include/SDL_config.h
author David Ludwig <dludwig@pobox.com>
Wed, 17 Oct 2012 21:43:20 -0400
changeset 8316 88f011703f39
parent 6235 d169541f5049
child 8337 4a67a3cca43d
permissions -rw-r--r--
Got a bare-bones version of SDL compiling for Windows RT. Dummy drivers are used in some places. Very little Windows-specific code (from the Win32 version of SDL) is used.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 #ifndef _SDL_config_h
    23 #define _SDL_config_h
    24 
    25 #include "SDL_platform.h"
    26 
    27 /**
    28  *  \file SDL_config.h
    29  */
    30  
    31 /* Add any platform that doesn't build using the configure system. */
    32 #if defined(__WIN32__)
    33 #include "SDL_config_windows.h"
    34 #elif defined(__WINRT__)
    35 #include "SDL_config_windowsrt.h"
    36 #elif defined(__MACOSX__)
    37 #include "SDL_config_macosx.h"
    38 #elif defined(__IPHONEOS__) 
    39 #include "SDL_config_iphoneos.h"
    40 #elif defined(__ANDROID__)
    41 #include "SDL_config_android.h"
    42 #elif defined(__NINTENDODS__)
    43 #include "SDL_config_nintendods.h"
    44 #else
    45 /* This is a minimal configuration just to get SDL running on new platforms */
    46 #include "SDL_config_minimal.h"
    47 #endif /* platform config */
    48 
    49 #ifdef USING_GENERATED_CONFIG_H
    50 #error Wrong SDL_config.h, check your include path?
    51 #endif
    52 
    53 #endif /* _SDL_config_h */