README-SDL.txt
author Sam Lantinga <slouken@libsdl.org>
Sat, 12 Feb 2005 18:03:54 +0000
changeset 1036 50f4e7e4d117
parent 0 74212992fb08
child 5537 8a66741be632
permissions -rw-r--r--
[SDL] [PATCH] fix FB_VideoQuit for ia64
Jesse Barnes
Fri Jan 14 11:13:54 PST 2005

I noticed that on my ia64 machine when SDL_Quit was called, the machine would
hang in weird ways. It turned out to be caused by a machine check in the
memset() call near the top of FB_VideoQuit. Generally memset shouldn't be
used on I/O regions like the framebuffer or other I/O device memory (the
Linux kernel has special routines for dealing with I/O memory), so I changed
the #ifdef __powerpc__ to #if defined(__powerpc__) || defined(__ia64__) and
SDL_Quit now works properly. The change should probably be made
unconditional though since doing one byte at a time is the only way to be
portable, afaik.
     1 
     2 Please distribute this file with the SDL runtime environment:
     3 
     4 The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library
     5 designed to make it easy to write multi-media software, such as games and
     6 emulators.
     7 
     8 The Simple DirectMedia Layer library source code is available from:
     9 http://www.libsdl.org/
    10 
    11 This library is distributed under the terms of the GNU LGPL license:
    12 http://www.gnu.org/copyleft/lesser.html
    13