include/SDL_opengles.h
author Holmes Futrell <hfutrell@umail.ucsb.edu>
Tue, 02 Sep 2008 20:22:05 +0000
changeset 2746 722339a7a126
child 2753 0969758c8809
permissions -rw-r--r--
Serves a similar purpose as SDL_opengl.h, except for OpenGLES.
     1 /*
     2  SDL - Simple DirectMedia Layer
     3  Copyright (C) 1997-2006 Sam Lantinga
     4  
     5  This library is free software; you can redistribute it and/or
     6  modify it under the terms of the GNU Lesser General Public
     7  License as published by the Free Software Foundation; either
     8  version 2.1 of the License, or (at your option) any later version.
     9  
    10  This library is distributed in the hope that it will be useful,
    11  but WITHOUT ANY WARRANTY; without even the implied warranty of
    12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    13  Lesser General Public License for more details.
    14  
    15  You should have received a copy of the GNU Lesser General Public
    16  License along with this library; if not, write to the Free Software
    17  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
    18  
    19  Sam Lantinga
    20  slouken@libsdl.org
    21  */
    22 
    23 /*
    24 	This is a simple file to encapsulate the OpenGL ES API headers.
    25 	Headers copied from The Kronos Group website.
    26 	http://www.khronos.org/opengles/
    27  */
    28 
    29 #ifndef __gles_h_
    30 #define __gles_h_
    31 
    32 /* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */
    33 
    34 #ifdef __cplusplus
    35 extern "C" {
    36 #endif
    37 
    38 	
    39 #ifndef APIENTRY
    40 #define APIENTRY
    41 #endif	
    42 	
    43 #ifndef GL_APIENTRY
    44 #define GL_APIENTRY
    45 #endif	
    46 	
    47 	
    48 /*
    49 ** License Applicability. Except to the extent portions of this file are
    50 ** made subject to an alternative license as permitted in the SGI Free
    51 ** Software License B, Version 1.0 (the "License"), the contents of this
    52 ** file are subject only to the provisions of the License. You may not use
    53 ** this file except in compliance with the License. You may obtain a copy
    54 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
    55 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
    56 **
    57 ** http://oss.sgi.com/projects/FreeB
    58 **
    59 ** Note that, as provided in the License, the Software is distributed on an
    60 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
    61 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
    62 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
    63 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
    64 **
    65 ** Original Code. The Original Code is: OpenGL Sample Implementation,
    66 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
    67 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
    68 ** Copyright in any portions created by third parties is as indicated
    69 ** elsewhere herein. All Rights Reserved.
    70 **
    71 ** Additional Notice Provisions: The application programming interfaces
    72 ** established by SGI in conjunction with the Original Code are The
    73 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
    74 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
    75 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
    76 ** Window System(R) (Version 1.3), released October 19, 1998. This software
    77 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
    78 ** published by SGI, but has not been independently verified as being
    79 ** compliant with the OpenGL(R) version 1.2.1 Specification.
    80 */
    81 
    82 typedef unsigned int    GLenum;
    83 typedef unsigned char   GLboolean;
    84 typedef unsigned int    GLbitfield;
    85 typedef signed char     GLbyte;
    86 typedef short           GLshort;
    87 typedef int             GLint;
    88 typedef int             GLsizei;
    89 typedef unsigned char   GLubyte;
    90 typedef unsigned short  GLushort;
    91 typedef unsigned int    GLuint;
    92 typedef float           GLfloat;
    93 typedef float           GLclampf;
    94 typedef void            GLvoid;
    95 typedef int             GLfixed;
    96 typedef int             GLclampx;
    97 
    98 typedef int             GLintptr;
    99 typedef int             GLsizeiptr;
   100 
   101 
   102 /*************************************************************/
   103 
   104 /* OpenGL ES core versions */
   105 #define GL_VERSION_ES_CM_1_0		  1
   106 #define GL_VERSION_ES_CL_1_0		  1
   107 #define GL_VERSION_ES_CM_1_1		  1
   108 #define GL_VERSION_ES_CL_1_1		  1
   109 
   110 /* ClearBufferMask */
   111 #define GL_DEPTH_BUFFER_BIT               0x00000100
   112 #define GL_STENCIL_BUFFER_BIT             0x00000400
   113 #define GL_COLOR_BUFFER_BIT               0x00004000
   114 
   115 /* Boolean */
