include/SDL_opengles.h
author Holmes Futrell <hfutrell@umail.ucsb.edu>
Fri, 18 Jul 2008 18:09:04 +0000
branchgsoc2008_iphone
changeset 2366 4a6d5bff9521
child 2437 83cf833940ba
permissions -rw-r--r--
This file serves a similar purpose as SDL_opengl.h, but for OpenGL ES. It is based off of the official OpenGL ES v1.1 header file found at Kronos (http://www.khronos.org/registry/gles/api/1.1/gl.h).
     1 #ifndef __gl_h_
     2 #define __gl_h_
     3 
     4 /* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */
     5 
     6 //#include <GLES/glplatform.h>
     7 
     8 #ifdef __cplusplus
     9 extern "C" {
    10 #endif
    11 
    12 #ifdef __IPHONEOS__
    13 #include <OpenGLES/ES1/gl.h>
    14 #endif
    15 	
    16 #ifndef APIENTRY
    17 #define APIENTRY
    18 #endif	
    19 	
    20 #ifndef GL_APIENTRY
    21 #define GL_APIENTRY
    22 #endif	
    23 	
    24 	
    25 /*
    26 ** License Applicability. Except to the extent portions of this file are
    27 ** made subject to an alternative license as permitted in the SGI Free
    28 ** Software License B, Version 1.0 (the "License"), the contents of this
    29 ** file are subject only to the provisions of the License. You may not use
    30 ** this file except in compliance with the License. You may obtain a copy
    31 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
    32 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
    33 **
    34 ** http://oss.sgi.com/projects/FreeB
    35 **
    36 ** Note that, as provided in the License, the Software is distributed on an
    37 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
    38 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
    39 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
    40 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
    41 **
    42 ** Original Code. The Original Code is: OpenGL Sample Implementation,
    43 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
    44 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
    45 ** Copyright in any portions created by third parties is as indicated
    46 ** elsewhere herein. All Rights Reserved.
    47 **
    48 ** Additional Notice Provisions: The application programming interfaces
    49 ** established by SGI in conjunction with the Original Code are The
    50 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
    51 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
    52 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
    53 ** Window System(R) (Version 1.3), released October 19, 1998. This software
    54 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
    55 ** published by SGI, but has not been independently verified as being
    56 ** compliant with the OpenGL(R) version 1.2.1 Specification.
    57 */
    58 
    59 typedef unsigned int    GLenum;
    60 typedef unsigned char   GLboolean;
    61 typedef unsigned int    GLbitfield;
    62 typedef signed char     GLbyte;
    63 typedef short           GLshort;
    64 typedef int             GLint;
    65 typedef int             GLsizei;
    66 typedef unsigned char   GLubyte;
    67 typedef unsigned short  GLushort;
    68 typedef unsigned int    GLuint;
    69 typedef float           GLfloat;
    70 typedef float           GLclampf;
    71 typedef void            GLvoid;
    72 typedef int             GLfixed;
    73 typedef int             GLclampx;
    74 
    75 typedef int             GLintptr;
    76 typedef int             GLsizeiptr;
    77 
    78 
    79 /*************************************************************/
    80 
    81 /* OpenGL ES core versions */
    82 #define GL_VERSION_ES_CM_1_0		  1
    83 #define GL_VERSION_ES_CL_1_0		  1
    84 #define GL_VERSION_ES_CM_1_1		  1
    85 #define GL_VERSION_ES_CL_1_1		  1
    86 
    87 /* ClearBufferMask */
    88 #define GL_DEPTH_BUFFER_BIT               0x00000100
    89 #define GL_STENCIL_BUFFER_BIT             0x00000400
    90 #define GL_COLOR_BUFFER_BIT               0x00004000
    91 
    92 /* Boolean */
    93 #define GL_FALSE                          0
    94 #define GL_TRUE                           1
    95 
    96 /* BeginMode */
    97 #define GL_POINTS                         0x0000
    98 #define GL_LINES                          0x0001
    99 #define GL_LINE_LOOP                      0x0002
   100 #define GL_LINE_STRIP                     0x0003
   101 #define GL_TRIANGLES                      0x0004
   102 #define GL_TRIANGLE_STRIP                 0x0005
   103 #define GL_TRIANGLE_FAN                   0x0006
   104 
   105 /* AlphaFunction */
   106 #define GL_NEVER                          0x0200
   107 #define GL_LESS                           0x0201
   108 #define GL_EQUAL                          0x0202
   109 #define GL_LEQUAL                         0x0203
