);
176 if (window->y == SDL_WINDOWPOS_UNDEFINED)
181 if (window->x == SDL_WINDOWPOS_UNDEFINED)
186 if (window->flags & SDL_WINDOW_FULLSCREEN) {
191 windata->window->MoveTo(windata->window, x, y);
195 DirectFB_SetWindowSize(_THIS, SDL_Window * window)
198 SDL_DFB_WINDOWDATA(window);
200 if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
201 #if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 0)
205 /* Make sure all events are disabled for this operation ! */
206 SDL_DFB_CHECKERR(windata->
207 window->DisableEvents(windata->window, DWET_ALL));
209 SDL_DFB_CHECKERR(windata->window->GetSize(windata->window, &cw, &ch));
210 if (cw != window->w || ch != window->h)
211 SDL_DFB_CHECKERR(windata->
212 window->Resize(windata->window, window->w,
214 SDL_DFB_CHECKERR(windata->
215 window->EnableEvents(windata->window, DWET_ALL));
218 SDL_DFB_CHECKERR(windata->
219 window->Resize(windata->window, window->w,
222 SDL_DFB_CHECKERR(windata->window->GetSize(windata->window, &window->w, &window->h)); /* if a window manager should have decided otherwise */
224 SDL_OnWindowResized(window);
228 windata->window->EnableEvents(windata->window, DWET_ALL);
233 DirectFB_ShowWindow(_THIS, SDL_Window * window)
235 SDL_DFB_WINDOWDATA(window);
237 windata->window->SetOpacity(windata->window, windata->opacity);
242 DirectFB_HideWindow(_THIS, SDL_Window * window)
244 SDL_DFB_WINDOWDATA(window);
246 windata->window->GetOpacity(windata->window, &windata->opacity);
247 windata->window->SetOpacity(windata->window, 0);
251 DirectFB_RaiseWindow(_THIS, SDL_Window * window)
253 SDL_DFB_WINDOWDATA(window);
255 windata->window->RaiseToTop(windata->window);
256 windata->window->RequestFocus(windata->window);
260 DirectFB_MaximizeWindow(_THIS, SDL_Window * window)
262 /* FIXME: Size to Desktop ? */
268 DirectFB_MinimizeWindow(_THIS, SDL_Window * window)
270 /* FIXME: Size to 32x32 ? */
276 DirectFB_RestoreWindow(_THIS, SDL_Window * window)
282 DirectFB_SetWindowGrab(_THIS, SDL_Window * window)
284 SDL_DFB_WINDOWDATA(window);
286 if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
287 (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
288 windata->window->GrabPointer(windata->window);
289 windata->window->GrabKeyboard(windata->window);
291 windata->window->UngrabPointer(windata->window);
292 windata->window->UngrabKeyboard(windata->window);
297 DirectFB_DestroyWindow(_THIS, SDL_Window * window)
299 SDL_DFB_DEVICEDATA(_this);
300 SDL_DFB_WINDOWDATA(window);
303 SDL_DFB_DEBUG("Trace\n");
305 SDL_DFB_RELEASE(windata->eventbuffer);
306 SDL_DFB_RELEASE(windata->surface);
307 SDL_DFB_RELEASE(windata->window);
309 /* Remove from list ... */
311 p = devdata->firstwin;
312 while (p && p->next != windata)
315 p->next = windata->next;
317 devdata->firstwin = windata->next;
323 DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window,
324 struct SDL_SysWMinfo * info)