   116 #define GL_FALSE                          0
   117 #define GL_TRUE                           1
   118 
   119 /* BeginMode */
   120 #define GL_POINTS                         0x0000
   121 #define GL_LINES                          0x0001
   122 #define GL_LINE_LOOP                      0x0002
   123 #define GL_LINE_STRIP                     0x0003
   124 #define GL_TRIANGLES                      0x0004
   125 #define GL_TRIANGLE_STRIP                 0x0005
   126 #define GL_TRIANGLE_FAN                   0x0006
   127 
   128 /* AlphaFunction */
   129 #define GL_NEVER                          0x0200
   130 #define GL_LESS                           0x0201
   131 #define GL_EQUAL                          0x0202
   132 #define GL_LEQUAL                         0x0203
   133 #define GL_GREATER                        0x0204
   134 #define GL_NOTEQUAL                       0x0205
   135 #define GL_GEQUAL                         0x0206
   136 #define GL_ALWAYS                         0x0207
   137 
   138 /* BlendingFactorDest */
   139 #define GL_ZERO                           0
   140 #define GL_ONE                            1
   141 #define GL_SRC_COLOR                      0x0300
   142 #define GL_ONE_MINUS_SRC_COLOR            0x0301
   143 #define GL_SRC_ALPHA                      0x0302
   144 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
   145 #define GL_DST_ALPHA                      0x0304
   146 #define GL_ONE_MINUS_DST_ALPHA            0x0305
   147 
   148 /* BlendingFactorSrc */
   149 /*      GL_ZERO */
   150 /*      GL_ONE */
   151 #define GL_DST_COLOR                      0x0306
   152 #define GL_ONE_MINUS_DST_COLOR            0x0307
   153 #define GL_SRC_ALPHA_SATURATE             0x0308
   154 /*      GL_SRC_ALPHA */
   155 /*      GL_ONE_MINUS_SRC_ALPHA */
   156 /*      GL_DST_ALPHA */
   157 /*      GL_ONE_MINUS_DST_ALPHA */
   158 
   159 /* ClipPlaneName */
   160 #define GL_CLIP_PLANE0                    0x3000
   161 #define GL_CLIP_PLANE1                    0x3001
   162 #define GL_CLIP_PLANE2                    0x3002
   163 #define GL_CLIP_PLANE3                    0x3003
   164 #define GL_CLIP_PLANE4                    0x3004
   165 #define GL_CLIP_PLANE5                    0x3005
   166 
   167 /* ColorMaterialFace */
   168 /*      GL_FRONT_AND_BACK */
   169 
   170 /* ColorMaterialParameter */
   171 /*      GL_AMBIENT_AND_DIFFUSE */
   172 
   173 /* ColorPointerType */
   174 /*      GL_UNSIGNED_BYTE */
   175 /*      GL_FLOAT */
   176 /*      GL_FIXED */
   177 
   178 /* CullFaceMode */
   179 #define GL_FRONT                          0x0404
   180 #define GL_BACK                           0x0405
   181 #define GL_FRONT_AND_BACK                 0x0408
   182 
   183 /* DepthFunction */
   184 /*      GL_NEVER */
   185 /*      GL_LESS */
   186 /*      GL_EQUAL */
   187 /*      GL_LEQUAL */
   188 /*      GL_GREATER */
   189 /*      GL_NOTEQUAL */
   190 /*      GL_GEQUAL */
   191 /*      GL_ALWAYS */
   192 
   193 /* EnableCap */
   194 #define GL_FOG                            0x0B60
   195 #define GL_LIGHTING                       0x0B50
   196 #define GL_TEXTURE_2D                     0x0DE1
   197 #define GL_CULL_FACE                      0x0B44
   198 #define GL_ALPHA_TEST                     0x0BC0
   199 #define GL_BLEND                          0x0BE2
   200 #define GL_COLOR_LOGIC_OP                 0x0BF2
   201 #define GL_DITHER                         0x0BD0
   202 #define GL_STENCIL_TEST                   0x0B90
   203 #define GL_DEPTH_TEST                     0x0B71
   204 /*      GL_LIGHT0 */
   205 /*      GL_LIGHT1 */
   206 /*      GL_LIGHT2 */
   207 /*      GL_LIGHT3 */
   208 /*      GL_LIGHT4 */
   209 /*      GL_LIGHT5 */
   210 /*      GL_LIGHT6 */
   211 /*      GL_LIGHT7 */
   212 #define GL_POINT_SMOOTH                   0x0B10
   213 #define GL_LINE_SMOOTH                    0x0B20
   214 #define GL_SCISSOR_TEST                   0x0C11
   215 #define GL_COLOR_MATERIAL                 0x0B57
   216 #define GL_NORMALIZE                      0x0BA1
   217 #define GL_RESCALE_NORMAL                 0x803A
   218 #define GL_POLYGON_OFFSET_FILL            0x8037
   219 #define GL_VERTEX_ARRAY                   0x8074
   220 #define GL_NORMAL_ARRAY                   0x8075
   221 #define GL_COLOR_ARRAY                    0x8076
   222 #define GL_TEXTURE_COORD_ARRAY            0x8078
   223 #define GL_MULTISAMPLE                    0x809D
   224 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
   225 #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
   226 #define GL_SAMPLE_COVERAGE                0x80A0
   227 
   228 /* ErrorCode */
   229 #define GL_NO_ERROR                       0
   230 #define GL_INVALID_ENUM                   0x0500
   231 #define GL_INVALID_VALUE                  0x0501
   232 #define GL_INVALID_OPERATION              0x0502