   110 #define GL_GREATER                        0x0204
   111 #define GL_NOTEQUAL                       0x0205
   112 #define GL_GEQUAL                         0x0206
   113 #define GL_ALWAYS                         0x0207
   114 
   115 /* BlendingFactorDest */
   116 #define GL_ZERO                           0
   117 #define GL_ONE                            1
   118 #define GL_SRC_COLOR                      0x0300
   119 #define GL_ONE_MINUS_SRC_COLOR            0x0301
   120 #define GL_SRC_ALPHA                      0x0302
   121 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
   122 #define GL_DST_ALPHA                      0x0304
   123 #define GL_ONE_MINUS_DST_ALPHA            0x0305
   124 
   125 /* BlendingFactorSrc */
   126 /*      GL_ZERO */
   127 /*      GL_ONE */
   128 #define GL_DST_COLOR                      0x0306
   129 #define GL_ONE_MINUS_DST_COLOR            0x0307
   130 #define GL_SRC_ALPHA_SATURATE             0x0308
   131 /*      GL_SRC_ALPHA */
   132 /*      GL_ONE_MINUS_SRC_ALPHA */
   133 /*      GL_DST_ALPHA */
   134 /*      GL_ONE_MINUS_DST_ALPHA */
   135 
   136 /* ClipPlaneName */
   137 #define GL_CLIP_PLANE0                    0x3000
   138 #define GL_CLIP_PLANE1                    0x3001
   139 #define GL_CLIP_PLANE2                    0x3002
   140 #define GL_CLIP_PLANE3                    0x3003
   141 #define GL_CLIP_PLANE4                    0x3004
   142 #define GL_CLIP_PLANE5                    0x3005
   143 
   144 /* ColorMaterialFace */
   145 /*      GL_FRONT_AND_BACK */
   146 
   147 /* ColorMaterialParameter */
   148 /*      GL_AMBIENT_AND_DIFFUSE */
   149 
   150 /* ColorPointerType */
   151 /*      GL_UNSIGNED_BYTE */
   152 /*      GL_FLOAT */
   153 /*      GL_FIXED */
   154 
   155 /* CullFaceMode */
   156 #define GL_FRONT                          0x0404
   157 #define GL_BACK                           0x0405
   158 #define GL_FRONT_AND_BACK                 0x0408
   159 
   160 /* DepthFunction */
   161 /*      GL_NEVER */
   162 /*      GL_LESS */
   163 /*      GL_EQUAL */
   164 /*      GL_LEQUAL */
   165 /*      GL_GREATER */
   166 /*      GL_NOTEQUAL */
   167 /*      GL_GEQUAL */
   168 /*      GL_ALWAYS */
   169 
   170 /* EnableCap */
   171 #define GL_FOG                            0x0B60
   172 #define GL_LIGHTING                       0x0B50
   173 #define GL_TEXTURE_2D                     0x0DE1
   174 #define GL_CULL_FACE                      0x0B44
   175 #define GL_ALPHA_TEST                     0x0BC0
   176 #define GL_BLEND                          0x0BE2
   177 #define GL_COLOR_LOGIC_OP                 0x0BF2
   178 #define GL_DITHER                         0x0BD0
   179 #define GL_STENCIL_TEST                   0x0B90
   180 #define GL_DEPTH_TEST                     0x0B71
   181 /*      GL_LIGHT0 */
   182 /*      GL_LIGHT1 */
   183 /*      GL_LIGHT2 */
   184 /*      GL_LIGHT3 */
   185 /*      GL_LIGHT4 */
   186 /*      GL_LIGHT5 */
   187 /*      GL_LIGHT6 */
   188 /*      GL_LIGHT7 */
   189 #define GL_POINT_SMOOTH                   0x0B10
   190 #define GL_LINE_SMOOTH                    0x0B20
   191 #define GL_SCISSOR_TEST                   0x0C11
   192 #define GL_COLOR_MATERIAL                 0x0B57
   193 #define GL_NORMALIZE                      0x0BA1
   194 #define GL_RESCALE_NORMAL                 0x803A
   195 #define GL_POLYGON_OFFSET_FILL            0x8037
   196 #define GL_VERTEX_ARRAY                   0x8074
   197 #define GL_NORMAL_ARRAY                   0x8075
   198 #define GL_COLOR_ARRAY                    0x8076
   199 #define GL_TEXTURE_COORD_ARRAY            0x8078
   200 #define GL_MULTISAMPLE                    0x809D
   201 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
   202 #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
   203 #define GL_SAMPLE_COVERAGE                0x80A0
   204 
   205 /* ErrorCode */
   206 #define GL_NO_ERROR                       0
   207 #define GL_INVALID_ENUM                   0x0500
   208 #define GL_INVALID_VALUE                  0x0501
   209 #define GL_INVALID_OPERATION              0x0502
   210 #define GL_STACK_OVERFLOW                 0x0503
   211 #define GL_STACK_UNDERFLOW                0x0504
   212 #define GL_OUT_OF_MEMORY                  0x0505
   213 
   214 /* FogMode */
   215 /*      GL_LINEAR */
   216 #define GL_EXP                            0x0800
   217 #define GL_EXP2                           0x0801
   218 
   219 /* FogParameter */
   220 #define GL_FOG_DENSITY                    0x0B62
   221 #define GL_FOG_START                      0x0B63
   222 #define GL_FOG_END                        0x0B64
   223 #define GL_FOG_MODE                       0x0B65
   224 #define GL_FOG_COLOR                      0x0B66
