NDS video driver is now functional, using software rendering and framebuffer.
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
27 #include "SDL_config.h"
29 #include "SDL_video.h"
30 #include "../SDL_sysvideo.h"
31 #include "../SDL_yuv_sw_c.h"
32 #include "../SDL_renderer_sw.h"
35 /* SDL surface based renderer implementation */
37 static SDL_Renderer *SDL_NDS_CreateRenderer(SDL_Window * window,
39 static int SDL_NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g,
40 Uint8 b, Uint8 a, const SDL_Rect * rect);
41 static int SDL_NDS_RenderCopy(SDL_Renderer * renderer,
42 SDL_Texture * texture,
43 const SDL_Rect * srcrect,
44 const SDL_Rect * dstrect);
45 static void SDL_NDS_RenderPresent(SDL_Renderer * renderer);
46 static void SDL_NDS_DestroyRenderer(SDL_Renderer * renderer);
49 SDL_RenderDriver SDL_NDS_RenderDriver = {
50 SDL_NDS_CreateRenderer,
51 {"nds", SDL_RENDERER_PRESENTCOPY}
52 /* (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
53 SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
54 SDL_RENDERER_PRESENTDISCARD),*/
60 SDL_Surface *screens[3];
66 /* this is mainly hackish testing/debugging stuff to get cleaned up soon
67 anything named sdlds_blah shouldn't make it into the stable version
71 sdlds_rgb2bgr(u16 c) {
72 /* hack to get the colors right until I actually add BGR555 to the headers */
73 u16 Rmask = 0x7C00, Bmask = 0x001F, GAmask = 0x83E0, r, b;
74 r = (c & Rmask) >> 10;
75 b = (c & Bmask) << 10;
76 return (c & GAmask) | r | b;
80 sdlds_surf2vram(SDL_Surface * s)
84 /*for (i = 0; i < 30; ++i) swiWaitForVBlank();*/
85 for (i = 0; i < 256 * 192; ++i) {
86 ((u16 *) VRAM_A)[i] = sdlds_rgb2bgr(((u16 *) (s->pixels))[i+160]);
91 sdlds_print_pixfmt_info(SDL_PixelFormat *f) {
93 printf("bpp: %d\nRGBA: %x %x %x %x\n",
94 f->BitsPerPixel, f->Rmask, f->Gmask, f->Bmask, f->Amask);
98 sdlds_print_surface_info(SDL_Surface *s) {
100 printf("flags: %x\nsize: %dx%d, pitch: %d\nlocked: %d, refcount: %d\n",
101 s->flags, s->w, s->h, s->pitch, s->locked, s->refcount);
102 sdlds_print_pixfmt_info(s->format);
108 SDL_NDS_CreateRenderer(SDL_Window * window, Uint32 flags)
110 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
111 SDL_DisplayMode *displayMode = &display->current_mode;
112 SDL_Renderer *renderer;
113 SDL_NDS_RenderData *data;
117 Uint32 Rmask = 0x7C00, Gmask = 0x03E0, Bmask = 0x001F, Amask = 0x8000;
119 Uint32 Rmask = 0x001F, Gmask = 0x03E0, Bmask = 0x7C00, Amask = 0x8000;
123 printf("SDL_NDS_CreateRenderer(window, 0x%x)\n", flags);
124 printf(" window: (%d,%d), %dx%d\n",
125 window->x, window->y, window->w, window->h);
128 /* hard coded this to ARGB1555 for now
129 if (!SDL_PixelFormatEnumToMasks
130 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
131 SDL_SetError("Unknown display format");
135 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
141 data = (SDL_NDS_RenderData *) SDL_malloc(sizeof(*data));
143 SDL_NDS_DestroyRenderer(renderer);
149 renderer->RenderFill = SDL_NDS_RenderFill;
150 renderer->RenderCopy = SDL_NDS_RenderCopy;
151 renderer->RenderPresent = SDL_NDS_RenderPresent;
152 renderer->DestroyRenderer = SDL_NDS_DestroyRenderer;
153 renderer->info.name = SDL_NDS_RenderDriver.info.name;
154 renderer->info.flags = 0;
155 renderer->window = window->id;
156 renderer->driverdata = data;
157 Setup_SoftwareRenderer(renderer);
159 if (flags & SDL_RENDERER_PRESENTFLIP2) {
160 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
162 } else if (flags & SDL_RENDERER_PRESENTFLIP3) {
163 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
166 renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