   233 #define GL_STACK_OVERFLOW                 0x0503
   234 #define GL_STACK_UNDERFLOW                0x0504
   235 #define GL_OUT_OF_MEMORY                  0x0505
   236 
   237 /* FogMode */
   238 /*      GL_LINEAR */
   239 #define GL_EXP                            0x0800
   240 #define GL_EXP2                           0x0801
   241 
   242 /* FogParameter */
   243 #define GL_FOG_DENSITY                    0x0B62
   244 #define GL_FOG_START                      0x0B63
   245 #define GL_FOG_END                        0x0B64
   246 #define GL_FOG_MODE                       0x0B65
   247 #define GL_FOG_COLOR                      0x0B66
   248 
   249 /* FrontFaceDirection */
   250 #define GL_CW                             0x0900
   251 #define GL_CCW                            0x0901
   252 
   253 /* GetPName */
   254 #define GL_CURRENT_COLOR                  0x0B00
   255 #define GL_CURRENT_NORMAL                 0x0B02
   256 #define GL_CURRENT_TEXTURE_COORDS         0x0B03
   257 #define GL_POINT_SIZE                     0x0B11
   258 #define GL_POINT_SIZE_MIN                 0x8126
   259 #define GL_POINT_SIZE_MAX                 0x8127
   260 #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
   261 #define GL_POINT_DISTANCE_ATTENUATION     0x8129
   262 #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
   263 #define GL_LINE_WIDTH                     0x0B21
   264 #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
   265 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
   266 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
   267 #define GL_CULL_FACE_MODE                 0x0B45
   268 #define GL_FRONT_FACE                     0x0B46
   269 #define GL_SHADE_MODEL                    0x0B54
   270 #define GL_DEPTH_RANGE                    0x0B70
   271 #define GL_DEPTH_WRITEMASK                0x0B72
   272 #define GL_DEPTH_CLEAR_VALUE              0x0B73
   273 #define GL_DEPTH_FUNC                     0x0B74
   274 #define GL_STENCIL_CLEAR_VALUE            0x0B91
   275 #define GL_STENCIL_FUNC                   0x0B92
   276 #define GL_STENCIL_VALUE_MASK             0x0B93
   277 #define GL_STENCIL_FAIL                   0x0B94
   278 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
   279 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
   280 #define GL_STENCIL_REF                    0x0B97
   281 #define GL_STENCIL_WRITEMASK              0x0B98
   282 #define GL_MATRIX_MODE                    0x0BA0
   283 #define GL_VIEWPORT                       0x0BA2
   284 #define GL_MODELVIEW_STACK_DEPTH          0x0BA3
   285 #define GL_PROJECTION_STACK_DEPTH         0x0BA4
   286 #define GL_TEXTURE_STACK_DEPTH            0x0BA5
   287 #define GL_MODELVIEW_MATRIX               0x0BA6
   288 #define GL_PROJECTION_MATRIX              0x0BA7
   289 #define GL_TEXTURE_MATRIX                 0x0BA8
   290 #define GL_ALPHA_TEST_FUNC                0x0BC1
   291 #define GL_ALPHA_TEST_REF                 0x0BC2
   292 #define GL_BLEND_DST                      0x0BE0
   293 #define GL_BLEND_SRC                      0x0BE1
   294 #define GL_LOGIC_OP_MODE                  0x0BF0
   295 #define GL_SCISSOR_BOX                    0x0C10
   296 #define GL_SCISSOR_TEST                   0x0C11
   297 #define GL_COLOR_CLEAR_VALUE              0x0C22
   298 #define GL_COLOR_WRITEMASK                0x0C23
   299 #define GL_UNPACK_ALIGNMENT               0x0CF5
   300 #define GL_PACK_ALIGNMENT                 0x0D05
   301 #define GL_MAX_LIGHTS                     0x0D31
   302 #define GL_MAX_CLIP_PLANES                0x0D32
   303 #define GL_MAX_TEXTURE_SIZE               0x0D33
   304 #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
   305 #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
   306 #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
   307 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
   308 #define GL_MAX_TEXTURE_UNITS              0x84E2
   309 #define GL_SUBPIXEL_BITS                  0x0D50
   310 #define GL_RED_BITS                       0x0D52
   311 #define GL_GREEN_BITS                     0x0D53
   312 #define GL_BLUE_BITS                      0x0D54
   313 #define GL_ALPHA_BITS                     0x0D55
   314 #define GL_DEPTH_BITS                     0x0D56
   315 #define GL_STENCIL_BITS                   0x0D57
   316 #define GL_POLYGON_OFFSET_UNITS           0x2A00
   317 #define GL_POLYGON_OFFSET_FILL            0x8037
   318 #define GL_POLYGON_OFFSET_FACTOR          0x8038
   319 #define GL_TEXTURE_BINDING_2D             0x8069
   320 #define GL_VERTEX_ARRAY_SIZE              0x807A
   321 #define GL_VERTEX_ARRAY_TYPE              0x807B
   322 #define GL_VERTEX_ARRAY_STRIDE            0x807C
   323 #define GL_NORMAL_ARRAY_TYPE              0x807E
   324 #define GL_NORMAL_ARRAY_STRIDE            0x807F
