2 Simple DirectMedia Layer
3 Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
27 #include "SDL_audio.h"
28 #include "SDL_error.h"
29 #include "SDL_timer.h"
30 #include "../SDL_audiomem.h"
31 #include "../SDL_audio_c.h"
32 #include "../SDL_audiodev_c.h"
33 #include "../SDL_sysaudio.h"
34 #include "SDL_pspaudio.h"
37 #include <pspthreadman.h>
39 /* The tag name used by PSP audio */
40 #define PSPAUD_DRIVER_NAME "psp"
43 PSPAUD_OpenDevice(_THIS, const char *devname, int iscapture)
45 int format, mixlen, i;
46 this->hidden = (struct SDL_PrivateAudioData *)
47 SDL_malloc(sizeof(*this->hidden));
48 if (this->hidden == NULL) {
49 return SDL_OutOfMemory();
51 SDL_memset(this->hidden, 0, sizeof(*this->hidden));
52 switch (this->spec.format & 0xff) {
55 this->spec.format = AUDIO_S16LSB;
58 return SDL_SetError("Unsupported audio format");
61 /* The sample count must be a multiple of 64. */
62 this->spec.samples = PSP_AUDIO_SAMPLE_ALIGN(this->spec.samples);
63 this->spec.freq = 44100;
65 /* Update the fragment size as size in bytes. */
66 // SDL_CalculateAudioSpec(this->spec); MOD
67 switch (this->spec.format) {
69 this->spec.silence = 0x80;
72 this->spec.silence = 0x00;
75 this->spec.size = SDL_AUDIO_BITSIZE(this->spec.format) / 8;
76 this->spec.size *= this->spec.channels;
77 this->spec.size *= this->spec.samples;
79 //==========================================
81 /* Allocate the mixing buffer. Its size and starting address must
82 be a multiple of 64 bytes. Our sample count is already a multiple of
83 64, so spec->size should be a multiple of 64 as well. */
84 mixlen = this->spec.size * NUM_BUFFERS;
85 this->hidden->rawbuf = (Uint8 *) memalign(64, mixlen);
86 if (this->hidden->rawbuf == NULL) {
87 return SDL_SetError("Couldn't allocate mixing buffer");
90 /* Setup the hardware channel. */
91 if (this->spec.channels == 1) {
92 format = PSP_AUDIO_FORMAT_MONO;
94 format = PSP_AUDIO_FORMAT_STEREO;
96 this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, this->spec.samples, format);
97 if (this->hidden->channel < 0) {
98 free(this->hidden->rawbuf);
99 this->hidden->rawbuf = NULL;
100 return SDL_SetError("Couldn't reserve hardware channel");
103 memset(this->hidden->rawbuf, 0, mixlen);
104 for (i = 0; i < NUM_BUFFERS; i++) {
105 this->hidden->mixbufs[i] = &this->hidden->rawbuf[i * this->spec.size];
108 this->hidden->next_buffer = 0;
112 static void PSPAUD_PlayDevice(_THIS)
114 Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
116 if (this->spec.channels == 1) {
117 sceAudioOutputBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, mixbuf);
119 sceAudioOutputPannedBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, mixbuf);
122 this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
125 /* This function waits until it is possible to write a full sound buffer */
126 static void PSPAUD_WaitDevice(_THIS)
128 /* Because we block when sending audio, there's no need for this function to do anything. */
130 static Uint8 *PSPAUD_GetDeviceBuf(_THIS)
132 return this->hidden->mixbufs[this->hidden->next_buffer];
135 static void PSPAUD_CloseDevice(_THIS)
137 if (this->hidden->channel >= 0) {
138 sceAudioChRelease(this->hidden->channel);
139 this->hidden->channel = -1;
142 if (this->hidden->rawbuf != NULL) {
143 free(this->hidden->rawbuf);
144 this->hidden->rawbuf = NULL;
147 static void PSPAUD_ThreadInit(_THIS)
149 /* Increase the priority of this audio thread by 1 to put it
150 ahead of other SDL threads. */
152 SceKernelThreadInfo status;
153 thid = sceKernelGetThreadId();
154 status.size = sizeof(SceKernelThreadInfo);
155 if (sceKernelReferThreadStatus(thid, &status) == 0) {
156 sceKernelChangeThreadPriority(thid, status.currentPriority - 1);
162 PSPAUD_Init(SDL_AudioDriverImpl * impl)
165 // Set the function pointers
166 impl->OpenDevice = PSPAUD_OpenDevice;
167 impl->PlayDevice = PSPAUD_PlayDevice;
168 impl->WaitDevice = PSPAUD_WaitDevice;
169 impl->GetDeviceBuf = PSPAUD_GetDeviceBuf;
170 impl->WaitDone = PSPAUD_WaitDevice;
171 impl->CloseDevice = PSPAUD_CloseDevice;
172 impl->ThreadInit = PSPAUD_ThreadInit;
175 impl->OnlyHasDefaultOutputDevice = 1;
177 impl->HasCaptureSupport = 1;
179 impl->OnlyHasDefaultInputDevice = 1;
182 impl->DetectDevices = DSOUND_DetectDevices;
183 impl->Deinitialize = DSOUND_Deinitialize;
185 return 1; /* this audio target is available. */
188 AudioBootStrap PSPAUD_bootstrap = {
189 "psp", "PSP audio driver", PSPAUD_Init, 0