README-cmake.txt
author Sam Lantinga <slouken@libsdl.org>
Fri, 18 Oct 2013 00:49:59 -0700
changeset 7835 4be86f76e710
parent 7222 2435b221d77d
permissions -rw-r--r--
Fixed bug 2108 - CMake does not set X11 includes properly for sdl2-config and friends

Marcus von Appen

The autotools-based code uses X_CFLAGS and some hackish x_includes code to add some necessary includes to SDL_CFLAGS for proper X11 and OpenGL include handling.

At the moment, the cmake-baed build code does not do that. Below is a patch, which provides the necessary changes to add a proper include to the SDL_CFLAGS.
     1 ================================================================================
     2 CMake build system for SDL (www.cmake.org)
     3 ================================================================================
     4 
     5 SDL's build system was traditionally based on autotools. Over time, this
     6 approach has suffered from several issues across the different supported 
     7 platforms.
     8 To solve these problems, a new build system based on CMake is under development.
     9 It works in parallel to the legacy system, so users can experiment with it
    10 without complication.
    11 While still experimental, the build system should be usable on the following
    12 platforms:
    13     
    14     * FreeBSD
    15     * Linux
    16     * VS.NET 2010
    17     * MinGW and Msys
    18     * OS X with support for XCode
    19     
    20 ================================================================================
    21 Usage
    22 ================================================================================
    23 
    24 Assuming the source for SDL is located at ~/sdl
    25 
    26 cd ~
    27 mkdir build
    28 cd build
    29 cmake ../sdl
    30 
    31 This will build the static and dynamic versions of SDL in the ~/build directory.