   225 
   226 /* FrontFaceDirection */
   227 #define GL_CW                             0x0900
   228 #define GL_CCW                            0x0901
   229 
   230 /* GetPName */
   231 #define GL_CURRENT_COLOR                  0x0B00
   232 #define GL_CURRENT_NORMAL                 0x0B02
   233 #define GL_CURRENT_TEXTURE_COORDS         0x0B03
   234 #define GL_POINT_SIZE                     0x0B11
   235 #define GL_POINT_SIZE_MIN                 0x8126
   236 #define GL_POINT_SIZE_MAX                 0x8127
   237 #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
   238 #define GL_POINT_DISTANCE_ATTENUATION     0x8129
   239 #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
   240 #define GL_LINE_WIDTH                     0x0B21
   241 #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
   242 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
   243 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
   244 #define GL_CULL_FACE_MODE                 0x0B45
   245 #define GL_FRONT_FACE                     0x0B46
   246 #define GL_SHADE_MODEL                    0x0B54
   247 #define GL_DEPTH_RANGE                    0x0B70
   248 #define GL_DEPTH_WRITEMASK                0x0B72
   249 #define GL_DEPTH_CLEAR_VALUE              0x0B73
   250 #define GL_DEPTH_FUNC                     0x0B74
   251 #define GL_STENCIL_CLEAR_VALUE            0x0B91
   252 #define GL_STENCIL_FUNC                   0x0B92
   253 #define GL_STENCIL_VALUE_MASK             0x0B93
   254 #define GL_STENCIL_FAIL                   0x0B94
   255 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
   256 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
   257 #define GL_STENCIL_REF                    0x0B97
   258 #define GL_STENCIL_WRITEMASK              0x0B98
   259 #define GL_MATRIX_MODE                    0x0BA0
   260 #define GL_VIEWPORT                       0x0BA2
   261 #define GL_MODELVIEW_STACK_DEPTH          0x0BA3
   262 #define GL_PROJECTION_STACK_DEPTH         0x0BA4
   263 #define GL_TEXTURE_STACK_DEPTH            0x0BA5
   264 #define GL_MODELVIEW_MATRIX               0x0BA6
   265 #define GL_PROJECTION_MATRIX              0x0BA7
   266 #define GL_TEXTURE_MATRIX                 0x0BA8
   267 #define GL_ALPHA_TEST_FUNC                0x0BC1
   268 #define GL_ALPHA_TEST_REF                 0x0BC2
   269 #define GL_BLEND_DST                      0x0BE0
   270 #define GL_BLEND_SRC                      0x0BE1
   271 #define GL_LOGIC_OP_MODE                  0x0BF0
   272 #define GL_SCISSOR_BOX                    0x0C10
   273 #define GL_SCISSOR_TEST                   0x0C11
   274 #define GL_COLOR_CLEAR_VALUE              0x0C22
   275 #define GL_COLOR_WRITEMASK                0x0C23
   276 #define GL_UNPACK_ALIGNMENT               0x0CF5
   277 #define GL_PACK_ALIGNMENT                 0x0D05
   278 #define GL_MAX_LIGHTS                     0x0D31
   279 #define GL_MAX_CLIP_PLANES                0x0D32
   280 #define GL_MAX_TEXTURE_SIZE               0x0D33
   281 #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
   282 #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
   283 #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
   284 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
   285 #define GL_MAX_TEXTURE_UNITS              0x84E2
   286 #define GL_SUBPIXEL_BITS                  0x0D50
   287 #define GL_RED_BITS                       0x0D52
   288 #define GL_GREEN_BITS                     0x0D53
   289 #define GL_BLUE_BITS                      0x0D54
   290 #define GL_ALPHA_BITS                     0x0D55
   291 #define GL_DEPTH_BITS                     0x0D56
   292 #define GL_STENCIL_BITS                   0x0D57
   293 #define GL_POLYGON_OFFSET_UNITS           0x2A00
   294 #define GL_POLYGON_OFFSET_FILL            0x8037
   295 #define GL_POLYGON_OFFSET_FACTOR          0x8038
   296 #define GL_TEXTURE_BINDING_2D             0x8069
   297 #define GL_VERTEX_ARRAY_SIZE              0x807A
   298 #define GL_VERTEX_ARRAY_TYPE              0x807B
   299 #define GL_VERTEX_ARRAY_STRIDE            0x807C
   300 #define GL_NORMAL_ARRAY_TYPE              0x807E
   301 #define GL_NORMAL_ARRAY_STRIDE            0x807F
   302 #define GL_COLOR_ARRAY_SIZE               0x8081
   303 #define GL_COLOR_ARRAY_TYPE               0x8082
   304 #define GL_COLOR_ARRAY_STRIDE             0x8083
   305 #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
   306 #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
   307 #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
   308 #define GL_VERTEX_ARRAY_POINTER           0x808E
   309 #define GL_NORMAL_ARRAY_POINTER           0x808F
   310 #define GL_COLOR_ARRAY_POINTER            0x8090
