src/video/emscripten/SDL_emscriptenvideo.h
author Sam Lantinga
Fri, 27 Jan 2017 21:23:27 -0800
changeset 10861 71d8f9afb690
parent 10737 3406a0f8b041
child 10976 1da5502cf8ea
permissions -rw-r--r--
Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected

Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "../../SDL_internal.h"
    22 
    23 #ifndef _SDL_emscriptenvideo_h
    24 #define _SDL_emscriptenvideo_h
    25 
    26 #include "../SDL_sysvideo.h"
    27 #include "../../events/SDL_touch_c.h"
    28 #include <emscripten/emscripten.h>
    29 #include <emscripten/html5.h>
    30 
    31 #include <EGL/egl.h>
    32 
    33 typedef struct SDL_WindowData
    34 {
    35 #if SDL_VIDEO_OPENGL_EGL
    36     EGLSurface egl_surface;
    37 #endif
    38     SDL_Window *window;
    39     SDL_Surface *surface;
    40 
    41     float pixel_ratio;
    42 
    43     SDL_bool external_size;
    44 
    45     int requested_fullscreen_mode;
    46     SDL_bool fullscreen_resize;
    47 
    48     SDL_bool finger_touching;  /* for mapping touch events to mice */
    49     SDL_FingerID first_finger;
    50 } SDL_WindowData;
    51 
    52 #endif /* _SDL_emscriptenvideo_h */
    53 
    54 /* vi: set ts=4 sw=4 expandtab: */