include/SDL_opengles.h
author Holmes Futrell <hfutrell@umail.ucsb.edu>
Fri, 15 Aug 2008 18:31:30 +0000
branchgsoc2008_iphone
changeset 2437 83cf833940ba
parent 2366 4a6d5bff9521
permissions -rw-r--r--
Added comments, link to Kronos site.
     1 /*
     2  SDL - Simple DirectMedia Layer
     3  Copyright (C) 1997-2006 Sam Lantinga
     4  
     5  This library is free software; you can redistribute it and/or
     6  modify it under the terms of the GNU Lesser General Public
     7  License as published by the Free Software Foundation; either
     8  version 2.1 of the License, or (at your option) any later version.
     9  
    10  This library is distributed in the hope that it will be useful,
    11  but WITHOUT ANY WARRANTY; without even the implied warranty of
    12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    13  Lesser General Public License for more details.
    14  
    15  You should have received a copy of the GNU Lesser General Public
    16  License along with this library; if not, write to the Free Software
    17  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
    18  
    19  Sam Lantinga
    20  slouken@libsdl.org
    21  */
    22 
    23 /*
    24 	This is a simple file to encapsulate the OpenGL ES API headers.
    25 	Headers copied from The Kronos Group website.
    26 	http://www.khronos.org/opengles/
    27  */
    28 
    29 #ifndef __gles_h_
    30 #define __gles_h_
    31 
    32 /* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */
    33 
    34 #ifdef __cplusplus
    35 extern "C" {
    36 #endif
    37 
    38 #ifdef __IPHONEOS__
    39 #include <OpenGLES/ES1/gl.h> /* Header File For The OpenGL ES Library */
    40 #endif
    41 	
    42 #ifndef APIENTRY
    43 #define APIENTRY
    44 #endif	
    45 	
    46 #ifndef GL_APIENTRY
    47 #define GL_APIENTRY
    48 #endif	
    49 	
    50 	
    51 /*
    52 ** License Applicability. Except to the extent portions of this file are
    53 ** made subject to an alternative license as permitted in the SGI Free
    54 ** Software License B, Version 1.0 (the "License"), the contents of this
    55 ** file are subject only to the provisions of the License. You may not use
    56 ** this file except in compliance with the License. You may obtain a copy
    57 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
    58 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
    59 **
    60 ** http://oss.sgi.com/projects/FreeB
    61 **
    62 ** Note that, as provided in the License, the Software is distributed on an
    63 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
    64 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
    65 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
    66 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
    67 **
    68 ** Original Code. The Original Code is: OpenGL Sample Implementation,
    69 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
    70 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
    71 ** Copyright in any portions created by third parties is as indicated
    72 ** elsewhere herein. All Rights Reserved.
    73 **
    74 ** Additional Notice Provisions: The application programming interfaces
    75 ** established by SGI in conjunction with the Original Code are The
    76 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
    77 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
    78 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
    79 ** Window System(R) (Version 1.3), released October 19, 1998. This software
    80 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
    81 ** published by SGI, but has not been independently verified as being
    82 ** compliant with the OpenGL(R) version 1.2.1 Specification.