   311 #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
   312 #define GL_SAMPLE_BUFFERS                 0x80A8
   313 #define GL_SAMPLES                        0x80A9
   314 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
   315 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
   316 
   317 /* GetTextureParameter */
   318 /*      GL_TEXTURE_MAG_FILTER */
   319 /*      GL_TEXTURE_MIN_FILTER */
   320 /*      GL_TEXTURE_WRAP_S */
   321 /*      GL_TEXTURE_WRAP_T */
   322 
   323 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
   324 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
   325 
   326 /* HintMode */
   327 #define GL_DONT_CARE                      0x1100
   328 #define GL_FASTEST                        0x1101
   329 #define GL_NICEST                         0x1102
   330 
   331 /* HintTarget */
   332 #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
   333 #define GL_POINT_SMOOTH_HINT              0x0C51
   334 #define GL_LINE_SMOOTH_HINT               0x0C52
   335 #define GL_FOG_HINT                       0x0C54
   336 #define GL_GENERATE_MIPMAP_HINT           0x8192
   337 
   338 /* LightModelParameter */
   339 #define GL_LIGHT_MODEL_AMBIENT            0x0B53
   340 #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
   341 
   342 /* LightParameter */
   343 #define GL_AMBIENT                        0x1200
   344 #define GL_DIFFUSE                        0x1201
   345 #define GL_SPECULAR                       0x1202
   346 #define GL_POSITION                       0x1203
   347 #define GL_SPOT_DIRECTION                 0x1204
   348 #define GL_SPOT_EXPONENT                  0x1205
   349 #define GL_SPOT_CUTOFF                    0x1206
   350 #define GL_CONSTANT_ATTENUATION           0x1207
   351 #define GL_LINEAR_ATTENUATION             0x1208
   352 #define GL_QUADRATIC_ATTENUATION          0x1209
   353 
   354 /* DataType */
   355 #define GL_BYTE                           0x1400
   356 #define GL_UNSIGNED_BYTE                  0x1401
   357 #define GL_SHORT                          0x1402
   358 #define GL_UNSIGNED_SHORT                 0x1403
   359 #define GL_FLOAT                          0x1406
   360 #define GL_FIXED                          0x140C
   361 
   362 /* LogicOp */
   363 #define GL_CLEAR                          0x1500
   364 #define GL_AND                            0x1501
   365 #define GL_AND_REVERSE                    0x1502
   366 #define GL_COPY                           0x1503
   367 #define GL_AND_INVERTED                   0x1504
   368 #define GL_NOOP                           0x1505
   369 #define GL_XOR                            0x1506
   370 #define GL_OR                             0x1507
   371 #define GL_NOR                            0x1508
   372 #define GL_EQUIV                          0x1509
   373 #define GL_INVERT                         0x150A
   374 #define GL_OR_REVERSE                     0x150B
   375 #define GL_COPY_INVERTED                  0x150C
   376 #define GL_OR_INVERTED                    0x150D
   377 #define GL_NAND                           0x150E
   378 #define GL_SET                            0x150F
   379 
   380 /* MaterialFace */
   381 /*      GL_FRONT_AND_BACK */
   382 
   383 /* MaterialParameter */
   384 #define GL_EMISSION                       0x1600
   385 #define GL_SHININESS                      0x1601
   386 #define GL_AMBIENT_AND_DIFFUSE            0x1602
   387 /*      GL_AMBIENT */
   388 /*      GL_DIFFUSE */
   389 /*      GL_SPECULAR */
   390 
   391 /* MatrixMode */
   392 #define GL_MODELVIEW                      0x1700
   393 #define GL_PROJECTION                     0x1701
   394 #define GL_TEXTURE                        0x1702
   395 
   396 /* NormalPointerType */
   397 /*      GL_BYTE */
   398 /*      GL_SHORT */
   399 /*      GL_FLOAT */
   400 /*      GL_FIXED */
   401 
   402 /* PixelFormat */
   403 #define GL_ALPHA                          0x1906
   404 #define GL_RGB                            0x1907
   405 #define GL_RGBA                           0x1908
   406 #define GL_LUMINANCE                      0x1909
   407 #define GL_LUMINANCE_ALPHA                0x190A
   408 
   409 /* PixelStoreParameter */
   410 #define GL_UNPACK_ALIGNMENT               0x0CF5
   411 #define GL_PACK_ALIGNMENT                 0x0D05
   412 
   413 /* PixelType */
   414 /*      GL_UNSIGNED_BYTE */
   415 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
   416 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
   417 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
   418 
   419 /* ShadingModel */
   420 #define GL_FLAT                           0x1D00
   421 #define GL_SMOOTH                         0x1D01
   422 
   423 /* StencilFunction */
   424 /*      GL_NEVER */
