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app-android.c
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app-android.c
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/*******************************************************************************
Headers
*******************************************************************************/
#include <jni.h>
#include <sys/time.h>
#include <time.h>
#include <android/log.h>
#include <stdint.h>
/*******************************************************************************
Globals
*******************************************************************************/
int gAppAlive = 1;
static int sWindowWidth = 320;
static int sWindowHeight = 480;
static int sDemoStopped = 0;
static long _getTime(void){
struct timeval now;
gettimeofday(&now, NULL);
return (long)(now.tv_sec*1000 + now.tv_usec/1000);
}
/*******************************************************************************
Initialize the graphics state
*******************************************************************************/
void Java_org_libsdl_android_TestRenderer_nativeInit( JNIEnv* env )
{
importGLInit();
gAppAlive = 1;
sDemoStopped = 0;
}
/*******************************************************************************
Resize
*******************************************************************************/
void Java_org_libsdl_android_TestRenderer_nativeResize( JNIEnv* env,
jobject thiz,
jint w,
jint h )
{
sWindowWidth = w;
sWindowHeight = h;
__android_log_print(ANDROID_LOG_INFO, "SDL", "resize w=%d h=%d", w, h);
}
/*******************************************************************************
Finalize (ie: shutdown)
*******************************************************************************/
void Java_org_libsdl_android_TestRenderer_nativeDone( JNIEnv* env )
{
//shut down the app
importGLDeinit();
}
/*******************************************************************************
Pause (ie: stop as soon as possible)
*******************************************************************************/
void Java_org_libsdl_android_TestGLSurfaceView_nativePause( JNIEnv* env )
{
sDemoStopped = !sDemoStopped;
if (sDemoStopped) {
//we paused
} else {
//we resumed
}
}
/*******************************************************************************
Render the next frame
*******************************************************************************/
void Java_org_libsdl_android_TestRenderer_nativeRender( JNIEnv* env )
{
//TODO: Render here
}