VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj
author Ryan C. Gordon
Fri, 05 Aug 2016 01:44:15 -0400
changeset 10256 620329de23d4
parent 9931 0bb3dd1c95f2
child 10286 3b884985835c
permissions -rw-r--r--
audio: Removed internal SDL_audiomem.h and macros.

I think this was important for SDL 1.2 because some targets needed
special device memory for DMA buffers or locked memory buffers for use in
hardware interrupts or something, but since it just defines to SDL_malloc
and SDL_free now, I took it out for clarity's sake.
     1 <?xml version="1.0" encoding="utf-8"?>
     2 <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     3   <ItemGroup Label="ProjectConfigurations">
     4     <ProjectConfiguration Include="Debug|ARM">
     5       <Configuration>Debug</Configuration>
     6       <Platform>ARM</Platform>
     7     </ProjectConfiguration>
     8     <ProjectConfiguration Include="Debug|Win32">
     9       <Configuration>Debug</Configuration>
    10       <Platform>Win32</Platform>
    11     </ProjectConfiguration>
    12     <ProjectConfiguration Include="Debug|x64">
    13       <Configuration>Debug</Configuration>
    14       <Platform>x64</Platform>
    15     </ProjectConfiguration>
    16     <ProjectConfiguration Include="Release|ARM">
    17       <Configuration>Release</Configuration>
    18       <Platform>ARM</Platform>
    19     </ProjectConfiguration>
    20     <ProjectConfiguration Include="Release|Win32">
    21       <Configuration>Release</Configuration>
    22       <Platform>Win32</Platform>
    23     </ProjectConfiguration>
    24     <ProjectConfiguration Include="Release|x64">
    25       <Configuration>Release</Configuration>
    26       <Platform>x64</Platform>
    27     </ProjectConfiguration>
    28   </ItemGroup>
    29   <ItemGroup>
    30     <ClInclude Include="..\..\include\begin_code.h" />
    31     <ClInclude Include="..\..\include\close_code.h" />
    32     <ClInclude Include="..\..\include\SDL.h" />
    33     <ClInclude Include="..\..\include\SDL_assert.h" />
    34     <ClInclude Include="..\..\include\SDL_atomic.h" />
    35     <ClInclude Include="..\..\include\SDL_audio.h" />
    36     <ClInclude Include="..\..\include\SDL_blendmode.h" />
    37     <ClInclude Include="..\..\include\SDL_clipboard.h" />
    38     <ClInclude Include="..\..\include\SDL_config.h" />
    39     <ClInclude Include="..\..\include\SDL_config_minimal.h" />
    40     <ClInclude Include="..\..\include\SDL_config_winrt.h" />
    41     <ClInclude Include="..\..\include\SDL_copying.h" />
    42     <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
    43     <ClInclude Include="..\..\include\SDL_egl.h" />
    44     <ClInclude Include="..\..\include\SDL_endian.h" />
    45     <ClInclude Include="..\..\include\SDL_error.h" />
    46     <ClInclude Include="..\..\include\SDL_events.h" />
    47     <ClInclude Include="..\..\include\SDL_filesystem.h" />
    48     <ClInclude Include="..\..\include\SDL_haptic.h" />
    49     <ClInclude Include="..\..\include\SDL_hints.h" />
    50     <ClInclude Include="..\..\include\SDL_input.h" />
    51     <ClInclude Include="..\..\include\SDL_joystick.h" />
    52     <ClInclude Include="..\..\include\SDL_keyboard.h" />
    53     <ClInclude Include="..\..\include\SDL_keycode.h" />
    54     <ClInclude Include="..\..\include\SDL_loadso.h" />
    55     <ClInclude Include="..\..\include\SDL_log.h" />
    56     <ClInclude Include="..\..\include\SDL_main.h" />
    57     <ClInclude Include="..\..\include\SDL_mouse.h" />
    58     <ClInclude Include="..\..\include\SDL_mutex.h" />
    59     <ClInclude Include="..\..\include\SDL_name.h" />
    60     <ClInclude Include="..\..\include\SDL_opengles2.h" />
    61     <ClInclude Include="..\..\include\SDL_pixels.h" />
    62     <ClInclude Include="..\..\include\SDL_platform.h" />
    63     <ClInclude Include="..\..\include\SDL_power.h" />
    64     <ClInclude Include="..\..\include\SDL_quit.h" />
    65     <ClInclude Include="..\..\include\SDL_rect.h" />
    66     <ClInclude Include="..\..\include\SDL_render.h" />
    67     <ClInclude Include="..\..\include\SDL_revision.h" />
    68     <ClInclude Include="..\..\include\SDL_rwops.h" />
    69     <ClInclude Include="..\..\include\SDL_scancode.h" />
    70     <ClInclude Include="..\..\include\SDL_shape.h" />
    71     <ClInclude Include="..\..\include\SDL_stdinc.h" />
    72     <ClInclude Include="..\..\include\SDL_surface.h" />
    73     <ClInclude Include="..\..\include\SDL_system.h" />
    74     <ClInclude Include="..\..\include\SDL_syswm.h" />
    75     <ClInclude Include="..\..\include\SDL_thread.h" />
    76     <ClInclude Include="..\..\include\SDL_timer.h" />
    77     <ClInclude Include="..\..\include\SDL_touch.h" />
    78     <ClInclude Include="..\..\include\SDL_types.h" />
    79     <ClInclude Include="..\..\include\SDL_version.h" />
    80     <ClInclude Include="..\..\include\SDL_video.h" />
    81     <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
    82     <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
    83     <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
    84     <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
    85     <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
    86     <ClInclude Include="..\..\src\audio\SDL_wave.h" />
    87     <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h" />
    88     <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
    89     <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
    90     <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
    91     <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
    92     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
    93     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
    94     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
    95     <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
    96     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
    97     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
    98     <ClInclude Include="..\..\src\events\blank_cursor.h" />
    99     <ClInclude Include="..\..\src\events\default_cursor.h" />
   100     <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
   101     <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
   102     <ClInclude Include="..\..\src\events\SDL_events_c.h" />
   103     <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
   104     <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
   105     <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
   106     <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
   107     <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
   108     <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
   109     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
   110     <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
   111     <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
   112     <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
   113     <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
   114     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
   115     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
   116     <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
   117     <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
   118     <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
   119     <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
   120     <ClInclude Include="..\..\src\render\mmx.h" />
   121     <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
   122     <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
   123     <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
   124     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
   125     <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
   126     <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
   127     <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
