include/SDL_active.h
author Patrice Mandin <patmandin@gmail.com>
Fri, 01 Apr 2005 15:19:26 +0000
changeset 1045 63b8e93a3a52
parent 769 b8d311d90021
child 1312 c9b51268668f
permissions -rw-r--r--
Release CPU when waiting
     1 /*
     2     SDL - Simple DirectMedia Layer
     3     Copyright (C) 1997-2004 Sam Lantinga
     4 
     5     This library is free software; you can redistribute it and/or
     6     modify it under the terms of the GNU Library General Public
     7     License as published by the Free Software Foundation; either
     8     version 2 of the License, or (at your option) any later version.
     9 
    10     This library is distributed in the hope that it will be useful,
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    13     Library General Public License for more details.
    14 
    15     You should have received a copy of the GNU Library General Public
    16     License along with this library; if not, write to the Free
    17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    18 
    19     Sam Lantinga
    20     slouken@libsdl.org
    21 */
    22 
    23 #ifdef SAVE_RCSID
    24 static char rcsid =
    25  "@(#) $Id$";
    26 #endif
    27 
    28 /* Include file for SDL application focus event handling */
    29 
    30 #ifndef _SDL_active_h
    31 #define _SDL_active_h
    32 
    33 #include "begin_code.h"
    34 /* Set up for C function definitions, even when using C++ */
    35 #ifdef __cplusplus
    36 extern "C" {
    37 #endif
    38 
    39 /* The available application states */
    40 #define SDL_APPMOUSEFOCUS	0x01		/* The app has mouse coverage */
    41 #define SDL_APPINPUTFOCUS	0x02		/* The app has input focus */
    42 #define SDL_APPACTIVE		0x04		/* The application is active */
    43 
    44 /* Function prototypes */
    45 /* 
    46  * This function returns the current state of the application, which is a
    47  * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
    48  * SDL_APPACTIVE.  If SDL_APPACTIVE is set, then the user is able to
    49  * see your application, otherwise it has been iconified or disabled.
    50  */
    51 extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
    52 
    53 
    54 /* Ends C function definitions when using C++ */
    55 #ifdef __cplusplus
    56 }
    57 #endif
    58 #include "close_code.h"
    59 
    60 #endif /* _SDL_active_h */