src/video/psp/SDL_pspgl_c.h
author Sam Lantinga
Fri, 27 Jan 2017 21:23:27 -0800
changeset 10861 71d8f9afb690
parent 10737 3406a0f8b041
child 11382 2c50e79b19e0
permissions -rw-r--r--
Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected

Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 #ifndef _SDL_pspgl_c_h
    23 #define _SDL_pspgl_c_h
    24 
    25 
    26 #include <GLES/egl.h>
    27 #include <GLES/gl.h>
    28 
    29 #include "SDL_pspvideo.h"
    30 
    31 
    32 typedef struct SDL_GLDriverData {
    33         EGLDisplay display;
    34         EGLContext context;
    35         EGLSurface surface;
    36     uint32_t swapinterval;
    37 }SDL_GLDriverData;
    38 
    39 extern void * PSP_GL_GetProcAddress(_THIS, const char *proc);
    40 extern int PSP_GL_MakeCurrent(_THIS,SDL_Window * window, SDL_GLContext context);
    41 extern void PSP_GL_SwapBuffers(_THIS);
    42 
    43 extern int PSP_GL_SwapWindow(_THIS, SDL_Window * window);
    44 extern SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window * window);
    45 
    46 extern int PSP_GL_LoadLibrary(_THIS, const char *path);
    47 extern void PSP_GL_UnloadLibrary(_THIS);
    48 extern int PSP_GL_SetSwapInterval(_THIS, int interval);
    49 extern int PSP_GL_GetSwapInterval(_THIS);
    50 
    51 
    52 #endif /* _SDL_pspgl_c_h */