   425 /*      GL_LESS */
   426 /*      GL_EQUAL */
   427 /*      GL_LEQUAL */
   428 /*      GL_GREATER */
   429 /*      GL_NOTEQUAL */
   430 /*      GL_GEQUAL */
   431 /*      GL_ALWAYS */
   432 
   433 /* StencilOp */
   434 /*      GL_ZERO */
   435 #define GL_KEEP                           0x1E00
   436 #define GL_REPLACE                        0x1E01
   437 #define GL_INCR                           0x1E02
   438 #define GL_DECR                           0x1E03
   439 /*      GL_INVERT */
   440 
   441 /* StringName */
   442 #define GL_VENDOR                         0x1F00
   443 #define GL_RENDERER                       0x1F01
   444 #define GL_VERSION                        0x1F02
   445 #define GL_EXTENSIONS                     0x1F03
   446 
   447 /* TexCoordPointerType */
   448 /*      GL_SHORT */
   449 /*      GL_FLOAT */
   450 /*      GL_FIXED */
   451 /*      GL_BYTE */
   452 
   453 /* TextureEnvMode */
   454 #define GL_MODULATE                       0x2100
   455 #define GL_DECAL                          0x2101
   456 /*      GL_BLEND */
   457 #define GL_ADD                            0x0104
   458 /*      GL_REPLACE */
   459 
   460 /* TextureEnvParameter */
   461 #define GL_TEXTURE_ENV_MODE               0x2200
   462 #define GL_TEXTURE_ENV_COLOR              0x2201
   463 
   464 /* TextureEnvTarget */
   465 #define GL_TEXTURE_ENV                    0x2300
   466 
   467 /* TextureMagFilter */
   468 #define GL_NEAREST                        0x2600
   469 #define GL_LINEAR                         0x2601
   470 
   471 /* TextureMinFilter */
   472 /*      GL_NEAREST */
   473 /*      GL_LINEAR */
   474 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
   475 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
   476 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
   477 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
   478 
   479 /* TextureParameterName */
   480 #define GL_TEXTURE_MAG_FILTER             0x2800
   481 #define GL_TEXTURE_MIN_FILTER             0x2801
   482 #define GL_TEXTURE_WRAP_S                 0x2802
   483 #define GL_TEXTURE_WRAP_T                 0x2803
   484 #define GL_GENERATE_MIPMAP                0x8191
   485 
   486 /* TextureTarget */
   487 /*      GL_TEXTURE_2D */
   488 
   489 /* TextureUnit */
   490 #define GL_TEXTURE0                       0x84C0
   491 #define GL_TEXTURE1                       0x84C1
   492 #define GL_TEXTURE2                       0x84C2
   493 #define GL_TEXTURE3                       0x84C3
   494 #define GL_TEXTURE4                       0x84C4
   495 #define GL_TEXTURE5                       0x84C5
   496 #define GL_TEXTURE6                       0x84C6
   497 #define GL_TEXTURE7                       0x84C7
   498 #define GL_TEXTURE8                       0x84C8
   499 #define GL_TEXTURE9                       0x84C9
   500 #define GL_TEXTURE10                      0x84CA
   501 #define GL_TEXTURE11                      0x84CB
   502 #define GL_TEXTURE12                      0x84CC
   503 #define GL_TEXTURE13                      0x84CD
   504 #define GL_TEXTURE14                      0x84CE
   505 #define GL_TEXTURE15                      0x84CF
   506 #define GL_TEXTURE16                      0x84D0
   507 #define GL_TEXTURE17                      0x84D1
   508 #define GL_TEXTURE18                      0x84D2
   509 #define GL_TEXTURE19                      0x84D3
   510 #define GL_TEXTURE20                      0x84D4
   511 #define GL_TEXTURE21                      0x84D5
   512 #define GL_TEXTURE22                      0x84D6
   513 #define GL_TEXTURE23                      0x84D7
   514 #define GL_TEXTURE24                      0x84D8
   515 #define GL_TEXTURE25                      0x84D9
   516 #define GL_TEXTURE26                      0x84DA
   517 #define GL_TEXTURE27                      0x84DB
   518 #define GL_TEXTURE28                      0x84DC
   519 #define GL_TEXTURE29                      0x84DD
   520 #define GL_TEXTURE30                      0x84DE
   521 #define GL_TEXTURE31                      0x84DF
   522 #define GL_ACTIVE_TEXTURE                 0x84E0
   523 #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
   524 
   525 /* TextureWrapMode */
   526 #define GL_REPEAT                         0x2901
   527 #define GL_CLAMP_TO_EDGE                  0x812F
   528 
   529 /* VertexPointerType */
   530 /*      GL_SHORT */
   531 /*      GL_FLOAT */
   532 /*      GL_FIXED */
   533 /*      GL_BYTE */
   534 
   535 /* LightName */
   536 #define GL_LIGHT0                         0x4000
   537 #define GL_LIGHT1                         0x4001
   538 #define GL_LIGHT2                         0x4002
   539 #define GL_LIGHT3                         0x4003