   325 #define GL_COLOR_ARRAY_SIZE               0x8081
   326 #define GL_COLOR_ARRAY_TYPE               0x8082
   327 #define GL_COLOR_ARRAY_STRIDE             0x8083
   328 #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
   329 #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
   330 #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
   331 #define GL_VERTEX_ARRAY_POINTER           0x808E
   332 #define GL_NORMAL_ARRAY_POINTER           0x808F
   333 #define GL_COLOR_ARRAY_POINTER            0x8090
   334 #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
   335 #define GL_SAMPLE_BUFFERS                 0x80A8
   336 #define GL_SAMPLES                        0x80A9
   337 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
   338 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
   339 
   340 /* GetTextureParameter */
   341 /*      GL_TEXTURE_MAG_FILTER */
   342 /*      GL_TEXTURE_MIN_FILTER */
   343 /*      GL_TEXTURE_WRAP_S */
   344 /*      GL_TEXTURE_WRAP_T */
   345 
   346 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
   347 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
   348 
   349 /* HintMode */
   350 #define GL_DONT_CARE                      0x1100
   351 #define GL_FASTEST                        0x1101
   352 #define GL_NICEST                         0x1102
   353 
   354 /* HintTarget */
   355 #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
   356 #define GL_POINT_SMOOTH_HINT              0x0C51
   357 #define GL_LINE_SMOOTH_HINT               0x0C52
   358 #define GL_FOG_HINT                       0x0C54
   359 #define GL_GENERATE_MIPMAP_HINT           0x8192
   360 
   361 /* LightModelParameter */
   362 #define GL_LIGHT_MODEL_AMBIENT            0x0B53
   363 #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
   364 
   365 /* LightParameter */
   366 #define GL_AMBIENT                        0x1200
   367 #define GL_DIFFUSE                        0x1201
   368 #define GL_SPECULAR                       0x1202
   369 #define GL_POSITION                       0x1203
   370 #define GL_SPOT_DIRECTION                 0x1204
   371 #define GL_SPOT_EXPONENT                  0x1205
   372 #define GL_SPOT_CUTOFF                    0x1206
   373 #define GL_CONSTANT_ATTENUATION           0x1207
   374 #define GL_LINEAR_ATTENUATION             0x1208
   375 #define GL_QUADRATIC_ATTENUATION          0x1209
   376 
   377 /* DataType */
   378 #define GL_BYTE                           0x1400
   379 #define GL_UNSIGNED_BYTE                  0x1401
   380 #define GL_SHORT                          0x1402
   381 #define GL_UNSIGNED_SHORT                 0x1403
   382 #define GL_FLOAT                          0x1406
   383 #define GL_FIXED                          0x140C
   384 
   385 /* LogicOp */
   386 #define GL_CLEAR                          0x1500
   387 #define GL_AND                            0x1501
   388 #define GL_AND_REVERSE                    0x1502
   389 #define GL_COPY                           0x1503
   390 #define GL_AND_INVERTED                   0x1504
   391 #define GL_NOOP                           0x1505
   392 #define GL_XOR                            0x1506
   393 #define GL_OR                             0x1507
   394 #define GL_NOR                            0x1508
   395 #define GL_EQUIV                          0x1509
   396 #define GL_INVERT                         0x150A
   397 #define GL_OR_REVERSE                     0x150B
   398 #define GL_COPY_INVERTED                  0x150C
   399 #define GL_OR_INVERTED                    0x150D
   400 #define GL_NAND                           0x150E
   401 #define GL_SET                            0x150F
   402 
   403 /* MaterialFace */
   404 /*      GL_FRONT_AND_BACK */
   405 
   406 /* MaterialParameter */
   407 #define GL_EMISSION                       0x1600
   408 #define GL_SHININESS                      0x1601
   409 #define GL_AMBIENT_AND_DIFFUSE            0x1602
   410 /*      GL_AMBIENT */
   411 /*      GL_DIFFUSE */
   412 /*      GL_SPECULAR */
   413 
   414 /* MatrixMode */
   415 #define GL_MODELVIEW                      0x1700
   416 #define GL_PROJECTION                     0x1701
   417 #define GL_TEXTURE                        0x1702
   418 
   419 /* NormalPointerType */
   420 /*      GL_BYTE */
   421 /*      GL_SHORT */
   422 /*      GL_FLOAT */
   423 /*      GL_FIXED */
   424 
   425 /* PixelFormat */
   426 #define GL_ALPHA                          0x1906
   427 #define GL_RGB                            0x1907
   428 #define GL_RGBA                           0x1908
   429 #define GL_LUMINANCE                      0x1909
   430 #define GL_LUMINANCE_ALPHA                0x190A
   431 
   432 /* PixelStoreParameter */
   433 #define GL_UNPACK_ALIGNMENT               0x0CF5
   434 #define GL_PACK_ALIGNMENT                 0x0D05
   435 
   436 /* PixelType */
