src/test/SDL_test_random.c
author Sam Lantinga
Fri, 27 Jan 2017 21:23:27 -0800
changeset 10861 71d8f9afb690
parent 10737 3406a0f8b041
child 11465 9843b1895c45
permissions -rw-r--r--
Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected

Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 /*
    23 
    24  A portable "32-bit Multiply with carry" random number generator.
    25 
    26  Used by the fuzzer component.
    27  Original source code contributed by A. Schiffler for GSOC project.
    28 
    29 */
    30 
    31 #include "SDL_config.h"
    32 
    33 #include <stdlib.h>
    34 #include <stdio.h>
    35 #include <time.h>
    36 
    37 #include "SDL_test.h"
    38 
    39 /* Initialize random number generator with two integer variables */
    40 
    41 void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi, unsigned int ci)
    42 {
    43   if (rndContext==NULL) return;
    44 
    45   /*
    46    * Choose a value for 'a' from this list
    47    * 1791398085 1929682203 1683268614 1965537969 1675393560
    48    * 1967773755 1517746329 1447497129 1655692410 1606218150
    49    * 2051013963 1075433238 1557985959 1781943330 1893513180
    50    * 1631296680 2131995753 2083801278 1873196400 1554115554
    51    */
    52   rndContext->a = 1655692410;
    53   rndContext->x = 30903;
    54   rndContext->c = 0;
    55   if (xi != 0) {
    56       rndContext->x = xi;
    57   }
    58   rndContext->c = ci;
    59   rndContext->ah = rndContext->a >> 16;
    60   rndContext->al = rndContext->a & 65535;
    61 }
    62 
    63 /* Initialize random number generator from system time */
    64 
    65 void SDLTest_RandomInitTime(SDLTest_RandomContext * rndContext)
    66 {
    67   int a, b;
    68 
    69   if (rndContext==NULL) return;
    70 
    71   srand((unsigned int)time(NULL));
    72   a=rand();
    73   srand(clock());
    74   b=rand();
    75   SDLTest_RandomInit(rndContext, a, b);
    76 }
    77 
    78 /* Returns random numbers */
    79 
    80 unsigned int SDLTest_Random(SDLTest_RandomContext * rndContext)
    81 {
    82   unsigned int xh, xl;
    83 
    84   if (rndContext==NULL) return -1;
    85 
    86   xh = rndContext->x >> 16, xl = rndContext->x & 65535;
    87   rndContext->x = rndContext->x * rndContext->a + rndContext->c;
    88   rndContext->c =
    89     xh * rndContext->ah + ((xh * rndContext->al) >> 16) +
    90     ((xl * rndContext->ah) >> 16);
    91   if (xl * rndContext->al >= (~rndContext->c + 1))
    92     rndContext->c++;
    93   return (rndContext->x);
    94 }