src/video/winrt/SDL_winrtevents_c.h
author Sam Lantinga
Fri, 27 Jan 2017 21:23:27 -0800
changeset 10861 71d8f9afb690
parent 10737 3406a0f8b041
child 11811 5d94cb6b24d3
permissions -rw-r--r--
Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected

Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "SDL_config.h"
    22 
    23 extern "C" {
    24 #include "../SDL_sysvideo.h"
    25 }
    26 
    27 /*
    28  * Internal-use, C-style functions:
    29  */
    30 
    31 #ifdef __cplusplus
    32 extern "C" {
    33 #endif
    34 
    35 extern void WINRT_InitTouch(_THIS);
    36 extern void WINRT_PumpEvents(_THIS);
    37 
    38 #ifdef __cplusplus
    39 }
    40 #endif
    41 
    42 
    43 /*
    44  * Internal-use, C++/CX functions:
    45  */
    46 #ifdef __cplusplus_winrt
    47 
    48 /* Pointers (Mice, Touch, etc.) */
    49 typedef enum {
    50     NormalizeZeroToOne,
    51     TransformToSDLWindowSize
    52 } WINRT_CursorNormalizationType;
    53 extern Windows::Foundation::Point WINRT_TransformCursorPosition(SDL_Window * window,
    54                                                                 Windows::Foundation::Point rawPosition,
    55                                                                 WINRT_CursorNormalizationType normalization);
    56 extern Uint8 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt);
    57 extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    58 extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    59 extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    60 extern void WINRT_ProcessPointerEnteredEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    61 extern void WINRT_ProcessPointerExitedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    62 extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    63 extern void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args);
    64 
    65 /* Keyboard */
    66 extern void WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args);
    67 extern void WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args);
    68 extern void WINRT_ProcessCharacterReceivedEvent(Windows::UI::Core::CharacterReceivedEventArgs ^args);
    69 
    70 #if NTDDI_VERSION >= NTDDI_WIN10
    71 extern SDL_bool WINRT_HasScreenKeyboardSupport(_THIS);
    72 extern void WINRT_ShowScreenKeyboard(_THIS, SDL_Window *window);
    73 extern void WINRT_HideScreenKeyboard(_THIS, SDL_Window *window);
    74 extern SDL_bool WINRT_IsScreenKeyboardShown(_THIS, SDL_Window *window);
    75 #endif  // NTDDI_VERSION >= ...
    76 
    77 /* XAML Thread Management */
    78 extern void WINRT_CycleXAMLThread(void);
    79 
    80 #endif // ifdef __cplusplus_winrt
    81 
    82 /* vi: set ts=4 sw=4 expandtab: */