   540 #define GL_LIGHT4                         0x4004
   541 #define GL_LIGHT5                         0x4005
   542 #define GL_LIGHT6                         0x4006
   543 #define GL_LIGHT7                         0x4007
   544 
   545 /* Buffer Objects */
   546 #define GL_ARRAY_BUFFER                   0x8892
   547 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
   548 
   549 #define GL_ARRAY_BUFFER_BINDING               0x8894
   550 #define GL_ELEMENT_ARRAY_BUFFER_BINDING       0x8895
   551 #define GL_VERTEX_ARRAY_BUFFER_BINDING        0x8896
   552 #define GL_NORMAL_ARRAY_BUFFER_BINDING        0x8897
   553 #define GL_COLOR_ARRAY_BUFFER_BINDING         0x8898
   554 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
   555 
   556 #define GL_STATIC_DRAW                    0x88E4
   557 #define GL_DYNAMIC_DRAW                   0x88E8
   558 
   559 #define GL_BUFFER_SIZE                    0x8764
   560 #define GL_BUFFER_USAGE                   0x8765
   561 
   562 /* Texture combine + dot3 */
   563 #define GL_SUBTRACT                       0x84E7
   564 #define GL_COMBINE                        0x8570
   565 #define GL_COMBINE_RGB                    0x8571
   566 #define GL_COMBINE_ALPHA                  0x8572
   567 #define GL_RGB_SCALE                      0x8573
   568 #define GL_ADD_SIGNED                     0x8574
   569 #define GL_INTERPOLATE                    0x8575
   570 #define GL_CONSTANT                       0x8576
   571 #define GL_PRIMARY_COLOR                  0x8577
   572 #define GL_PREVIOUS                       0x8578
   573 #define GL_OPERAND0_RGB                   0x8590
   574 #define GL_OPERAND1_RGB                   0x8591
   575 #define GL_OPERAND2_RGB                   0x8592
   576 #define GL_OPERAND0_ALPHA                 0x8598
   577 #define GL_OPERAND1_ALPHA                 0x8599
   578 #define GL_OPERAND2_ALPHA                 0x859A
   579 
   580 #define GL_ALPHA_SCALE                    0x0D1C
   581 
   582 #define GL_SRC0_RGB                       0x8580
   583 #define GL_SRC1_RGB                       0x8581
   584 #define GL_SRC2_RGB                       0x8582
   585 #define GL_SRC0_ALPHA                     0x8588
   586 #define GL_SRC1_ALPHA                     0x8589
   587 #define GL_SRC2_ALPHA                     0x858A
   588 
   589 #define GL_DOT3_RGB                       0x86AE
   590 #define GL_DOT3_RGBA                      0x86AF
   591 
   592 /*------------------------------------------------------------------------*
   593  * required OES extension tokens
   594  *------------------------------------------------------------------------*/
   595 
   596 /* OES_read_format */
   597 #ifndef GL_OES_read_format
   598 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES                   0x8B9A
   599 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES                 0x8B9B
   600 #endif
   601 
   602 /* GL_OES_compressed_paletted_texture */
   603 #ifndef GL_OES_compressed_paletted_texture
   604 #define GL_PALETTE4_RGB8_OES                                    0x8B90
   605 #define GL_PALETTE4_RGBA8_OES                                   0x8B91
   606 #define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
   607 #define GL_PALETTE4_RGBA4_OES                                   0x8B93
   608 #define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
   609 #define GL_PALETTE8_RGB8_OES                                    0x8B95
   610 #define GL_PALETTE8_RGBA8_OES                                   0x8B96
   611 #define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
   612 #define GL_PALETTE8_RGBA4_OES                                   0x8B98
   613 #define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
   614 #endif
   615 
   616 /* OES_point_size_array */
   617 #ifndef GL_OES_point_size_array
   618 #define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
   619 #define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
   620 #define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
   621 #define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
   622 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
   623 #endif
   624 
   625 /* GL_OES_point_sprite */
   626 #ifndef GL_OES_point_sprite
   627 #define GL_POINT_SPRITE_OES                                     0x8861
   628 #define GL_COORD_REPLACE_OES                                    0x8862
   629 #endif
   630 
   631 /*************************************************************/
   632 
   633 /* Available only in Common profile */
   634 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
   635 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
   636 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