   437 /*      GL_UNSIGNED_BYTE */
   438 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
   439 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
   440 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
   441 
   442 /* ShadingModel */
   443 #define GL_FLAT                           0x1D00
   444 #define GL_SMOOTH                         0x1D01
   445 
   446 /* StencilFunction */
   447 /*      GL_NEVER */
   448 /*      GL_LESS */
   449 /*      GL_EQUAL */
   450 /*      GL_LEQUAL */
   451 /*      GL_GREATER */
   452 /*      GL_NOTEQUAL */
   453 /*      GL_GEQUAL */
   454 /*      GL_ALWAYS */
   455 
   456 /* StencilOp */
   457 /*      GL_ZERO */
   458 #define GL_KEEP                           0x1E00
   459 #define GL_REPLACE                        0x1E01
   460 #define GL_INCR                           0x1E02
   461 #define GL_DECR                           0x1E03
   462 /*      GL_INVERT */
   463 
   464 /* StringName */
   465 #define GL_VENDOR                         0x1F00
   466 #define GL_RENDERER                       0x1F01
   467 #define GL_VERSION                        0x1F02
   468 #define GL_EXTENSIONS                     0x1F03
   469 
   470 /* TexCoordPointerType */
   471 /*      GL_SHORT */
   472 /*      GL_FLOAT */
   473 /*      GL_FIXED */
   474 /*      GL_BYTE */
   475 
   476 /* TextureEnvMode */
   477 #define GL_MODULATE                       0x2100
   478 #define GL_DECAL                          0x2101
   479 /*      GL_BLEND */
   480 #define GL_ADD                            0x0104
   481 /*      GL_REPLACE */
   482 
   483 /* TextureEnvParameter */
   484 #define GL_TEXTURE_ENV_MODE               0x2200
   485 #define GL_TEXTURE_ENV_COLOR              0x2201
   486 
   487 /* TextureEnvTarget */
   488 #define GL_TEXTURE_ENV                    0x2300
   489 
   490 /* TextureMagFilter */
   491 #define GL_NEAREST                        0x2600
   492 #define GL_LINEAR                         0x2601
   493 
   494 /* TextureMinFilter */
   495 /*      GL_NEAREST */
   496 /*      GL_LINEAR */
   497 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
   498 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
   499 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
   500 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
   501 
   502 /* TextureParameterName */
   503 #define GL_TEXTURE_MAG_FILTER             0x2800
   504 #define GL_TEXTURE_MIN_FILTER             0x2801
   505 #define GL_TEXTURE_WRAP_S                 0x2802
   506 #define GL_TEXTURE_WRAP_T                 0x2803
   507 #define GL_GENERATE_MIPMAP                0x8191
   508 
   509 /* TextureTarget */
   510 /*      GL_TEXTURE_2D */
   511 
   512 /* TextureUnit */
   513 #define GL_TEXTURE0                       0x84C0
   514 #define GL_TEXTURE1                       0x84C1
   515 #define GL_TEXTURE2                       0x84C2
   516 #define GL_TEXTURE3                       0x84C3
   517 #define GL_TEXTURE4                       0x84C4
   518 #define GL_TEXTURE5                       0x84C5
   519 #define GL_TEXTURE6                       0x84C6
   520 #define GL_TEXTURE7                       0x84C7
   521 #define GL_TEXTURE8                       0x84C8
   522 #define GL_TEXTURE9                       0x84C9
   523 #define GL_TEXTURE10                      0x84CA
   524 #define GL_TEXTURE11                      0x84CB
   525 #define GL_TEXTURE12                      0x84CC
   526 #define GL_TEXTURE13                      0x84CD
   527 #define GL_TEXTURE14                      0x84CE
   528 #define GL_TEXTURE15                      0x84CF
   529 #define GL_TEXTURE16                      0x84D0
   530 #define GL_TEXTURE17                      0x84D1
   531 #define GL_TEXTURE18                      0x84D2
   532 #define GL_TEXTURE19                      0x84D3
   533 #define GL_TEXTURE20                      0x84D4
   534 #define GL_TEXTURE21                      0x84D5
   535 #define GL_TEXTURE22                      0x84D6
   536 #define GL_TEXTURE23                      0x84D7
   537 #define GL_TEXTURE24                      0x84D8
   538 #define GL_TEXTURE25                      0x84D9
   539 #define GL_TEXTURE26                      0x84DA
   540 #define GL_TEXTURE27                      0x84DB
   541 #define GL_TEXTURE28                      0x84DC
   542 #define GL_TEXTURE29                      0x84DD
   543 #define GL_TEXTURE30                      0x84DE
   544 #define GL_TEXTURE31                      0x84DF
   545 #define GL_ACTIVE_TEXTURE                 0x84E0
   546 #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
   547 
   548 /* TextureWrapMode */
   549 #define GL_REPEAT                         0x2901
   550 #define GL_CLAMP_TO_EDGE                  0x812F
   551 
   552 /* VertexPointerType */
   553 /*      GL_SHORT */
   554 /*      GL_FLOAT */
