src/main/haiku/SDL_BeApp.h
author Ryan C. Gordon <icculus@icculus.org>
Thu, 14 Nov 2013 11:51:24 -0500
changeset 7981 6d538bc1b395
parent 6885 src/main/beos/SDL_BeApp.h@700f1b25f77f
child 8093 b43765095a6f
permissions -rw-r--r--
Renamed things named after BeOS to be named after Haiku instead.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "SDL_config.h"
    22 
    23 
    24 #ifdef __cplusplus
    25 extern "C" {
    26 #endif
    27 /* Handle the BeApp specific portions of the application */
    28 
    29 /* Initialize the Be Application, if it's not already started */
    30 extern int SDL_InitBeApp(void);
    31 
    32 /* Quit the Be Application, if there's nothing left to do */
    33 extern void SDL_QuitBeApp(void);
    34 
    35 /* Flag to tell whether the app is active or not */
    36 extern int SDL_BeAppActive;
    37 /* vi: set ts=4 sw=4 expandtab: */
    38 
    39 #ifdef __cplusplus
    40 }
    41 #endif