    83 */
    84 
    85 typedef unsigned int    GLenum;
    86 typedef unsigned char   GLboolean;
    87 typedef unsigned int    GLbitfield;
    88 typedef signed char     GLbyte;
    89 typedef short           GLshort;
    90 typedef int             GLint;
    91 typedef int             GLsizei;
    92 typedef unsigned char   GLubyte;
    93 typedef unsigned short  GLushort;
    94 typedef unsigned int    GLuint;
    95 typedef float           GLfloat;
    96 typedef float           GLclampf;
    97 typedef void            GLvoid;
    98 typedef int             GLfixed;
    99 typedef int             GLclampx;
   100 
   101 typedef int             GLintptr;
   102 typedef int             GLsizeiptr;
   103 
   104 
   105 /*************************************************************/
   106 
   107 /* OpenGL ES core versions */
   108 #define GL_VERSION_ES_CM_1_0		  1
   109 #define GL_VERSION_ES_CL_1_0		  1
   110 #define GL_VERSION_ES_CM_1_1		  1
   111 #define GL_VERSION_ES_CL_1_1		  1
   112 
   113 /* ClearBufferMask */
   114 #define GL_DEPTH_BUFFER_BIT               0x00000100
   115 #define GL_STENCIL_BUFFER_BIT             0x00000400
   116 #define GL_COLOR_BUFFER_BIT               0x00004000
   117 
   118 /* Boolean */
   119 #define GL_FALSE                          0
   120 #define GL_TRUE                           1
   121 
   122 /* BeginMode */
   123 #define GL_POINTS                         0x0000
   124 #define GL_LINES                          0x0001
   125 #define GL_LINE_LOOP                      0x0002
   126 #define GL_LINE_STRIP                     0x0003
   127 #define GL_TRIANGLES                      0x0004
   128 #define GL_TRIANGLE_STRIP                 0x0005
   129 #define GL_TRIANGLE_FAN                   0x0006
   130 
   131 /* AlphaFunction */
   132 #define GL_NEVER                          0x0200
   133 #define GL_LESS                           0x0201
   134 #define GL_EQUAL                          0x0202
   135 #define GL_LEQUAL                         0x0203
   136 #define GL_GREATER                        0x0204
   137 #define GL_NOTEQUAL                       0x0205
   138 #define GL_GEQUAL                         0x0206
   139 #define GL_ALWAYS                         0x0207
   140 
   141 /* BlendingFactorDest */
   142 #define GL_ZERO                           0
   143 #define GL_ONE                            1
   144 #define GL_SRC_COLOR                      0x0300
   145 #define GL_ONE_MINUS_SRC_COLOR            0x0301
   146 #define GL_SRC_ALPHA                      0x0302
   147 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
   148 #define GL_DST_ALPHA                      0x0304
   149 #define GL_ONE_MINUS_DST_ALPHA            0x0305
   150 
   151 /* BlendingFactorSrc */
   152 /*      GL_ZERO */
   153 /*      GL_ONE */
   154 #define GL_DST_COLOR                      0x0306
   155 #define GL_ONE_MINUS_DST_COLOR            0x0307
   156 #define GL_SRC_ALPHA_SATURATE             0x0308
   157 /*      GL_SRC_ALPHA */
   158 /*      GL_ONE_MINUS_SRC_ALPHA */
   159 /*      GL_DST_ALPHA */
   160 /*      GL_ONE_MINUS_DST_ALPHA */
   161 
   162 /* ClipPlaneName */
   163 #define GL_CLIP_PLANE0                    0x3000
   164 #define GL_CLIP_PLANE1                    0x3001
   165 #define GL_CLIP_PLANE2                    0x3002
   166 #define GL_CLIP_PLANE3                    0x3003
   167 #define GL_CLIP_PLANE4                    0x3004
   168 #define GL_CLIP_PLANE5                    0x3005
   169 
   170 /* ColorMaterialFace */
   171 /*      GL_FRONT_AND_BACK */
   172 
   173 /* ColorMaterialParameter */
   174 /*      GL_AMBIENT_AND_DIFFUSE */
   175 
   176 /* ColorPointerType */
   177 /*      GL_UNSIGNED_BYTE */
   178 /*      GL_FLOAT */
   179 /*      GL_FIXED */
   180 
   181 /* CullFaceMode */
   182 #define GL_FRONT                          0x0404
   183 #define GL_BACK                           0x0405
   184 #define GL_FRONT_AND_BACK                 0x0408
   185 
   186 /* DepthFunction */
   187 /*      GL_NEVER */
   188 /*      GL_LESS */
   189 /*      GL_EQUAL */
   190 /*      GL_LEQUAL */
   191 /*      GL_GREATER */
   192 /*      GL_NOTEQUAL */
   193 /*      GL_GEQUAL */
   194 /*      GL_ALWAYS */
   195 
   196 /* EnableCap */
   197 #define GL_FOG                            0x0B60
   198 #define GL_LIGHTING                       0x0B50
   199 #define GL_TEXTURE_2D                     0x0DE1
   200 #define GL_CULL_FACE                      0x0B44
   201 #define GL_ALPHA_TEST                     0x0BC0
   202 #define GL_BLEND                          0x0BE2
   203 #define GL_COLOR_LOGIC_OP                 0x0BF2
   204 #define GL_DITHER                         0x0BD0
   205 #define GL_STENCIL_TEST                   0x0B90
   206 #define GL_DEPTH_TEST                     0x0B71
   207 /*      GL_LIGHT0 */
   208 /*      GL_LIGHT1 */
   209 /*      GL_LIGHT2 */
   210 /*      GL_LIGHT3 */
   211 /*      GL_LIGHT4 */
   212 /*      GL_LIGHT5 */
   213 /*      GL_LIGHT6 */
   214 /*      GL_LIGHT7 */
