src/main/dummy/SDL_dummy_main.c
author Sam Lantinga
Fri, 27 Jan 2017 21:23:27 -0800
changeset 10861 71d8f9afb690
parent 8616 ec011c16e2fd
permissions -rw-r--r--
Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected

Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
     1 /*
     2     SDL_dummy_main.c, placed in the public domain by Sam Lantinga  3/13/14
     3 */
     4 #include "../../SDL_internal.h"
     5 
     6 /* Include the SDL main definition header */
     7 #include "SDL_main.h"
     8 
     9 #ifdef main
    10 #undef main
    11 int
    12 main(int argc, char *argv[])
    13 {
    14     return (SDL_main(argc, argv));
    15 }
    16 #else
    17 /* Nothing to do on this platform */
    18 int
    19 SDL_main_stub_symbol(void);
    20 
    21 int
    22 SDL_main_stub_symbol(void)
    23 {
    24     return 0;
    25 }
    26 #endif
    27 
    28 /* vi: set ts=4 sw=4 expandtab: */