build-scripts/updaterev.sh
author Sam Lantinga
Fri, 27 Jan 2017 21:23:27 -0800
changeset 10861 71d8f9afb690
parent 6994 06f368666c6f
permissions -rwxr-xr-x
Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected

Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
     1 #!/bin/sh
     2 #
     3 # Generate a header file with the current source revision
     4 
     5 outdir=`pwd`
     6 cd `dirname $0`
     7 srcdir=..
     8 header=$outdir/include/SDL_revision.h
     9 
    10 rev=`sh showrev.sh 2>/dev/null`
    11 if [ "$rev" != "" -a "$rev" != "hg-0:baadf00d" ]; then
    12     revnum=`echo $rev | sed 's,hg-\([0-9]*\).*,\1,'`
    13     echo "#define SDL_REVISION \"$rev\"" >"$header.new"
    14     echo "#define SDL_REVISION_NUMBER $revnum" >>"$header.new"
    15     if diff $header $header.new >/dev/null 2>&1; then
    16         rm "$header.new"
    17     else
    18         mv "$header.new" "$header"
    19     fi
    20 fi