author Sam Lantinga
Fri, 27 Jan 2017 21:23:27 -0800
changeset 10861 71d8f9afb690
parent 10041 f6c9f42a54d6
child 11479 74650172be10
permissions -rw-r--r--
Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected

Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
     1 usr/bin/sdl2-config
     2 usr/include/SDL2
     3 usr/lib/*/libSDL2*.so
     4 usr/lib/*/libSDL2.a
     5 usr/lib/*/libSDL2main.a
     6 usr/lib/*/libSDL2_test.a
     7 usr/lib/*/pkgconfig/sdl2.pc
     8 usr/lib/*/cmake/SDL2/sdl2-config.cmake
     9 usr/share/aclocal/sdl2.m4