   555 /*      GL_FIXED */
   556 /*      GL_BYTE */
   557 
   558 /* LightName */
   559 #define GL_LIGHT0                         0x4000
   560 #define GL_LIGHT1                         0x4001
   561 #define GL_LIGHT2                         0x4002
   562 #define GL_LIGHT3                         0x4003
   563 #define GL_LIGHT4                         0x4004
   564 #define GL_LIGHT5                         0x4005
   565 #define GL_LIGHT6                         0x4006
   566 #define GL_LIGHT7                         0x4007
   567 
   568 /* Buffer Objects */
   569 #define GL_ARRAY_BUFFER                   0x8892
   570 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
   571 
   572 #define GL_ARRAY_BUFFER_BINDING               0x8894
   573 #define GL_ELEMENT_ARRAY_BUFFER_BINDING       0x8895
   574 #define GL_VERTEX_ARRAY_BUFFER_BINDING        0x8896
   575 #define GL_NORMAL_ARRAY_BUFFER_BINDING        0x8897
   576 #define GL_COLOR_ARRAY_BUFFER_BINDING         0x8898
   577 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
   578 
   579 #define GL_STATIC_DRAW                    0x88E4
   580 #define GL_DYNAMIC_DRAW                   0x88E8
   581 
   582 #define GL_BUFFER_SIZE                    0x8764
   583 #define GL_BUFFER_USAGE                   0x8765
   584 
   585 /* Texture combine + dot3 */
   586 #define GL_SUBTRACT                       0x84E7
   587 #define GL_COMBINE                        0x8570
   588 #define GL_COMBINE_RGB                    0x8571
   589 #define GL_COMBINE_ALPHA                  0x8572
   590 #define GL_RGB_SCALE                      0x8573
   591 #define GL_ADD_SIGNED                     0x8574
   592 #define GL_INTERPOLATE                    0x8575
   593 #define GL_CONSTANT                       0x8576
   594 #define GL_PRIMARY_COLOR                  0x8577
   595 #define GL_PREVIOUS                       0x8578
   596 #define GL_OPERAND0_RGB                   0x8590
   597 #define GL_OPERAND1_RGB                   0x8591
   598 #define GL_OPERAND2_RGB                   0x8592
   599 #define GL_OPERAND0_ALPHA                 0x8598
   600 #define GL_OPERAND1_ALPHA                 0x8599
   601 #define GL_OPERAND2_ALPHA                 0x859A
   602 
   603 #define GL_ALPHA_SCALE                    0x0D1C
   604 
   605 #define GL_SRC0_RGB                       0x8580
   606 #define GL_SRC1_RGB                       0x8581
   607 #define GL_SRC2_RGB                       0x8582
   608 #define GL_SRC0_ALPHA                     0x8588
   609 #define GL_SRC1_ALPHA                     0x8589
   610 #define GL_SRC2_ALPHA                     0x858A
   611 
   612 #define GL_DOT3_RGB                       0x86AE
   613 #define GL_DOT3_RGBA                      0x86AF
   614 
   615 /*------------------------------------------------------------------------*
   616  * required OES extension tokens
   617  *------------------------------------------------------------------------*/
   618 
   619 /* OES_read_format */
   620 #ifndef GL_OES_read_format
   621 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES                   0x8B9A
   622 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES                 0x8B9B
   623 #endif
   624 
   625 /* GL_OES_compressed_paletted_texture */
   626 #ifndef GL_OES_compressed_paletted_texture
   627 #define GL_PALETTE4_RGB8_OES                                    0x8B90
   628 #define GL_PALETTE4_RGBA8_OES                                   0x8B91
   629 #define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
   630 #define GL_PALETTE4_RGBA4_OES                                   0x8B93
   631 #define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
   632 #define GL_PALETTE8_RGB8_OES                                    0x8B95
   633 #define GL_PALETTE8_RGBA8_OES                                   0x8B96
   634 #define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
   635 #define GL_PALETTE8_RGBA4_OES                                   0x8B98
   636 #define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
   637 #endif
   638 
   639 /* OES_point_size_array */
   640 #ifndef GL_OES_point_size_array
   641 #define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
   642 #define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
   643 #define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
   644 #define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
   645 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
   646 #endif
   647 
   648 /* GL_OES_point_sprite */
   649 #ifndef GL_OES_point_sprite
   650 #define GL_POINT_SPRITE_OES                                     0x8861
   651 #define GL_COORD_REPLACE_OES                                    0x8862
   652 #endif
   653 
   654 /*************************************************************/
   655 
   656 /* Available only in Common profile */
