include/SDL_config.h
author Sam Lantinga <slouken@libsdl.org>
Sat, 14 Jan 2012 13:21:19 -0500
changeset 6217 6952b11b7f46
parent 6156 160a69849b9e
child 6235 d169541f5049
permissions -rw-r--r--
Make sure that we use consistent configuration options on platforms like Windows so that command line builds and IDE builds have ABI compatibility.
Make sure we don't clobber SDL_revision.h when building from Mercurial
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 #ifndef _SDL_config_h
    23 #define _SDL_config_h
    24 
    25 #include "SDL_platform.h"
    26 
    27 /**
    28  *  \file SDL_config.h
    29  */
    30  
    31 /* Add any platform that doesn't build using the configure system. */
    32 #if defined(__WIN32__)
    33 #include "SDL_config_windows.h"
    34 #elif defined(__MACOSX__)
    35 #include "SDL_config_macosx.h"
    36 #elif defined(__IPHONEOS__) 
    37 #include "SDL_config_iphoneos.h"
    38 #elif defined(__ANDROID__)
    39 #include "SDL_config_android.h"
    40 #elif defined(__NINTENDODS__)
    41 #include "SDL_config_nintendods.h"
    42 #else
    43 #ifdef MINIMAL_CONFIG_H
    44 /* This is a minimal configuration just to get SDL running on new platforms */
    45 #include "SDL_config_minimal.h"
    46 #else
    47 /* This is generated by configure for your platform */
    48 #include "SDL_config_generated.h"
    49 #endif
    50 #endif /* platform config */
    51 
    52 #endif /* _SDL_config_h */