TODO
author Sam Lantinga <slouken@libsdl.org>
Tue, 15 Dec 2009 00:00:30 +0000
changeset 3562 59ab35254459
parent 3544 71189305cd33
child 3563 d3a8bb6a37c1
permissions -rw-r--r--
Need to test the multi-draw APIs
     1 
     2 1.3 release checklist:
     3  * Create jobs@libsdl.org
     4  * Implement landscape mode for iPhone port
     5  * Add higher precision timers for profiling
     6  * Implement YUV texture support
     7    - in progress, software support is done, Ryan is working on OpenGL shaders
     8  * Implement desktop video mode change notification?
     9  * Add OpenGL 3.0 context support
    10  * Finish multiple display support
    11  * Open windows on display that is selected when creating a window
    12  * Create testing plan - becoming more and more important...
    13    - unit tests for each feature and combination with expected output
    14      and actual output comparison.
    15  * Public license for SDL_compat.c, tests, and SDL_main*
    16  * Verify mouse grab support
    17  * Properly handle mouse grab with Vista DPI scaling
    18  * Make sure the mouse is where it's supposed to be when un-grabbed
    19  * Plan how to handle events on foreign windows
    20  * Add keyboard enumeration / name query API
    21  * Implement NET_WM_PING and NET_WM_PID/WM_CLIENT_MACHINE (?)
    22    - http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#KILLINGWINDOWS
    23  * Add a timeout parameter for SDL_WaitEvent() (?)
    24    - http://lists.libsdl.org/pipermail/sdl-libsdl.org/2008-May/thread.html#65067
    25  * Implement key repeat at the driver level
    26  * Add name -> keysym and name -> scancode lookup functions
    27  * Fix building haptic system on win32
    28  * Add always on top window styles
    29  * Add video modes that have an alpha channel?
    30  * Implement SDL_RenderReadPixels() for screenshots and automated testing
    31  * Create extended set of (negative) error codes and have the API functions document and return them.
    32  * Add clipboard support (from scrap demo)
    33  * Add support for desktop windows?
    34  * Add support for synchronizing 2D updates with vblank (bug #406)
    35  * Add support for real-time threads and/or adjusting thread priority?
    36  * Add support for querying the number of CPUs and binding threads to them?
    37  * Allow setting multiple icon sizes
    38 
    39  * Add concept of viewport to fullscreen windows
    40  * See why windows are being rearranged.  Is the shield window not up?
    41  * Make sure you can create and show a fullscreen window in one step
    42  * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?)
    43  * Write automated test case for multi-draw APIs
    44 
    45 Wish list for the 1.3 development branch:
    46 http://bugzilla.libsdl.org/
    47 
    48  * Add a way to register custom events
    49  * DirectInput joystick support needs to be implemented
    50  * Explicit vertical retrace wait (maybe separate from SDL_Flip?)
    51  * Shaped windows, windows without borders
    52  * Multiple display support
    53  * Add a timestamp to events
    54  * Add audio input API
    55  * Add modifier state to key and button events
    56 
    57 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
    58 int and evaluate all the rest of the datatypes.  This is the only place
    59 we should do it though, since the 1.2 series should not break binary
    60 compatibility in this way.
    61 
    62 Requests:
    63  * PCM volume control (deprecated, but possible)