   215 #define GL_POINT_SMOOTH                   0x0B10
   216 #define GL_LINE_SMOOTH                    0x0B20
   217 #define GL_SCISSOR_TEST                   0x0C11
   218 #define GL_COLOR_MATERIAL                 0x0B57
   219 #define GL_NORMALIZE                      0x0BA1
   220 #define GL_RESCALE_NORMAL                 0x803A
   221 #define GL_POLYGON_OFFSET_FILL            0x8037
   222 #define GL_VERTEX_ARRAY                   0x8074
   223 #define GL_NORMAL_ARRAY                   0x8075
   224 #define GL_COLOR_ARRAY                    0x8076
   225 #define GL_TEXTURE_COORD_ARRAY            0x8078
   226 #define GL_MULTISAMPLE                    0x809D
   227 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
   228 #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
   229 #define GL_SAMPLE_COVERAGE                0x80A0
   230 
   231 /* ErrorCode */
   232 #define GL_NO_ERROR                       0
   233 #define GL_INVALID_ENUM                   0x0500
   234 #define GL_INVALID_VALUE                  0x0501
   235 #define GL_INVALID_OPERATION              0x0502
   236 #define GL_STACK_OVERFLOW                 0x0503
   237 #define GL_STACK_UNDERFLOW                0x0504
   238 #define GL_OUT_OF_MEMORY                  0x0505
   239 
   240 /* FogMode */
   241 /*      GL_LINEAR */
   242 #define GL_EXP                            0x0800
   243 #define GL_EXP2                           0x0801
   244 
   245 /* FogParameter */
   246 #define GL_FOG_DENSITY                    0x0B62
   247 #define GL_FOG_START                      0x0B63
   248 #define GL_FOG_END                        0x0B64
   249 #define GL_FOG_MODE                       0x0B65
   250 #define GL_FOG_COLOR                      0x0B66
   251 
   252 /* FrontFaceDirection */
   253 #define GL_CW                             0x0900
   254 #define GL_CCW                            0x0901
   255 
   256 /* GetPName */
   257 #define GL_CURRENT_COLOR                  0x0B00
   258 #define GL_CURRENT_NORMAL                 0x0B02
   259 #define GL_CURRENT_TEXTURE_COORDS         0x0B03
   260 #define GL_POINT_SIZE                     0x0B11
   261 #define GL_POINT_SIZE_MIN                 0x8126
   262 #define GL_POINT_SIZE_MAX                 0x8127
   263 #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
   264 #define GL_POINT_DISTANCE_ATTENUATION     0x8129
   265 #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
   266 #define GL_LINE_WIDTH                     0x0B21
   267 #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
   268 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
   269 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
   270 #define GL_CULL_FACE_MODE                 0x0B45
   271 #define GL_FRONT_FACE                     0x0B46
   272 #define GL_SHADE_MODEL                    0x0B54
   273 #define GL_DEPTH_RANGE                    0x0B70
   274 #define GL_DEPTH_WRITEMASK                0x0B72
   275 #define GL_DEPTH_CLEAR_VALUE              0x0B73
   276 #define GL_DEPTH_FUNC                     0x0B74
   277 #define GL_STENCIL_CLEAR_VALUE            0x0B91
   278 #define GL_STENCIL_FUNC                   0x0B92
   279 #define GL_STENCIL_VALUE_MASK             0x0B93
   280 #define GL_STENCIL_FAIL                   0x0B94
   281 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
   282 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
   283 #define GL_STENCIL_REF                    0x0B97
   284 #define GL_STENCIL_WRITEMASK              0x0B98
   285 #define GL_MATRIX_MODE                    0x0BA0
   286 #define GL_VIEWPORT                       0x0BA2
   287 #define GL_MODELVIEW_STACK_DEPTH          0x0BA3
   288 #define GL_PROJECTION_STACK_DEPTH         0x0BA4
   289 #define GL_TEXTURE_STACK_DEPTH            0x0BA5
   290 #define GL_MODELVIEW_MATRIX               0x0BA6
   291 #define GL_PROJECTION_MATRIX              0x0BA7
   292 #define GL_TEXTURE_MATRIX                 0x0BA8
   293 #define GL_ALPHA_TEST_FUNC                0x0BC1
   294 #define GL_ALPHA_TEST_REF                 0x0BC2
   295 #define GL_BLEND_DST                      0x0BE0
   296 #define GL_BLEND_SRC                      0x0BE1
   297 #define GL_LOGIC_OP_MODE                  0x0BF0
   298 #define GL_SCISSOR_BOX                    0x0C10
   299 #define GL_SCISSOR_TEST                   0x0C11
   300 #define GL_COLOR_CLEAR_VALUE              0x0C22
   301 #define GL_COLOR_WRITEMASK                0x0C23
   302 #define GL_UNPACK_ALIGNMENT               0x0CF5
   303 #define GL_PACK_ALIGNMENT                 0x0D05
   304 #define GL_MAX_LIGHTS                     0x0D31
   305 #define GL_MAX_CLIP_PLANES                0x0D32
   306 #define GL_MAX_TEXTURE_SIZE               0x0D33
   307 #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
   308 #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
   309 #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
   310 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
   311 #define GL_MAX_TEXTURE_UNITS              0x84E2
