README.txt
author Sam Lantinga <slouken@libsdl.org>
Fri, 27 Jan 2017 21:23:27 -0800
changeset 10861 71d8f9afb690
parent 9507 b1e690e9c5b3
child 10890 a2ec89f77e6b
permissions -rw-r--r--
Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected

Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
     1 
     2                          Simple DirectMedia Layer
     3 
     4                                   (SDL)
     5 
     6                                 Version 2.0
     7 
     8 ---
     9 http://www.libsdl.org/
    10 
    11 Simple DirectMedia Layer is a cross-platform development library designed
    12 to provide low level access to audio, keyboard, mouse, joystick, and graphics
    13 hardware via OpenGL and Direct3D. It is used by video playback software,
    14 emulators, and popular games including Valve's award winning catalog
    15 and many Humble Bundle games.
    16 
    17 More extensive documentation is available in the docs directory, starting
    18 with README.md
    19 
    20 Enjoy!
    21 	Sam Lantinga				(slouken@libsdl.org)