include/SDL_getenv.h
author Ryan C. Gordon <icculus@icculus.org>
Thu, 19 Jan 2006 08:43:00 +0000
changeset 1251 86d0d01290ea
parent 337 9154ec9ca3d2
child 1268 f098b247299d
permissions -rw-r--r--
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
updated project files, VS2005 support, VGA mode, more device support, etc,
etc, etc.

Fixes Bugzilla #47 and #28.

--ryan.
     1 
     2 /* Not all environments have a working getenv()/putenv() */
     3 
     4 #if defined(macintosh) || defined(_WIN32_WCE)
     5 #define NEED_SDL_GETENV
     6 #endif
     7 
     8 #ifdef NEED_SDL_GETENV
     9 
    10 #include "begin_code.h"
    11 /* Set up for C function definitions, even when using C++ */
    12 #ifdef __cplusplus
    13 extern "C" {
    14 #endif
    15 
    16 /* Put a variable of the form "name=value" into the environment */
    17 extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
    18 #define putenv(X)   SDL_putenv(X)
    19 
    20 /* Retrieve a variable named "name" from the environment */
    21 extern DECLSPEC char * SDLCALL SDL_getenv(const char *name);
    22 #define getenv(X)     SDL_getenv(X)
    23 
    24 /* Ends C function definitions when using C++ */
    25 #ifdef __cplusplus
    26 }
    27 #endif
    28 #include "close_code.h"
    29 
    30 #endif /* NEED_GETENV */