   312 #define GL_SUBPIXEL_BITS                  0x0D50
   313 #define GL_RED_BITS                       0x0D52
   314 #define GL_GREEN_BITS                     0x0D53
   315 #define GL_BLUE_BITS                      0x0D54
   316 #define GL_ALPHA_BITS                     0x0D55
   317 #define GL_DEPTH_BITS                     0x0D56
   318 #define GL_STENCIL_BITS                   0x0D57
   319 #define GL_POLYGON_OFFSET_UNITS           0x2A00
   320 #define GL_POLYGON_OFFSET_FILL            0x8037
   321 #define GL_POLYGON_OFFSET_FACTOR          0x8038
   322 #define GL_TEXTURE_BINDING_2D             0x8069
   323 #define GL_VERTEX_ARRAY_SIZE              0x807A
   324 #define GL_VERTEX_ARRAY_TYPE              0x807B
   325 #define GL_VERTEX_ARRAY_STRIDE            0x807C
   326 #define GL_NORMAL_ARRAY_TYPE              0x807E
   327 #define GL_NORMAL_ARRAY_STRIDE            0x807F
   328 #define GL_COLOR_ARRAY_SIZE               0x8081
   329 #define GL_COLOR_ARRAY_TYPE               0x8082
   330 #define GL_COLOR_ARRAY_STRIDE             0x8083
   331 #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
   332 #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
   333 #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
   334 #define GL_VERTEX_ARRAY_POINTER           0x808E
   335 #define GL_NORMAL_ARRAY_POINTER           0x808F
   336 #define GL_COLOR_ARRAY_POINTER            0x8090
   337 #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
   338 #define GL_SAMPLE_BUFFERS                 0x80A8
   339 #define GL_SAMPLES                        0x80A9
   340 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
   341 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
   342 
   343 /* GetTextureParameter */
   344 /*      GL_TEXTURE_MAG_FILTER */
   345 /*      GL_TEXTURE_MIN_FILTER */
   346 /*      GL_TEXTURE_WRAP_S */
   347 /*      GL_TEXTURE_WRAP_T */
   348 
   349 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
   350 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
   351 
   352 /* HintMode */
   353 #define GL_DONT_CARE                      0x1100
   354 #define GL_FASTEST                        0x1101
   355 #define GL_NICEST                         0x1102
   356 
   357 /* HintTarget */
   358 #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
   359 #define GL_POINT_SMOOTH_HINT              0x0C51
   360 #define GL_LINE_SMOOTH_HINT               0x0C52
   361 #define GL_FOG_HINT                       0x0C54
   362 #define GL_GENERATE_MIPMAP_HINT           0x8192
   363 
   364 /* LightModelParameter */
   365 #define GL_LIGHT_MODEL_AMBIENT            0x0B53
   366 #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
   367 
   368 /* LightParameter */
   369 #define GL_AMBIENT                        0x1200
   370 #define GL_DIFFUSE                        0x1201
   371 #define GL_SPECULAR                       0x1202
   372 #define GL_POSITION                       0x1203
   373 #define GL_SPOT_DIRECTION                 0x1204
   374 #define GL_SPOT_EXPONENT                  0x1205
   375 #define GL_SPOT_CUTOFF                    0x1206
   376 #define GL_CONSTANT_ATTENUATION           0x1207
   377 #define GL_LINEAR_ATTENUATION             0x1208
   378 #define GL_QUADRATIC_ATTENUATION          0x1209
   379 
   380 /* DataType */
   381 #define GL_BYTE                           0x1400
   382 #define GL_UNSIGNED_BYTE                  0x1401
   383 #define GL_SHORT                          0x1402
   384 #define GL_UNSIGNED_SHORT                 0x1403
   385 #define GL_FLOAT                          0x1406
   386 #define GL_FIXED                          0x140C
   387 
   388 /* LogicOp */
   389 #define GL_CLEAR                          0x1500
   390 #define GL_AND                            0x1501
   391 #define GL_AND_REVERSE                    0x1502
   392 #define GL_COPY                           0x1503
   393 #define GL_AND_INVERTED                   0x1504
   394 #define GL_NOOP                           0x1505
   395 #define GL_XOR                            0x1506
   396 #define GL_OR                             0x1507
   397 #define GL_NOR                            0x1508
   398 #define GL_EQUIV                          0x1509
   399 #define GL_INVERT                         0x150A
   400 #define GL_OR_REVERSE                     0x150B
   401 #define GL_COPY_INVERTED                  0x150C
   402 #define GL_OR_INVERTED                    0x150D
   403 #define GL_NAND                           0x150E
   404 #define GL_SET                            0x150F
   405 
   406 /* MaterialFace */
   407 /*      GL_FRONT_AND_BACK */
   408 
   409 /* MaterialParameter */
   410 #define GL_EMISSION                       0x1600
   411 #define GL_SHININESS                      0x1601
   412 #define GL_AMBIENT_AND_DIFFUSE            0x1602
   413 /*      GL_AMBIENT */
   414 /*      GL_DIFFUSE */
   415 /*      GL_SPECULAR */
   416 
   417 /* MatrixMode */
   418 #define GL_MODELVIEW                      0x1700
   419 #define GL_PROJECTION                     0x1701
