README
author Sam Lantinga <slouken@libsdl.org>
Thu, 29 May 2003 04:44:13 +0000
changeset 630 550bccdf04bd
parent 602 a24bd700f92e
child 702 61b7f5eed0e8
permissions -rw-r--r--
Added initial support for RISC OS (thanks Peter Naulls!)
     1 
     2                          Simple DirectMedia Layer
     3 
     4                                   (SDL)
     5 
     6                                 Version 1.2
     7 
     8 ---
     9 http://www.libsdl.org/
    10 
    11 This is the Simple DirectMedia Layer, a general API that provides low
    12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
    13 and 2D framebuffer across multiple platforms.
    14 
    15 SDL is written in C, but works with C++ natively, and has bindings to
    16 several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
    17 Objective C, Perl, PHP, Pike, Python, and Ruby.
    18 
    19 The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
    20 FreeBSD, OpenBSD, BSD/OS, Solaris, and IRIX.  The code contains support
    21 for Windows CE, AmigaOS, Dreamcast, Atari, QNX, NetBSD, AIX, OSF/Tru64,
    22 RISC OS, and SymbianOS, but these are not officially supported.
    23 
    24 This library is distributed under GNU LGPL version 2, which can be
    25 found in the file  "COPYING".  This license allows you to use SDL
    26 freely in commercial programs as long as you link with the dynamic
    27 library.
    28 
    29 The best way to learn how to use SDL is to check out the header files in
    30 the "include" subdirectory and the programs in the "test" subdirectory.
    31 The header files and test programs are well commented and always up to date.
    32 More documentation is available in HTML format in "./docs/index.html"
    33 
    34 The test programs in the "test" subdirectory are in the public domain.
    35 
    36 Frequently asked questions are answered online:
    37 	http://www.libsdl.org/faq.php
    38 
    39 If you need help with the library, or just want to discuss SDL related
    40 issues, you can join the developers mailing list:
    41 	http://www.libsdl.org/mailing-list.php
    42 
    43 Enjoy!
    44 	Sam Lantinga				(slouken@libsdl.org)
    45