simplify fullscreen handling using new fullscreen_strategy api, patch contributed by Charlie Birks
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
21 #include "../../SDL_internal.h"
23 #if SDL_VIDEO_DRIVER_EMSCRIPTEN
25 #include "SDL_video.h"
26 #include "SDL_mouse.h"
27 #include "../SDL_sysvideo.h"
28 #include "../SDL_pixels_c.h"
29 #include "../SDL_egl_c.h"
30 #include "../../events/SDL_events_c.h"
32 #include "SDL_emscriptenvideo.h"
33 #include "SDL_emscriptenopengles.h"
34 #include "SDL_emscriptenframebuffer.h"
35 #include "SDL_emscriptenevents.h"
36 #include "SDL_emscriptenmouse.h"
38 #define EMSCRIPTENVID_DRIVER_NAME "emscripten"
40 /* Initialization/Query functions */
41 static int Emscripten_VideoInit(_THIS);
42 static int Emscripten_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
43 static void Emscripten_VideoQuit(_THIS);
45 static int Emscripten_CreateWindow(_THIS, SDL_Window * window);
46 static void Emscripten_SetWindowSize(_THIS, SDL_Window * window);
47 static void Emscripten_DestroyWindow(_THIS, SDL_Window * window);
48 static void Emscripten_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
49 static void Emscripten_PumpEvents(_THIS);
52 /* Emscripten driver bootstrap functions */
55 Emscripten_Available(void)
61 Emscripten_DeleteDevice(SDL_VideoDevice * device)
66 static SDL_VideoDevice *
67 Emscripten_CreateDevice(int devindex)
69 SDL_VideoDevice *device;
71 /* Initialize all variables that we clean on shutdown */
72 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
78 /* Set the function pointers */
79 device->VideoInit = Emscripten_VideoInit;
80 device->VideoQuit = Emscripten_VideoQuit;
81 device->SetDisplayMode = Emscripten_SetDisplayMode;
84 device->PumpEvents = Emscripten_PumpEvents;
86 device->CreateWindow = Emscripten_CreateWindow;
87 /*device->CreateWindowFrom = Emscripten_CreateWindowFrom;
88 device->SetWindowTitle = Emscripten_SetWindowTitle;
89 device->SetWindowIcon = Emscripten_SetWindowIcon;
90 device->SetWindowPosition = Emscripten_SetWindowPosition;*/
91 device->SetWindowSize = Emscripten_SetWindowSize;
92 /*device->ShowWindow = Emscripten_ShowWindow;
93 device->HideWindow = Emscripten_HideWindow;
94 device->RaiseWindow = Emscripten_RaiseWindow;
95 device->MaximizeWindow = Emscripten_MaximizeWindow;
96 device->MinimizeWindow = Emscripten_MinimizeWindow;
97 device->RestoreWindow = Emscripten_RestoreWindow;
98 device->SetWindowGrab = Emscripten_SetWindowGrab;*/
99 device->DestroyWindow = Emscripten_DestroyWindow;
100 device->SetWindowFullscreen = Emscripten_SetWindowFullscreen;
102 device->CreateWindowFramebuffer = Emscripten_CreateWindowFramebuffer;
103 device->UpdateWindowFramebuffer = Emscripten_UpdateWindowFramebuffer;
104 device->DestroyWindowFramebuffer = Emscripten_DestroyWindowFramebuffer;
106 device->GL_LoadLibrary = Emscripten_GLES_LoadLibrary;
107 device->GL_GetProcAddress = Emscripten_GLES_GetProcAddress;
108 device->GL_UnloadLibrary = Emscripten_GLES_UnloadLibrary;
109 device->GL_CreateContext = Emscripten_GLES_CreateContext;
110 device->GL_MakeCurrent = Emscripten_GLES_MakeCurrent;
111 device->GL_SetSwapInterval = Emscripten_GLES_SetSwapInterval;
112 device->GL_GetSwapInterval = Emscripten_GLES_GetSwapInterval;
113 device->GL_SwapWindow = Emscripten_GLES_SwapWindow;
114 device->GL_DeleteContext = Emscripten_GLES_DeleteContext;
115 device->GL_GetDrawableSize = Emscripten_GLES_GetDrawableSize;
117 device->free = Emscripten_DeleteDevice;
122 VideoBootStrap Emscripten_bootstrap = {
123 EMSCRIPTENVID_DRIVER_NAME, "SDL emscripten video driver",
124 Emscripten_Available, Emscripten_CreateDevice
129 Emscripten_VideoInit(_THIS)
131 SDL_DisplayMode mode;
134 /* Use a fake 32-bpp desktop mode */
135 mode.format = SDL_PIXELFORMAT_RGB888;
137 emscripten_get_element_css_size(NULL, &css_w, &css_h);
142 mode.refresh_rate = 0;
143 mode.driverdata = NULL;
144 if (SDL_AddBasicVideoDisplay(&mode) < 0) {
149 SDL_AddDisplayMode(&_this->displays[0], &mode);
151 Emscripten_InitMouse();
158 Emscripten_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
165 Emscripten_VideoQuit(_THIS)
167 Emscripten_FiniMouse();
171 Emscripten_PumpEvents(_THIS)