   657 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
   658 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
   659 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
   660 GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
   661 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
   662 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
   663 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
   664 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
   665 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
   666 GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
   667 GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
   668 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
   669 GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
   670 GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
   671 GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
   672 GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
   673 GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
   674 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
   675 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
   676 GL_API void GL_APIENTRY glLineWidth (GLfloat width);
   677 GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
   678 GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
   679 GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
   680 GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
   681 GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
   682 GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
   683 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
   684 GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
   685 GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
   686 GL_API void GL_APIENTRY glPointSize (GLfloat size);
   687 GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
   688 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
   689 GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
   690 GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
   691 GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
   692 GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
   693 GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
   694 GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
   695 
   696 /* Available in both Common and Common-Lite profiles */
   697 GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
   698 GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
   699 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
   700 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
   701 GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
   702 GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
   703 GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
   704 GL_API void GL_APIENTRY glClear (GLbitfield mask);
   705 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
   706 GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
   707 GL_API void GL_APIENTRY glClearStencil (GLint s);
   708 GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
   709 GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
   710 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
   711 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
   712 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
   713 GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
   714 GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
   715 GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
   716 GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
   717 GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
   718 GL_API void GL_APIENTRY glCullFace (GLenum mode);
   719 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
   720 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
   721 GL_API void GL_APIENTRY glDepthFunc (GLenum func);
   722 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
   723 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
   724 GL_API void GL_APIENTRY glDisable (GLenum cap);
   725 GL_API void GL_APIENTRY glDisableClientState (GLenum array);
   726 GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
   727 GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
   728 GL_API void GL_APIENTRY glEnable (GLenum cap);
   729 GL_API void GL_APIENTRY glEnableClientState (GLenum array);
   730 GL_API void GL_APIENTRY glFinish (void);
   731 GL_API void GL_APIENTRY glFlush (void);
   732 GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
   733 GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
   734 GL_API void GL_APIENTRY glFrontFace (GLenum mode);
   735 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
   736 GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
   737 GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