   128     <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
   129     <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
   130     <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
   131     <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
   132     <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
   133     <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
   134     <ClInclude Include="..\..\src\SDL_assert_c.h" />
   135     <ClInclude Include="..\..\src\SDL_error_c.h" />
   136     <ClInclude Include="..\..\src\SDL_fatal.h" />
   137     <ClInclude Include="..\..\src\SDL_hints_c.h" />
   138     <ClInclude Include="..\..\src\SDL_internal.h" />
   139     <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
   140     <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
   141     <ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
   142     <ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
   143     <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
   144     <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
   145     <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
   146     <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
   147     <ClInclude Include="..\..\src\video\SDL_blit.h" />
   148     <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
   149     <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
   150     <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
   151     <ClInclude Include="..\..\src\video\SDL_egl_c.h" />
   152     <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
   153     <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
   154     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
   155     <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
   156     <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
   157     <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
   158     <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
   159     <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
   160     <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
   161     <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
   162   </ItemGroup>
   163   <ItemGroup>
   164     <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
   165     <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
   166     <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
   167     <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
   168     <ClCompile Include="..\..\src\audio\SDL_audio.c" />
   169     <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
   170     <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
   171     <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
   172     <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
   173     <ClCompile Include="..\..\src\audio\SDL_wave.c" />
   174     <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
   175     <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
   176       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   177       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   178       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   179       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   180       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   181       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   182     </ClCompile>
   183     <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
   184     <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
   185     <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
   186       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   187       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   188       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   189       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   190       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   191       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   192     </ClCompile>
   193     <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
   194       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   195       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   196       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   197       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   198       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   199       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   200     </ClCompile>
   201     <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
   202       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   203       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   204       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   205       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   206       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   207       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   208     </ClCompile>
   209     <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
   210     <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
   211     <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
   212     <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
   213     <ClCompile Include="..\..\src\events\SDL_events.c" />
   214     <ClCompile Include="..\..\src\events\SDL_gesture.c" />
   215     <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
   216     <ClCompile Include="..\..\src\events\SDL_mouse.c" />
   217     <ClCompile Include="..\..\src\events\SDL_quit.c" />
   218     <ClCompile Include="..\..\src\events\SDL_touch.c" />
   219     <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
   220     <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
   221       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   222       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   223       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   224       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   225       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   226       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   227     </ClCompile>
   228     <ClCompile Include="..\..\src\file\SDL_rwops.c" />
   229     <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
   230     <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
   231     <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
   232     <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
   233     <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
   234     <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
   235     <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
   236     <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
   237     <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
   238     <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
   239     <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
   240     <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
   241     <ClCompile Include="..\..\src\power\SDL_power.c" />
   242     <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
   243     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
   244     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
   245       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   246       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   247       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   248       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   249       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   250       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   251     </ClCompile>
   252     <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
   253     <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
   254     <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
   255     <ClCompile Include="..\..\src\render\SDL_render.c" />
