src/video/psp/SDL_pspvideo.h
author Sam Lantinga
Fri, 27 Jan 2017 21:23:27 -0800
changeset 10861 71d8f9afb690
parent 10737 3406a0f8b041
child 11382 2c50e79b19e0
permissions -rw-r--r--
Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected

Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 #ifndef _SDL_pspvideo_h
    23 #define _SDL_pspvideo_h
    24 
    25 #include <GLES/egl.h>
    26 
    27 #include "../../SDL_internal.h"
    28 #include "../SDL_sysvideo.h"
    29 
    30 typedef struct SDL_VideoData
    31 {
    32     SDL_bool egl_initialized;   /* OpenGL ES device initialization status */
    33     uint32_t egl_refcount;      /* OpenGL ES reference count              */
    34 
    35 
    36 
    37 } SDL_VideoData;
    38 
    39 
    40 typedef struct SDL_DisplayData
    41 {
    42 
    43 } SDL_DisplayData;
    44 
    45 
    46 typedef struct SDL_WindowData
    47 {
    48     SDL_bool uses_gles;         /* if true window must support OpenGL ES */
    49 
    50 } SDL_WindowData;
    51 
    52 
    53 
    54 
    55 /****************************************************************************/
    56 /* SDL_VideoDevice functions declaration                                    */
    57 /****************************************************************************/
    58 
    59 /* Display and window functions */
    60 int PSP_VideoInit(_THIS);
    61 void PSP_VideoQuit(_THIS);
    62 void PSP_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
    63 int PSP_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
    64 int PSP_CreateWindow(_THIS, SDL_Window * window);
    65 int PSP_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
    66 void PSP_SetWindowTitle(_THIS, SDL_Window * window);
    67 void PSP_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
    68 void PSP_SetWindowPosition(_THIS, SDL_Window * window);
    69 void PSP_SetWindowSize(_THIS, SDL_Window * window);
    70 void PSP_ShowWindow(_THIS, SDL_Window * window);
    71 void PSP_HideWindow(_THIS, SDL_Window * window);
    72 void PSP_RaiseWindow(_THIS, SDL_Window * window);
    73 void PSP_MaximizeWindow(_THIS, SDL_Window * window);
    74 void PSP_MinimizeWindow(_THIS, SDL_Window * window);
    75 void PSP_RestoreWindow(_THIS, SDL_Window * window);
    76 void PSP_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
    77 void PSP_DestroyWindow(_THIS, SDL_Window * window);
    78 
    79 /* Window manager function */
    80 SDL_bool PSP_GetWindowWMInfo(_THIS, SDL_Window * window,
    81                              struct SDL_SysWMinfo *info);
    82 
    83 /* OpenGL/OpenGL ES functions */
    84 int PSP_GL_LoadLibrary(_THIS, const char *path);
    85 void *PSP_GL_GetProcAddress(_THIS, const char *proc);
    86 void PSP_GL_UnloadLibrary(_THIS);
    87 SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window * window);
    88 int PSP_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
    89 int PSP_GL_SetSwapInterval(_THIS, int interval);
    90 int PSP_GL_GetSwapInterval(_THIS);
    91 int PSP_GL_SwapWindow(_THIS, SDL_Window * window);
    92 void PSP_GL_DeleteContext(_THIS, SDL_GLContext context);
    93 
    94 /* PSP on screen keyboard */
    95 SDL_bool PSP_HasScreenKeyboardSupport(_THIS);
    96 void PSP_ShowScreenKeyboard(_THIS, SDL_Window *window);
    97 void PSP_HideScreenKeyboard(_THIS, SDL_Window *window);
    98 SDL_bool PSP_IsScreenKeyboardShown(_THIS, SDL_Window *window);
    99 
   100 #endif /* _SDL_pspvideo_h */
   101 
   102 /* vi: set ts=4 sw=4 expandtab: */