3 <TITLE>Using SDL with Microsoft Visual C++</TITLE>
7 Using SDL with Microsoft Visual C++ 5,6 and 7
10 by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
14 You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php">
15 the SDL Download web site </A>, or you can build SDL yourself.
21 Unzip the <CODE>VisualC.zip</CODE> file into the directory that contains this
22 file (<CODE>VisualC.html</CODE>). <STRONG><FONT color="#009900">If you are using Visual
23 C++ 7 (.NET) you will need to use the file <code>VisualC7.zip.</code></FONT></STRONG>
26 Be certain that you unzip the zip file for your compiler into <strong>this</strong>
27 directory and not any other directory. If you are using WinZip, be careful to
28 make sure that it extracts to <strong>this</strong> folder, because it's
29 convenient feature of unzipping to a folder with the name of the file currently
30 being unzipped will get you in trouble if you use it right now. And that's all
31 I have to say about that.
34 Now that it's unzipped, go into the VisualC <STRONG><FONT color="#009900">(VisualC7)</FONT></STRONG>
35 directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900">
36 ("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE.
39 You may be prompted at this point to upgrade the workspace, should you be using
40 a more recent version of Visual C++. If so, allow the workspace to be upgraded.
43 Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
46 This is done by right clicking on each project in turn (Projects are listed in
47 the Workspace panel in the FileView tab), and selecting "Build".
50 You may get a few warnings, but you should not get any errors. You do have to
51 have at least the DirectX 5 SDK installed, however. The latest
52 version of DirectX can be downloaded or purchased on a cheap CD (my
53 recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>.
56 Later, we will refer to the following .lib and .dll files that have just been
65 Search for these using the Windows Find (Windows-F) utility, if you don't
66 already know where they should be. For those of you with a clue, look inside
67 the Debug or Release directories of the subdirectories of the Project folder.
68 (It might be easier to just use Windows Find if this sounds confusing. And
69 don't worry about needing a clue; we all need visits from the clue fairy
73 Creating a Project with SDL
76 Create a project as a Win32 Application.
79 Create a C++ file for your project.
82 Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
83 tab|Code Generation|Runtime Library </CODE>.
86 Add the SDL <CODE>include</CODE> directory to your list of includes in the
87 menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
90 <STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
91 add the include and library directories to the list that VC7 keeps. Do this by
92 selecting Tools|Options|Projects|VC++ Directories and under the "Show
93 Directories For:" dropbox select "Include Files", and click the "New Directory
94 Icon" and add the [SDLROOT]\include directory (ex. If you installed to
95 c:\SDL-1.2.5\ add c:\SDL-1.2.5\include). Proceed to change the
96 dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
99 The "include directory" I am referring to is the <CODE>include</CODE> folder
100 within the main SDL directory (the one that this HTML file located within).
103 Now we're going to use the files that we had created earlier in the Build SDL
107 Copy the following files into your Project directory:
113 Add the following files to your project (It is not necessary to copy them to
114 your project directory):
118 <li> SDLmain.lib</li>
121 (To add them to your project, right click on your project, and select "Add
124 <P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
125 desireable to add them to the linker options: Project|Properties|Linker|Command
126 Line and type the names of the libraries to link with in the "Additional
127 Options:" box. Note: This must be done for each build
128 configuration (eg. Release,Debug).</FONT></STRONG></P>
130 SDL 101, First Day of Class
133 Now create the basic body of your project. The body of your program should take
134 the following form: <CODE>
138 int main( int argc, char* argv[] )
140 // Body of the program goes here.
150 I hope that this document has helped you get through the most difficult part of
151 using the SDL: installing it. Suggestions for improvements to this document
152 should be sent to the writers of this document.
155 Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
158 This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
162 Later, it was converted to HTML and expanded into the document that you see
163 today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
165 <P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>