   420 #define GL_TEXTURE                        0x1702
   421 
   422 /* NormalPointerType */
   423 /*      GL_BYTE */
   424 /*      GL_SHORT */
   425 /*      GL_FLOAT */
   426 /*      GL_FIXED */
   427 
   428 /* PixelFormat */
   429 #define GL_ALPHA                          0x1906
   430 #define GL_RGB                            0x1907
   431 #define GL_RGBA                           0x1908
   432 #define GL_LUMINANCE                      0x1909
   433 #define GL_LUMINANCE_ALPHA                0x190A
   434 
   435 /* PixelStoreParameter */
   436 #define GL_UNPACK_ALIGNMENT               0x0CF5
   437 #define GL_PACK_ALIGNMENT                 0x0D05
   438 
   439 /* PixelType */
   440 /*      GL_UNSIGNED_BYTE */
   441 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
   442 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
   443 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
   444 
   445 /* ShadingModel */
   446 #define GL_FLAT                           0x1D00
   447 #define GL_SMOOTH                         0x1D01
   448 
   449 /* StencilFunction */
   450 /*      GL_NEVER */
   451 /*      GL_LESS */
   452 /*      GL_EQUAL */
   453 /*      GL_LEQUAL */
   454 /*      GL_GREATER */
   455 /*      GL_NOTEQUAL */
   456 /*      GL_GEQUAL */
   457 /*      GL_ALWAYS */
   458 
   459 /* StencilOp */
   460 /*      GL_ZERO */
   461 #define GL_KEEP                           0x1E00
   462 #define GL_REPLACE                        0x1E01
   463 #define GL_INCR                           0x1E02
   464 #define GL_DECR                           0x1E03
   465 /*      GL_INVERT */
   466 
   467 /* StringName */
   468 #define GL_VENDOR                         0x1F00
   469 #define GL_RENDERER                       0x1F01
   470 #define GL_VERSION                        0x1F02
   471 #define GL_EXTENSIONS                     0x1F03
   472 
   473 /* TexCoordPointerType */
   474 /*      GL_SHORT */
   475 /*      GL_FLOAT */
   476 /*      GL_FIXED */
   477 /*      GL_BYTE */
   478 
   479 /* TextureEnvMode */
   480 #define GL_MODULATE                       0x2100
   481 #define GL_DECAL                          0x2101
   482 /*      GL_BLEND */
   483 #define GL_ADD                            0x0104
   484 /*      GL_REPLACE */
   485 
   486 /* TextureEnvParameter */
   487 #define GL_TEXTURE_ENV_MODE               0x2200
   488 #define GL_TEXTURE_ENV_COLOR              0x2201
   489 
   490 /* TextureEnvTarget */
   491 #define GL_TEXTURE_ENV                    0x2300
   492 
   493 /* TextureMagFilter */
   494 #define GL_NEAREST                        0x2600
   495 #define GL_LINEAR                         0x2601
   496 
   497 /* TextureMinFilter */
   498 /*      GL_NEAREST */
   499 /*      GL_LINEAR */
   500 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
   501 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
   502 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
   503 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
   504 
   505 /* TextureParameterName */
   506 #define GL_TEXTURE_MAG_FILTER             0x2800
   507 #define GL_TEXTURE_MIN_FILTER             0x2801
   508 #define GL_TEXTURE_WRAP_S                 0x2802
   509 #define GL_TEXTURE_WRAP_T                 0x2803
   510 #define GL_GENERATE_MIPMAP                0x8191
   511 
   512 /* TextureTarget */
   513 /*      GL_TEXTURE_2D */
   514 
   515 /* TextureUnit */
   516 #define GL_TEXTURE0                       0x84C0
   517 #define GL_TEXTURE1                       0x84C1
   518 #define GL_TEXTURE2                       0x84C2
   519 #define GL_TEXTURE3                       0x84C3
   520 #define GL_TEXTURE4                       0x84C4
   521 #define GL_TEXTURE5                       0x84C5
   522 #define GL_TEXTURE6                       0x84C6
   523 #define GL_TEXTURE7                       0x84C7
   524 #define GL_TEXTURE8                       0x84C8
   525 #define GL_TEXTURE9                       0x84C9
   526 #define GL_TEXTURE10                      0x84CA
   527 #define GL_TEXTURE11                      0x84CB
   528 #define GL_TEXTURE12                      0x84CC
   529 #define GL_TEXTURE13                      0x84CD
   530 #define GL_TEXTURE14                      0x84CE
   531 #define GL_TEXTURE15                      0x84CF
   532 #define GL_TEXTURE16                      0x84D0
   533 #define GL_TEXTURE17                      0x84D1
   534 #define GL_TEXTURE18                      0x84D2
   535 #define GL_TEXTURE19                      0x84D3
   536 #define GL_TEXTURE20                      0x84D4
   537 #define GL_TEXTURE21                      0x84D5
   538 #define GL_TEXTURE22                      0x84D6
   539 #define GL_TEXTURE23                      0x84D7
   540 #define GL_TEXTURE24                      0x84D8
   541 #define GL_TEXTURE25                      0x84D9
   542 #define GL_TEXTURE26                      0x84DA
   543 #define GL_TEXTURE27                      0x84DB
   544 #define GL_TEXTURE28                      0x84DC