   637 GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
   638 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
   639 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
   640 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
   641 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
   642 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
   643 GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
   644 GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
   645 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
   646 GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
   647 GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
   648 GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
   649 GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
   650 GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
   651 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
   652 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
   653 GL_API void GL_APIENTRY glLineWidth (GLfloat width);
   654 GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
   655 GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
   656 GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
   657 GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
   658 GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
   659 GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
   660 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
   661 GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
   662 GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
   663 GL_API void GL_APIENTRY glPointSize (GLfloat size);
   664 GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
   665 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
   666 GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
   667 GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
   668 GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
   669 GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
   670 GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
   671 GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
   672 
   673 /* Available in both Common and Common-Lite profiles */
   674 GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
   675 GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
   676 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
   677 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
   678 GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
   679 GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
   680 GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
   681 GL_API void GL_APIENTRY glClear (GLbitfield mask);
   682 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
   683 GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
   684 GL_API void GL_APIENTRY glClearStencil (GLint s);
   685 GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
   686 GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
   687 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
   688 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
   689 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
   690 GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
   691 GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
   692 GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
   693 GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
   694 GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
   695 GL_API void GL_APIENTRY glCullFace (GLenum mode);
   696 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
   697 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
   698 GL_API void GL_APIENTRY glDepthFunc (GLenum func);
   699 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
   700 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
   701 GL_API void GL_APIENTRY glDisable (GLenum cap);
   702 GL_API void GL_APIENTRY glDisableClientState (GLenum array);
   703 GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
   704 GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
   705 GL_API void GL_APIENTRY glEnable (GLenum cap);
   706 GL_API void GL_APIENTRY glEnableClientState (GLenum array);
   707 GL_API void GL_APIENTRY glFinish (void);
   708 GL_API void GL_APIENTRY glFlush (void);
   709 GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
   710 GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
   711 GL_API void GL_APIENTRY glFrontFace (GLenum mode);
   712 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
   713 GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
   714 GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
   715 GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
   716 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
