build-scripts/strip_fPIC.sh
author Sam Lantinga
Fri, 27 Jan 2017 21:23:27 -0800
changeset 10861 71d8f9afb690
parent 1889 5225a9cc25a2
child 4297 27fe0dd48269
permissions -rwxr-xr-x
Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected

Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
     1 #!/bin/sh
     2 #
     3 # libtool assumes that the compiler can handle the -fPIC flag
     4 # This isn't always true (for example, nasm can't handle it)
     5 command=""
     6 while [ $# -gt 0 ]; do
     7     case "$1" in
     8         -?PIC)
     9             # Ignore -fPIC and -DPIC options
    10             ;;
    11         -fno-common)
    12             # Ignore -fPIC and -DPIC options
    13             ;;
    14         *)
    15             command="$command $1"
    16             ;;
    17     esac
    18     shift
    19 done
    20 echo $command
    21 exec $command