   256     <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
   257     <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
   258     <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
   259     <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
   260     <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
   261     <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
   262     <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
   263     <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
   264     <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
   265     <ClCompile Include="..\..\src\SDL.c" />
   266     <ClCompile Include="..\..\src\SDL_assert.c" />
   267     <ClCompile Include="..\..\src\SDL_error.c" />
   268     <ClCompile Include="..\..\src\SDL_hints.c" />
   269     <ClCompile Include="..\..\src\SDL_log.c" />
   270     <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
   271     <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
   272     <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
   273     <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
   274     <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
   275     <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
   276     <ClCompile Include="..\..\src\thread\generic\SDL_syssem.c" />
   277     <ClCompile Include="..\..\src\thread\SDL_thread.c" />
   278     <ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp" />
   279     <ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
   280     <ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
   281     <ClCompile Include="..\..\src\timer\SDL_timer.c" />
   282     <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
   283     <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
   284     <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
   285     <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
   286     <ClCompile Include="..\..\src\video\SDL_blit.c" />
   287     <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
   288     <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
   289     <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
   290     <ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
   291     <ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
   292     <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
   293     <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
   294     <ClCompile Include="..\..\src\video\SDL_bmp.c" />
   295     <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
   296     <ClCompile Include="..\..\src\video\SDL_egl.c" />
   297     <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
   298     <ClCompile Include="..\..\src\video\SDL_pixels.c" />
   299     <ClCompile Include="..\..\src\video\SDL_rect.c" />
   300     <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
   301     <ClCompile Include="..\..\src\video\SDL_shape.c" />
   302     <ClCompile Include="..\..\src\video\SDL_stretch.c" />
   303     <ClCompile Include="..\..\src\video\SDL_surface.c" />
   304     <ClCompile Include="..\..\src\video\SDL_video.c" />
   305     <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
   306       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   307       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   308       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   309       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   310       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   311       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   312     </ClCompile>
   313     <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
   314       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   315       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   316       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   317       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   318       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   319       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   320     </ClCompile>
   321     <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
   322       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   323       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   324       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   325       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   326       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   327       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   328     </ClCompile>
   329     <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
   330       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   331       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   332       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   333       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   334       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   335       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   336     </ClCompile>
   337     <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
   338       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   339       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   340       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   341       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   342       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   343       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   344     </ClCompile>
   345     <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
   346       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   347       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   348       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   349       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   350       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   351       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   352     </ClCompile>
   353     <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
   354       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   355       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   356       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   357       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   358       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   359       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   360     </ClCompile>
   361   </ItemGroup>
   362   <PropertyGroup Label="Globals">
   363     <ProjectGuid>{89e9b32e-a86a-47c3-a948-d2b1622925ce}</ProjectGuid>
   364     <Keyword>DynamicLibrary</Keyword>
   365     <ProjectName>SDL2-UWP</ProjectName>
   366     <RootNamespace>SDL2</RootNamespace>
   367     <DefaultLanguage>en-US</DefaultLanguage>
   368     <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
   369     <AppContainerApplication>true</AppContainerApplication>
   370     <ApplicationType>Windows Store</ApplicationType>
   371     <ApplicationTypeRevision>8.2</ApplicationTypeRevision>
   372     <TargetPlatformVersion>10.0.10069.0</TargetPlatformVersion>
   373     <TargetPlatformMinVersion>10.0.10069.0</TargetPlatformMinVersion>
   374     <WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
   375     <WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion>
   376   </PropertyGroup>
   377   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   378   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
   379     <ConfigurationType>DynamicLibrary</ConfigurationType>
   380     <UseDebugLibraries>true</UseDebugLibraries>
   381     <PlatformToolset>v140</PlatformToolset>
   382   </PropertyGroup>
   383   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
   384     <ConfigurationType>DynamicLibrary</ConfigurationType>
   385     <UseDebugLibraries>true</UseDebugLibraries>
   386     <PlatformToolset>v140</PlatformToolset>
   387   </PropertyGroup>