   545 #define GL_TEXTURE29                      0x84DD
   546 #define GL_TEXTURE30                      0x84DE
   547 #define GL_TEXTURE31                      0x84DF
   548 #define GL_ACTIVE_TEXTURE                 0x84E0
   549 #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
   550 
   551 /* TextureWrapMode */
   552 #define GL_REPEAT                         0x2901
   553 #define GL_CLAMP_TO_EDGE                  0x812F
   554 
   555 /* VertexPointerType */
   556 /*      GL_SHORT */
   557 /*      GL_FLOAT */
   558 /*      GL_FIXED */
   559 /*      GL_BYTE */
   560 
   561 /* LightName */
   562 #define GL_LIGHT0                         0x4000
   563 #define GL_LIGHT1                         0x4001
   564 #define GL_LIGHT2                         0x4002
   565 #define GL_LIGHT3                         0x4003
   566 #define GL_LIGHT4                         0x4004
   567 #define GL_LIGHT5                         0x4005
   568 #define GL_LIGHT6                         0x4006
   569 #define GL_LIGHT7                         0x4007
   570 
   571 /* Buffer Objects */
   572 #define GL_ARRAY_BUFFER                   0x8892
   573 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
   574 
   575 #define GL_ARRAY_BUFFER_BINDING               0x8894
   576 #define GL_ELEMENT_ARRAY_BUFFER_BINDING       0x8895
   577 #define GL_VERTEX_ARRAY_BUFFER_BINDING        0x8896
   578 #define GL_NORMAL_ARRAY_BUFFER_BINDING        0x8897
   579 #define GL_COLOR_ARRAY_BUFFER_BINDING         0x8898
   580 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
   581 
   582 #define GL_STATIC_DRAW                    0x88E4
   583 #define GL_DYNAMIC_DRAW                   0x88E8
   584 
   585 #define GL_BUFFER_SIZE                    0x8764
   586 #define GL_BUFFER_USAGE                   0x8765
   587 
   588 /* Texture combine + dot3 */
   589 #define GL_SUBTRACT                       0x84E7
   590 #define GL_COMBINE                        0x8570
   591 #define GL_COMBINE_RGB                    0x8571
   592 #define GL_COMBINE_ALPHA                  0x8572
   593 #define GL_RGB_SCALE                      0x8573
   594 #define GL_ADD_SIGNED                     0x8574
   595 #define GL_INTERPOLATE                    0x8575
   596 #define GL_CONSTANT                       0x8576
   597 #define GL_PRIMARY_COLOR                  0x8577
   598 #define GL_PREVIOUS                       0x8578
   599 #define GL_OPERAND0_RGB                   0x8590
   600 #define GL_OPERAND1_RGB                   0x8591
   601 #define GL_OPERAND2_RGB                   0x8592
   602 #define GL_OPERAND0_ALPHA                 0x8598
   603 #define GL_OPERAND1_ALPHA                 0x8599
   604 #define GL_OPERAND2_ALPHA                 0x859A
   605 
   606 #define GL_ALPHA_SCALE                    0x0D1C
   607 
   608 #define GL_SRC0_RGB                       0x8580
   609 #define GL_SRC1_RGB                       0x8581
   610 #define GL_SRC2_RGB                       0x8582
   611 #define GL_SRC0_ALPHA                     0x8588
   612 #define GL_SRC1_ALPHA                     0x8589
   613 #define GL_SRC2_ALPHA                     0x858A
   614 
   615 #define GL_DOT3_RGB                       0x86AE
   616 #define GL_DOT3_RGBA                      0x86AF
   617 
   618 /*------------------------------------------------------------------------*
   619  * required OES extension tokens
   620  *------------------------------------------------------------------------*/
   621 
   622 /* OES_read_format */
   623 #ifndef GL_OES_read_format
   624 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES                   0x8B9A
   625 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES                 0x8B9B
   626 #endif
   627 
   628 /* GL_OES_compressed_paletted_texture */
   629 #ifndef GL_OES_compressed_paletted_texture
   630 #define GL_PALETTE4_RGB8_OES                                    0x8B90
   631 #define GL_PALETTE4_RGBA8_OES                                   0x8B91
   632 #define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
   633 #define GL_PALETTE4_RGBA4_OES                                   0x8B93
   634 #define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
   635 #define GL_PALETTE8_RGB8_OES                                    0x8B95
   636 #define GL_PALETTE8_RGBA8_OES                                   0x8B96
   637 #define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
   638 #define GL_PALETTE8_RGBA4_OES                                   0x8B98
   639 #define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
   640 #endif
   641 
   642 /* OES_point_size_array */
   643 #ifndef GL_OES_point_size_array
   644 #define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
   645 #define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
   646 #define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
   647 #define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
   648 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
   649 #endif
   650 
