WhatsNew.txt
author Gabriel Jacobo <gabomdq@gmail.com>
Tue, 10 Dec 2013 16:24:11 -0300
changeset 8057 801d84e26f91
parent 8044 e84427ef8244
child 8062 4fc5f66d63cc
permissions -rw-r--r--
[Android] Hotplugging support for joysticks
     1 
     2 This is a list of major changes in SDL's version history.
     3 
     4 ---------------------------------------------------------------------------
     5 2.0.2:
     6 ---------------------------------------------------------------------------
     7 General:
     8 * Added an API to load a database of Game Controller mappings from a file:    
     9     SDL_GameControllerAddMappingsFromFile
    10     
    11 Windows:
    12 * Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
    13   the driver or emulated through ANGLE)
    14 
    15 Android:
    16 * Joystick support (minimum SDK version required to build SDL is now 12, 
    17   the required runtime version remains at 10, but on such devices joystick 
    18   support won't be available).
    19 * Hotplugging support for joysticks
    20 
    21 Linux:
    22 * Fixed fullscreen and focused behavior when receiving NotifyGrab events
    23 
    24 
    25 ---------------------------------------------------------------------------
    26 2.0.1:
    27 ---------------------------------------------------------------------------
    28 
    29 General:
    30 * Added an API to get common filesystem paths in SDL_filesystem.h:
    31     SDL_GetBasePath(), SDL_GetPrefPath()
    32 * Added an API to do optimized YV12 and IYUV texture updates:
    33     SDL_UpdateYUVTexture()
    34 * Added an API to get the amount of RAM on the system:
    35     SDL_GetSystemRAM()
    36 * Added a macro to perform timestamp comparisons with SDL_GetTicks():
    37     SDL_TICKS_PASSED()
    38 * Dramatically improved OpenGL ES 2.0 rendering performance
    39 * Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
    40 
    41 Windows:
    42 * Created a static library configuration for the Visual Studio 2010 project
    43 * Added a hint to create the Direct3D device with support for multi-threading:
    44     SDL_HINT_RENDER_DIRECT3D_THREADSAFE
    45 * Added a function to get the D3D9 adapter index for a display:
    46     SDL_Direct3D9GetAdapterIndex()
    47 * Added a function to get the D3D9 device for a D3D9 renderer:
    48     SDL_RenderGetD3D9Device()
    49 * Fixed building SDL with the mingw32 toolchain (mingw-w64 is preferred)
    50 * Fixed crash when using two XInput controllers at the same time
    51 * Fixed detecting a mixture of XInput and DirectInput controllers
    52 * Fixed clearing a D3D render target larger than the window
    53 * Improved support for format specifiers in SDL_snprintf()
    54 
    55 Mac OS X:
    56 * Added support for retina displays:
    57   Create your window with the SDL_WINDOW_ALLOW_HIGHDPI flag, and then use SDL_GL_GetDrawableSize() to find the actual drawable size. You are responsible for scaling mouse and drawing coordinates appropriately.
    58 * Fixed mouse warping in fullscreen mode
    59 * Right mouse click is emulated by holding the Ctrl key while left clicking
    60 
    61 Linux:
    62 * Fixed float audio support with the PulseAudio driver
    63 * Fixed missing line endpoints in the OpenGL renderer on some drivers
    64 * X11 symbols are no longer defined to avoid collisions when linking statically
    65 
    66 iOS:
    67 * Fixed status bar visibility on iOS 7
    68 * Flipped the accelerometer Y axis to match expected values
    69 
    70 Android:
    71 IMPORTANT: You MUST get the updated SDLActivity.java to match C code
    72 * Moved EGL initialization to native code 
    73 * Fixed the accelerometer axis rotation relative to the device rotation
    74 * Fixed race conditions when handling the EGL context on pause/resume
    75 * Touch devices are available for enumeration immediately after init
    76 
    77 Raspberry Pi:
    78 * Added support for the Raspberry Pi, see README-raspberrypi.txt for details