src/render/opengles2/SDL_gles2funcs.h
author Ryan C. Gordon <icculus@icculus.org>
Mon, 09 Apr 2012 23:55:43 -0400
changeset 6305 601b0e251822
parent 6232 37e8d0736366
child 7160 bfb5f8f4f006
permissions -rw-r--r--
SDL_ExitProcess() was ignoring exit code parameter.
     1 SDL_PROC(void, glActiveTexture, (GLenum))
     2 SDL_PROC(void, glAttachShader, (GLuint, GLuint))
     3 SDL_PROC(void, glBindAttribLocation, (GLuint, GLuint, const char *))
     4 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
     5 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
     6 SDL_PROC(void, glClear, (GLbitfield))
     7 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
     8 SDL_PROC(void, glCompileShader, (GLuint))
     9 SDL_PROC(GLuint, glCreateProgram, (void))
    10 SDL_PROC(GLuint, glCreateShader, (GLenum))
    11 SDL_PROC(void, glDeleteProgram, (GLuint))
    12 SDL_PROC(void, glDeleteShader, (GLuint))
    13 SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
    14 SDL_PROC(void, glDisable, (GLenum))
    15 SDL_PROC(void, glDisableVertexAttribArray, (GLuint))
    16 SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
    17 SDL_PROC(void, glEnable, (GLenum))
    18 SDL_PROC(void, glEnableVertexAttribArray, (GLuint))
    19 SDL_PROC(void, glFinish, (void))
    20 SDL_PROC(void, glGenFramebuffers, (GLsizei, GLuint *))
    21 SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
    22 SDL_PROC(void, glGetBooleanv, (GLenum, GLboolean *))
    23 SDL_PROC(const GLubyte *, glGetString, (GLenum))
    24 SDL_PROC(GLenum, glGetError, (void))
    25 SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
    26 SDL_PROC(void, glGetProgramiv, (GLuint, GLenum, GLint *))
    27 SDL_PROC(void, glGetShaderInfoLog, (GLuint, GLsizei, GLsizei *, char *))
    28 SDL_PROC(void, glGetShaderiv, (GLuint, GLenum, GLint *))
    29 SDL_PROC(GLint, glGetUniformLocation, (GLuint, const char *))
    30 SDL_PROC(void, glLinkProgram, (GLuint))
    31 SDL_PROC(void, glPixelStorei, (GLenum, GLint))
    32 SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
    33 SDL_PROC(void, glShaderBinary, (GLsizei, const GLuint *, GLenum, const void *, GLsizei))
    34 SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const char **, const GLint *))
    35 SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))
    36 SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
    37 SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
    38 SDL_PROC(void, glUniform1i, (GLint, GLint))
    39 SDL_PROC(void, glUniform4f, (GLint, GLfloat, GLfloat, GLfloat, GLfloat))
    40 SDL_PROC(void, glUniformMatrix4fv, (GLint, GLsizei, GLboolean, const GLfloat *))
    41 SDL_PROC(void, glUseProgram, (GLuint))
    42 SDL_PROC(void, glVertexAttribPointer, (GLuint, GLint, GLenum, GLboolean, GLsizei, const void *))
    43 SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
    44 SDL_PROC(void, glBindFramebuffer, (GLenum, GLuint))
    45 SDL_PROC(void, glFramebufferTexture2D, (GLenum, GLenum, GLenum, GLuint, GLint))
    46 SDL_PROC(GLenum, glCheckFramebufferStatus, (GLenum))
    47 SDL_PROC(void, glDeleteFramebuffers, (GLsizei, const GLuint *))