src/video/cybergfx/SDL_cgxmodes_c.h
author Sam Lantinga <slouken@lokigames.com>
Thu, 26 Apr 2001 16:45:43 +0000
changeset 0 74212992fb08
child 21 75a95f82bc1f
permissions -rw-r--r--
Initial revision
     1 /*
     2     SDL - Simple DirectMedia Layer
     3     Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
     4 
     5     This library is free software; you can redistribute it and/or
     6     modify it under the terms of the GNU Library General Public
     7     License as published by the Free Software Foundation; either
     8     version 2 of the License, or (at your option) any later version.
     9 
    10     This library is distributed in the hope that it will be useful,
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    13     Library General Public License for more details.
    14 
    15     You should have received a copy of the GNU Library General Public
    16     License along with this library; if not, write to the Free
    17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    18 
    19     Sam Lantinga
    20     slouken@devolution.com
    21 */
    22 
    23 #ifdef SAVE_RCSID
    24 static char rcsid =
    25  "@(#) $Id$";
    26 #endif
    27 
    28 /* Utilities for getting and setting the X display mode */
    29 
    30 #include "SDL_cgxvideo.h"
    31 
    32 /* Define this if you want to grab the keyboard in fullscreen mode.
    33    If you do not define this, SDL will return from SDL_SetVideoMode()
    34    immediately, but will not actually go fullscreen until the window
    35    manager is idle.
    36 */
    37 #define GRAB_FULLSCREEN
    38 
    39 extern int CGX_GetVideoModes(_THIS);
    40 extern SDL_Rect **CGX_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
    41 extern void CGX_FreeVideoModes(_THIS);
    42 extern int CGX_ResizeFullScreen(_THIS);
    43 extern int CGX_EnterFullScreen(_THIS);
    44 extern int CGX_LeaveFullScreen(_THIS);