   717 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
   718 GL_API GLenum GL_APIENTRY glGetError (void);
   719 GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
   720 GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
   721 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
   722 GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
   723 GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
   724 GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
   725 GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
   726 GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
   727 GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
   728 GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
   729 GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
   730 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
   731 GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
   732 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
   733 GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
   734 GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
   735 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
   736 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
   737 GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
   738 GL_API void GL_APIENTRY glLoadIdentity (void);
   739 GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
   740 GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
   741 GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
   742 GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
   743 GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
   744 GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
   745 GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
   746 GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
   747 GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
   748 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
   749 GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
   750 GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
   751 GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
   752 GL_API void GL_APIENTRY glPointSizex (GLfixed size);
   753 GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
   754 GL_API void GL_APIENTRY glPopMatrix (void);
   755 GL_API void GL_APIENTRY glPushMatrix (void);
   756 GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
   757 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
   758 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
   759 GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
   760 GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
   761 GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
   762 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
   763 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
   764 GL_API void GL_APIENTRY glStencilMask (GLuint mask);
   765 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
   766 GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
   767 GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
   768 GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
   769 GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
   770 GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
   771 GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
   772 GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
   773 GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
   774 GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
   775 GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
   776 GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
   777 GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
   778 GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
   779 GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
   780 
   781 /*------------------------------------------------------------------------*
   782  * Required OES extension functions
   783  *------------------------------------------------------------------------*/
   784 
   785 /* GL_OES_read_format */
   786 #ifndef GL_OES_read_format
   787 #define GL_OES_read_format 1
   788 #endif
   789 
   790 /* GL_OES_compressed_paletted_texture */
   791 #ifndef GL_OES_compressed_paletted_texture
   792 #define GL_OES_compressed_paletted_texture 1
   793 #endif
   794 
   795 /* GL_OES_point_size_array */
   796 #ifndef GL_OES_point_size_array
   797 #define GL_OES_point_size_array 1
   798 GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
   799 #endif
   800 
   801 /* GL_OES_point_sprite */
   802 #ifndef GL_OES_point_sprite
   803 #define GL_OES_point_sprite 1
   804 #endif
   805 
   806 #ifdef __cplusplus
   807 }
   808 #endif
   809 
   810 #endif /* __gl_h_ */
   811