   651 /* GL_OES_point_sprite */
   652 #ifndef GL_OES_point_sprite
   653 #define GL_POINT_SPRITE_OES                                     0x8861
   654 #define GL_COORD_REPLACE_OES                                    0x8862
   655 #endif
   656 
   657 /*************************************************************/
   658 
   659 /* Available only in Common profile */
   660 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
   661 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
   662 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
   663 GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
   664 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
   665 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
   666 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
   667 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
   668 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
   669 GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
   670 GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
   671 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
   672 GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
   673 GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
   674 GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
   675 GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
   676 GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
   677 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
   678 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
   679 GL_API void GL_APIENTRY glLineWidth (GLfloat width);
   680 GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
   681 GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
   682 GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
   683 GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
   684 GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
   685 GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
   686 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
   687 GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
   688 GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
   689 GL_API void GL_APIENTRY glPointSize (GLfloat size);
   690 GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
   691 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
   692 GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
   693 GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
   694 GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
   695 GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
   696 GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
   697 GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
   698 
   699 /* Available in both Common and Common-Lite profiles */
   700 GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
   701 GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
   702 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
   703 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
   704 GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
   705 GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
   706 GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
   707 GL_API void GL_APIENTRY glClear (GLbitfield mask);
   708 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
   709 GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
   710 GL_API void GL_APIENTRY glClearStencil (GLint s);
   711 GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
   712 GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
   713 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
   714 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
   715 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
   716 GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
   717 GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
   718 GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
   719 GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
   720 GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
   721 GL_API void GL_APIENTRY glCullFace (GLenum mode);
   722 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
   723 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
   724 GL_API void GL_APIENTRY glDepthFunc (GLenum func);
   725 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
   726 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
   727 GL_API void GL_APIENTRY glDisable (GLenum cap);
   728 GL_API void GL_APIENTRY glDisableClientState (GLenum array);
   729 GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
   730 GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
   731 GL_API void GL_APIENTRY glEnable (GLenum cap);
   732 GL_API void GL_APIENTRY glEnableClientState (GLenum array);
   733 GL_API void GL_APIENTRY glFinish (void);
   734 GL_API void GL_APIENTRY glFlush (void);
   735 GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
   736 GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
   737 GL_API void GL_APIENTRY glFrontFace (GLenum mode);