   388   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
   389     <ConfigurationType>DynamicLibrary</ConfigurationType>
   390     <UseDebugLibraries>true</UseDebugLibraries>
   391     <PlatformToolset>v140</PlatformToolset>
   392   </PropertyGroup>
   393   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
   394     <ConfigurationType>DynamicLibrary</ConfigurationType>
   395     <UseDebugLibraries>false</UseDebugLibraries>
   396     <WholeProgramOptimization>true</WholeProgramOptimization>
   397     <PlatformToolset>v140</PlatformToolset>
   398   </PropertyGroup>
   399   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
   400     <ConfigurationType>DynamicLibrary</ConfigurationType>
   401     <UseDebugLibraries>false</UseDebugLibraries>
   402     <WholeProgramOptimization>true</WholeProgramOptimization>
   403     <PlatformToolset>v140</PlatformToolset>
   404   </PropertyGroup>
   405   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
   406     <ConfigurationType>DynamicLibrary</ConfigurationType>
   407     <UseDebugLibraries>false</UseDebugLibraries>
   408     <WholeProgramOptimization>true</WholeProgramOptimization>
   409     <PlatformToolset>v140</PlatformToolset>
   410   </PropertyGroup>
   411   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   412   <ImportGroup Label="ExtensionSettings">
   413   </ImportGroup>
   414   <ImportGroup Label="Shared">
   415   </ImportGroup>
   416   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
   417     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   418   </ImportGroup>
   419   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
   420     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   421   </ImportGroup>
   422   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
   423     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   424   </ImportGroup>
   425   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
   426     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   427   </ImportGroup>
   428   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
   429     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   430   </ImportGroup>
   431   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
   432     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   433   </ImportGroup>
   434   <PropertyGroup Label="UserMacros" />
   435   <PropertyGroup />
   436   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
   437     <GenerateManifest>false</GenerateManifest>
   438     <IgnoreImportLibrary>false</IgnoreImportLibrary>
   439     <TargetName>SDL2</TargetName>
   440   </PropertyGroup>
   441   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
   442     <GenerateManifest>false</GenerateManifest>
   443     <IgnoreImportLibrary>false</IgnoreImportLibrary>
   444     <TargetName>SDL2</TargetName>
   445   </PropertyGroup>
   446   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
   447     <GenerateManifest>false</GenerateManifest>
   448     <IgnoreImportLibrary>false</IgnoreImportLibrary>
   449     <TargetName>SDL2</TargetName>
   450   </PropertyGroup>
   451   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
   452     <GenerateManifest>false</GenerateManifest>
   453     <IgnoreImportLibrary>false</IgnoreImportLibrary>
   454     <TargetName>SDL2</TargetName>
   455   </PropertyGroup>
   456   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
   457     <GenerateManifest>false</GenerateManifest>
   458     <IgnoreImportLibrary>false</IgnoreImportLibrary>
   459     <TargetName>SDL2</TargetName>
   460   </PropertyGroup>
   461   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
   462     <GenerateManifest>false</GenerateManifest>
   463     <IgnoreImportLibrary>false</IgnoreImportLibrary>
   464     <TargetName>SDL2</TargetName>
   465   </PropertyGroup>
   466   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
   467     <ClCompile>
   468       <PrecompiledHeader>NotUsing</PrecompiledHeader>
   469       <CompileAsWinRT>false</CompileAsWinRT>
   470       <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   471       <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   472     </ClCompile>
   473     <Link>
   474       <SubSystem>Console</SubSystem>
   475       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   476       <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   477       <AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
   478     </Link>
   479   </ItemDefinitionGroup>
   480   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
   481     <ClCompile>
   482       <PrecompiledHeader>NotUsing</PrecompiledHeader>
   483       <CompileAsWinRT>false</CompileAsWinRT>
   484       <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   485       <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   486     </ClCompile>
   487     <Link>
   488       <SubSystem>Console</SubSystem>
   489       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   490       <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   491       <AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
   492     </Link>
   493   </ItemDefinitionGroup>
   494   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
   495     <ClCompile>
   496       <PrecompiledHeader>NotUsing</PrecompiledHeader>
   497       <CompileAsWinRT>false</CompileAsWinRT>
   498       <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   499       <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   500     </ClCompile>
   501     <Link>
   502       <SubSystem>Console</SubSystem>
   503       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   504       <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   505       <AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
   506     </Link>
   507   </ItemDefinitionGroup>
   508   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
   509     <ClCompile>
   510       <PrecompiledHeader>NotUsing</PrecompiledHeader>
   511       <CompileAsWinRT>false</CompileAsWinRT>
   512       <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   513       <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   514     </ClCompile>
   515     <Link>
   516       <SubSystem>Console</SubSystem>
   517       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   518       <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   519       <AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
   520     </Link>
   521   </ItemDefinitionGroup>
   522   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
   523     <ClCompile>
   524       <PrecompiledHeader>NotUsing</PrecompiledHeader>
   525       <CompileAsWinRT>false</CompileAsWinRT>
   526       <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   527       <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   528     </ClCompile>
   529     <Link>
   530       <SubSystem>Console</SubSystem>
   531       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   532       <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   533       <AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
   534     </Link>
   535   </ItemDefinitionGroup>
   536   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
   537     <ClCompile>
   538       <PrecompiledHeader>NotUsing</PrecompiledHeader>
   539       <CompileAsWinRT>false</CompileAsWinRT>
   540       <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   541       <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   542     </ClCompile>
   543     <Link>
   544       <SubSystem>Console</SubSystem>
   545       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   546       <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   547       <AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
   548     </Link>
   549   </ItemDefinitionGroup>
   550   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   551   <ImportGroup Label="ExtensionTargets">
   552   </ImportGroup>
   553 </Project>