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SDL_syshaptic.h
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SDL_syshaptic.h
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 2008 Edgar Simo
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_haptic.h"
struct haptic_effect
{
SDL_HapticEffect effect; /* The current event */
struct haptic_hweffect *hweffect; /* The hardware behind the event */
};
/*
* The real SDL_Haptic event.
*/
struct _SDL_Haptic
{
Uint8 index; /* Stores index it is attached to */
const char* name; /* Stores the name of the device */
struct haptic_effect *effects; /* Allocated effects */
int neffects; /* Maximum amount of effects */
unsigned int supported; /* Supported effects */
struct haptic_hwdata *hwdata; /* Driver dependent */
int ref_count; /* Count for multiple opens */
};
extern int SDL_SYS_HapticInit(void);
extern const char * SDL_SYS_HapticName(int index);
extern int SDL_SYS_HapticOpen(SDL_Haptic * haptic);
extern void SDL_SYS_HapticClose(SDL_Haptic * haptic);
extern void SDL_SYS_HapticQuit(void);
extern int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
struct haptic_effect * effect, SDL_HapticEffect * base);
extern int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic,
struct haptic_effect * effect);
extern int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic,
struct haptic_effect * effect);
extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic,
struct haptic_effect * effect);
extern int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain);
extern int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);