sdl2.pc.in
author Sam Lantinga <slouken@libsdl.org>
Tue, 02 Apr 2013 07:57:37 -0700
changeset 7045 4be2c24b7de1
parent 6250 cce0ddcf6747
child 7841 b5d893a07471
permissions -rw-r--r--
Fixed bug 1780 - SDL_RWFromFile() sets an error on Android although a valid SDL_RWops pointer is returned.

Philipp Wiesemann

SDL_RWFromFile() sets an error to be queried with SDL_GetError() on Android although a valid SDL_RWops pointer is returned.

This happens if the fallback implemented in SDL_android.cpp is used to load compressed assets (see README.android in section "Loading assets") and results in a message like "java.io.FileNotFoundException: This file can not be opened as a file descriptor; it is probably compressed". I think this is confusing and not needed because the loading works as expected.

I attached a patch which changes SDL_android.cpp to not set an error if compressed assets are loaded. In this case also no Exception is queried and no additional string are created.
     1 # sdl pkg-config source file
     2 
     3 prefix=@prefix@
     4 exec_prefix=@exec_prefix@
     5 libdir=@libdir@
     6 includedir=@includedir@
     7 
     8 Name: sdl2
     9 Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
    10 Version: @SDL_VERSION@
    11 Requires:
    12 Conflicts:
    13 Libs: -L${libdir} @SDL_RLD_FLAGS@ @SDL_LIBS@
    14 Libs.private: @SDL_STATIC_LIBS@
    15 Cflags: -I${includedir}/SDL2 @SDL_CFLAGS@