sdl2.pc.in
author Alex Szpakowski <slime73@gmail.com>
Wed, 23 Jul 2014 01:28:24 -0300
branchiOS-improvements
changeset 9499 6fe9b44b2d84
parent 7876 d6373384b5ce
child 13729 89a457159af4
permissions -rw-r--r--
Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity.

This requires at least Xcode 4.5 and the iOS 6 SDK to build, but it doesn't change the minimum supported runtime version (iOS 5.1). Less than 2% of iOS users are running iOS 5, so I hope developers aren't trying to build SDL using an SDK which doesn't support iOS 6/7...
     1 # sdl pkg-config source file
     2 
     3 prefix=@prefix@
     4 exec_prefix=@exec_prefix@
     5 libdir=@libdir@
     6 includedir=@includedir@
     7 
     8 Name: sdl2
     9 Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
    10 Version: @SDL_VERSION@
    11 Requires:
    12 Conflicts:
    13 Libs: -L${libdir} @SDL_RLD_FLAGS@ @SDL_LIBS@
    14 Libs.private: @SDL_STATIC_LIBS@
    15 Cflags: -I${includedir}/SDL2 @SDL_CFLAGS@