169 for (i = 0; i < n; ++i) {
171 SDL_CreateRGBSurface(0, 256, 192, bpp, Rmask, Gmask, Bmask, Amask);
172 if (!data->screens[i]) {
173 SDL_NDS_DestroyRenderer(renderer);
176 SDL_SetSurfacePalette(data->screens[i], display->palette);
179 data->current_screen = 0;
180 data->ultimate_answer = 42;
186 SDL_NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
187 Uint8 a, const SDL_Rect * rect)
189 SDL_NDS_RenderData *data = (SDL_NDS_RenderData *) renderer->driverdata;
190 SDL_Surface *target = data->screens[data->current_screen];
192 SDL_Rect real_rect = *rect;
194 color = SDL_MapRGBA(target->format, r, g, b, a);
196 return SDL_FillRect(target, &real_rect, color);
200 SDL_NDS_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
201 const SDL_Rect * srcrect, const SDL_Rect * dstrect)
203 SDL_NDS_RenderData *data = (SDL_NDS_RenderData *) renderer->driverdata;
204 SDL_Window *window = SDL_GetWindowFromID(renderer->window);
205 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
207 printf("SDL_NDS_RenderCopy(renderer, texture, srcrect, dstrect)\n");
208 printf(" renderer: %s\n", renderer->info.name);
209 printf(" texture: %dx%d\n", texture->w, texture->h);
210 printf(" srcrect: (%d,%d), %dx%d\n", srcrect->x, srcrect->y, srcrect->w,
212 printf(" dstrect: (%d,%d), %dx%d\n", dstrect->x, dstrect->y, dstrect->w,
215 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
216 SDL_Surface *target = data->screens[data->current_screen];
218 (Uint8 *) target->pixels + dstrect->y * target->pitch +
219 dstrect->x * target->format->BytesPerPixel;
220 return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata,
221 srcrect, display->current_mode.format,
222 dstrect->w, dstrect->h, pixels,
225 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
226 SDL_Surface *target = data->screens[data->current_screen];
227 SDL_Rect real_srcrect = *srcrect;
228 SDL_Rect real_dstrect = *dstrect;
229 /*sdlds_print_surface_info(surface);
230 sdlds_print_surface_info(target);*/
231 sdlds_surf2vram(surface);
232 return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect);
235 /* copy it directly to vram */
236 SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
237 int sx = srcrect->x, sy = srcrect->y, sw = srcrect->w, sh = srcrect->h;
238 int dx = dstrect->x, dy = dstrect->y, dw = dstrect->w, dh = dstrect->h;
240 for (sj = 0, dj = 0; sj < sh && dj < dh; ++sj, ++dj) {
241 for (si = 0, di = 0; si < sw && di < dw; ++si, ++di) {
242 VRAM_A[(dj + dy) * 256 + di + dx] =
243 ((Uint16 *) surface->pixels)[(sj + sy) * (surface->w) + si + sx];
252 SDL_NDS_RenderPresent(SDL_Renderer * renderer)
254 SDL_NDS_RenderData *data = (SDL_NDS_RenderData *) renderer->driverdata;
256 printf("SDL_NDS_RenderPresent(renderer)\n");
257 printf(" renderer: %s\n", renderer->info.name);
259 /* Send the data to the display */
260 /*sdlds_surf2vram(data->screens[data->current_screen]);*/
262 /* Update the flipping chain, if any */
263 if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
264 data->current_screen = (data->current_screen + 1) % 2;
265 } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
266 data->current_screen = (data->current_screen + 1) % 3;
271 SDL_NDS_DestroyRenderer(SDL_Renderer * renderer)
273 SDL_NDS_RenderData *data = (SDL_NDS_RenderData *) renderer->driverdata;
276 printf("SDL_NDS_DestroyRenderer(renderer)\n");
277 printf(" renderer: %s\n", renderer->info.name);
279 for (i = 0; i < SDL_arraysize(data->screens); ++i) {
280 if (data->screens[i]) {
281 SDL_FreeSurface(data->screens[i]);
289 /* vi: set ts=4 sw=4 expandtab: */