   738 GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
   739 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
   740 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
   741 GL_API GLenum GL_APIENTRY glGetError (void);
   742 GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
   743 GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
   744 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
   745 GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
   746 GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
   747 GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
   748 GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
   749 GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
   750 GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
   751 GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
   752 GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
   753 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
   754 GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
   755 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
   756 GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
   757 GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
   758 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
   759 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
   760 GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
   761 GL_API void GL_APIENTRY glLoadIdentity (void);
   762 GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
   763 GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
   764 GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
   765 GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
   766 GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
   767 GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
   768 GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
   769 GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
   770 GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
   771 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
   772 GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
   773 GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
   774 GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
   775 GL_API void GL_APIENTRY glPointSizex (GLfixed size);
   776 GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
   777 GL_API void GL_APIENTRY glPopMatrix (void);
   778 GL_API void GL_APIENTRY glPushMatrix (void);
   779 GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
   780 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
   781 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
   782 GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
   783 GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
   784 GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
   785 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
   786 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
   787 GL_API void GL_APIENTRY glStencilMask (GLuint mask);
   788 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
   789 GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
   790 GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
   791 GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
   792 GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
   793 GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
   794 GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
   795 GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
   796 GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
   797 GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
   798 GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
   799 GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
   800 GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
   801 GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
   802 GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
   803 
   804 /*------------------------------------------------------------------------*
   805  * Required OES extension functions
   806  *------------------------------------------------------------------------*/
   807 
   808 /* GL_OES_read_format */
   809 #ifndef GL_OES_read_format
   810 #define GL_OES_read_format 1
   811 #endif
   812 
   813 /* GL_OES_compressed_paletted_texture */
   814 #ifndef GL_OES_compressed_paletted_texture
   815 #define GL_OES_compressed_paletted_texture 1
   816 #endif
   817 
   818 /* GL_OES_point_size_array */
   819 #ifndef GL_OES_point_size_array
   820 #define GL_OES_point_size_array 1
   821 GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
   822 #endif
   823 
   824 /* GL_OES_point_sprite */
   825 #ifndef GL_OES_point_sprite
   826 #define GL_OES_point_sprite 1
   827 #endif
   828 
   829 #ifdef __cplusplus
   830 }
   831 #endif
   832 
   833 #endif /* __gles_h_ */
   834