author Sam Lantinga
Fri, 27 Jan 2017 21:23:27 -0800
changeset 10861 71d8f9afb690
parent 10420 0d91817f35e9
child 13711 a375181874ce
permissions -rwxr-xr-x
Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected

Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
     1 #!/bin/sh
     2 #
     3 # Print the current source revision, if available
     5 hg parents --template 'hg-{rev}:{node|short}' || (echo "hg-0:baadf00d"; exit 1)