   738 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
   739 GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
   740 GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
   741 GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
   742 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
   743 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
   744 GL_API GLenum GL_APIENTRY glGetError (void);
   745 GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
   746 GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
   747 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
   748 GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
   749 GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
   750 GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
   751 GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
   752 GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
   753 GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
   754 GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
   755 GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
   756 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
   757 GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
   758 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
   759 GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
   760 GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
   761 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
   762 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
   763 GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
   764 GL_API void GL_APIENTRY glLoadIdentity (void);
   765 GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
   766 GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
   767 GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
   768 GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
   769 GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
   770 GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
   771 GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
   772 GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
   773 GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
   774 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
   775 GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
   776 GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
   777 GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
   778 GL_API void GL_APIENTRY glPointSizex (GLfixed size);
   779 GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
   780 GL_API void GL_APIENTRY glPopMatrix (void);
   781 GL_API void GL_APIENTRY glPushMatrix (void);
   782 GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
   783 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
   784 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
   785 GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
   786 GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
   787 GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
   788 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
   789 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
   790 GL_API void GL_APIENTRY glStencilMask (GLuint mask);
   791 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
   792 GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
   793 GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
   794 GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
   795 GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
   796 GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
   797 GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
   798 GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
   799 GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
   800 GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
   801 GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
   802 GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
   803 GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
   804 GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
   805 GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
   806 
   807 /*------------------------------------------------------------------------*
   808  * Required OES extension functions
   809  *------------------------------------------------------------------------*/
   810 
   811 /* GL_OES_read_format */
   812 #ifndef GL_OES_read_format
   813 #define GL_OES_read_format 1
   814 #endif
   815 
   816 /* GL_OES_compressed_paletted_texture */
   817 #ifndef GL_OES_compressed_paletted_texture
   818 #define GL_OES_compressed_paletted_texture 1
   819 #endif
   820 
   821 /* GL_OES_point_size_array */
   822 #ifndef GL_OES_point_size_array
   823 #define GL_OES_point_size_array 1
   824 GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
   825 #endif
   826 
   827 /* GL_OES_point_sprite */
   828 #ifndef GL_OES_point_sprite
   829 #define GL_OES_point_sprite 1
   830 #endif
   831 
   832 #ifdef __cplusplus
   833 }
   834 #endif
   835 
   836 #endif /* __gles_h_ */
   837