177 Emscripten_CreateWindow(_THIS, SDL_Window * window)
179 SDL_WindowData *wdata;
180 double scaled_w, scaled_h;
183 /* Allocate window internal data */
184 wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData));
186 return SDL_OutOfMemory();
189 if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
190 wdata->pixel_ratio = emscripten_get_device_pixel_ratio();
192 wdata->pixel_ratio = 1.0f;
195 scaled_w = SDL_floor(window->w * wdata->pixel_ratio);
196 scaled_h = SDL_floor(window->h * wdata->pixel_ratio);
198 emscripten_set_canvas_size(scaled_w, scaled_h);
200 emscripten_get_element_css_size(NULL, &css_w, &css_h);
202 wdata->external_size = css_w != scaled_w || css_h != scaled_h;
204 if ((window->flags & SDL_WINDOW_RESIZABLE) && wdata->external_size) {
205 /* external css has resized us */
206 scaled_w = css_w * wdata->pixel_ratio;
207 scaled_h = css_h * wdata->pixel_ratio;
209 emscripten_set_canvas_size(scaled_w, scaled_h);
210 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, css_w, css_h);
213 /* if the size is not being controlled by css, we need to scale down for hidpi */
214 if (!wdata->external_size) {
215 if (wdata->pixel_ratio != 1.0f) {
216 /*scale canvas down*/
217 emscripten_set_element_css_size(NULL, window->w, window->h);
221 if (window->flags & SDL_WINDOW_OPENGL) {
222 if (!_this->egl_data) {
223 if (SDL_GL_LoadLibrary(NULL) < 0) {
227 wdata->egl_surface = SDL_EGL_CreateSurface(_this, 0);
229 if (wdata->egl_surface == EGL_NO_SURFACE) {
230 return SDL_SetError("Could not create GLES window surface");
234 wdata->window = window;
236 /* Setup driver data for this window */
237 window->driverdata = wdata;
239 /* One window, it always has focus */
240 SDL_SetMouseFocus(window);
241 SDL_SetKeyboardFocus(window);
243 Emscripten_RegisterEventHandlers(wdata);
245 /* Window has been successfully created */
249 static void Emscripten_SetWindowSize(_THIS, SDL_Window * window)
251 SDL_WindowData *data;
253 if (window->driverdata) {
254 data = (SDL_WindowData *) window->driverdata;
255 emscripten_set_canvas_size(window->w * data->pixel_ratio, window->h * data->pixel_ratio);
257 /*scale canvas down*/
258 if (!data->external_size && data->pixel_ratio != 1.0f) {
259 emscripten_set_element_css_size(NULL, window->w, window->h);
265 Emscripten_DestroyWindow(_THIS, SDL_Window * window)
267 SDL_WindowData *data;
269 if(window->driverdata) {
270 data = (SDL_WindowData *) window->driverdata;
272 Emscripten_UnregisterEventHandlers(data);
273 if (data->egl_surface != EGL_NO_SURFACE) {
274 SDL_EGL_DestroySurface(_this, data->egl_surface);
275 data->egl_surface = EGL_NO_SURFACE;
277 SDL_free(window->driverdata);
278 window->driverdata = NULL;
283 Emscripten_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
285 SDL_WindowData *data;
286 if(window->driverdata) {
287 data = (SDL_WindowData *) window->driverdata;
290 EmscriptenFullscreenStrategy strategy;
291 SDL_bool is_desktop_fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP;
293 strategy.scaleMode = is_desktop_fullscreen ? EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH : EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT;
295 if(!is_desktop_fullscreen) {
296 strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE;
297 } else if(window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
298 strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF;
300 strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
303 strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
305 strategy.canvasResizedCallback = Emscripten_HandleCanvasResize;
306 strategy.canvasResizedCallbackUserData = data;
308 data->requested_fullscreen_mode = window->flags & (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN);
309 data->fullscreen_resize = is_desktop_fullscreen;
310 /*unset the fullscreen flags as we're not actually fullscreen yet*/
311 window->flags &= ~(SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN);
313 emscripten_request_fullscreen_strategy(NULL, 1, &strategy);
316 emscripten_exit_fullscreen();
320 #endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */
322 /* vi: set ts=4 sw=4 expandtab: */