2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #include "SDL_config.h"
24 #include "SDL_syswm.h"
25 #include "../SDL_sysvideo.h"
26 #include "../../events/SDL_keyboard_c.h"
28 #include "SDL_DirectFB_video.h"
32 DirectFB_CreateWindow(_THIS, SDL_Window * window)
34 SDL_DFB_DEVICEDATA(_this);
35 SDL_DFB_DISPLAYDATA(_this, window);
36 DFB_WindowData *windata = NULL;
37 DFBWindowOptions wopts;
38 DFBWindowDescription desc;
42 SDL_DFB_CALLOC(window->driverdata, 1, sizeof(DFB_WindowData));
43 windata = (DFB_WindowData *) window->driverdata;
45 windata->is_managed = devdata->has_own_wm;
47 SDL_DFB_CHECKERR(devdata->dfb->SetCooperativeLevel(devdata->dfb,
49 SDL_DFB_CHECKERR(dispdata->layer->SetCooperativeLevel(dispdata->layer,
50 DLSCL_ADMINISTRATIVE));
52 /* Fill the window description. */
53 if (window->x == SDL_WINDOWPOS_CENTERED) {
54 x = (dispdata->cw - window->w) / 2;
55 } else if (window->x == SDL_WINDOWPOS_UNDEFINED) {
60 if (window->y == SDL_WINDOWPOS_CENTERED) {
61 y = (dispdata->ch - window->h) / 2;
62 } else if (window->y == SDL_WINDOWPOS_UNDEFINED) {
67 if (window->flags & SDL_WINDOW_FULLSCREEN) {
72 DirectFB_WM_AdjustWindowLayout(window);
76 DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_PIXELFORMAT | DWDESC_POSX
77 | DWDESC_POSY | DWDESC_SURFACE_CAPS;
80 desc.width = windata->size.w;
81 desc.height = windata->size.h;
82 desc.pixelformat = dispdata->pixelformat;
83 desc.surface_caps = DSCAPS_PREMULTIPLIED;
85 /* Create the window. */
86 SDL_DFB_CHECKERR(dispdata->layer->CreateWindow(dispdata->layer, &desc,
90 windata->window->GetOptions(windata->window, &wopts);
92 if (window->flags & SDL_WINDOW_RESIZABLE)
95 wopts |= DWOP_KEEP_SIZE;
97 if (window->flags & SDL_WINDOW_FULLSCREEN) {
98 wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_STACKING | DWOP_KEEP_SIZE;
99 windata->window->SetStackingClass(windata->window, DWSC_UPPER);
101 windata->window->SetOptions(windata->window, wopts);
103 /* See what we got */
104 SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize(_this, window, &window->w, &window->h));
106 /* Get the window's surface. */
107 SDL_DFB_CHECKERR(windata->window->GetSurface(windata->window,
108 &windata->window_surface));
109 /* And get a subsurface for rendering */
110 SDL_DFB_CHECKERR(windata->window_surface->
111 GetSubSurface(windata->window_surface, &windata->client,
114 windata->window->SetOpacity(windata->window, 0xFF);
116 /* Create Eventbuffer */
117 SDL_DFB_CHECKERR(windata->window->CreateEventBuffer(windata->window,
118 &windata->eventbuffer));
119 SDL_DFB_CHECKERR(windata->
120 window->EnableEvents(windata->window, DWET_ALL));
123 /* FIXME: once during Video_Init */
124 if (windata->is_managed) {
125 DFBFontDescription fdesc;
127 fdesc.flags = DFDESC_HEIGHT;
128 fdesc.height = windata->theme.font_size;
130 SDL_DFB_CHECK(devdata->
131 dfb->CreateFont(devdata->dfb, windata->theme.font,
133 windata->window_surface->SetFont(windata->window_surface, font);
134 SDL_DFB_RELEASE(font);
137 /* Make it the top most window. */
138 windata->window->RaiseToTop(windata->window);
140 /* remember parent */
141 windata->sdl_id = window->id;
143 /* Add to list ... */
145 windata->next = devdata->firstwin;
146 windata->opacity = 0xFF;
147 devdata->firstwin = windata;
150 DirectFB_WM_RedrawLayout(window);
154 SDL_DFB_RELEASE(windata->window);
155 SDL_DFB_RELEASE(windata->surface);
160 DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
167 DirectFB_SetWindowTitle(_THIS, SDL_Window * window)
169 SDL_DFB_WINDOWDATA(window);
171 if (windata->is_managed) {
172 windata->wm_needs_redraw = 1;
178 DirectFB_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
180 SDL_DFB_DEVICEDATA(_this);
181 SDL_DFB_WINDOWDATA(window);
182 SDL_Surface *surface = NULL;
186 SDL_PixelFormat format;
187 DFBSurfaceDescription dsc;
192 /* Convert the icon to ARGB for modern window managers */
193 SDL_InitFormat(&format, 32, 0x00FF0000, 0x0000FF00, 0x000000FF,
195 surface = SDL_ConvertSurface(icon, &format, 0);
200 DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
201 dsc.caps = DSCAPS_VIDEOONLY;
202 dsc.width = surface->w;
203 dsc.height = surface->h;
204 dsc.pixelformat = DSPF_ARGB;
206 SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc,
209 SDL_DFB_CHECKERR(windata->icon->Lock(windata->icon, DSLF_WRITE,
210 (void *) &dest, &pitch));
213 for (i = 0; i < surface->h; i++)
214 memcpy((char *) dest + i * pitch,
215 (char *) p + i * surface->pitch, 4 * surface->w);
217 windata->icon->Unlock(windata->icon);
218 SDL_FreeSurface(surface);
220 SDL_DFB_RELEASE(windata->icon);
225 SDL_FreeSurface(surface);
226 SDL_DFB_RELEASE(windata->icon);
231 DirectFB_SetWindowPosition(_THIS, SDL_Window * window)
233 SDL_DFB_WINDOWDATA(window);
236 if (window->y == SDL_WINDOWPOS_UNDEFINED)
241 if (window->x == SDL_WINDOWPOS_UNDEFINED)
246 if (window->flags & SDL_WINDOW_FULLSCREEN) {
250 DirectFB_WM_AdjustWindowLayout(window);
251 windata->window->MoveTo(windata->window, x, y);
255 DirectFB_SetWindowSize(_THIS, SDL_Window * window)
257 SDL_DFB_DEVICEDATA(_this);
258 SDL_DFB_WINDOWDATA(window);
261 if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
265 /* Make sure all events are disabled for this operation ! */
266 SDL_DFB_CHECKERR(windata->window->DisableEvents(windata->window,
269 SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize(_this, window, &cw, &ch));
271 if (cw != window->w || ch != window->h) {
273 DirectFB_WM_AdjustWindowLayout(window);
274 SDL_DFB_CHECKERR(windata->window->Resize(windata->window,
279 SDL_DFB_CHECKERR(windata->window->EnableEvents(windata->window,
282 SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize(_this, window, &window->w, &window->h));
284 SDL_OnWindowResized(window);
288 windata->window->EnableEvents(windata->window, DWET_ALL);
293 DirectFB_ShowWindow(_THIS, SDL_Window * window)
295 SDL_DFB_WINDOWDATA(window);
297 windata->window->SetOpacity(windata->window, windata->opacity);
302 DirectFB_HideWindow(_THIS, SDL_Window * window)
304 SDL_DFB_WINDOWDATA(window);
306 windata->window->GetOpacity(windata->window, &windata->opacity);
307 windata->window->SetOpacity(windata->window, 0);
311 DirectFB_RaiseWindow(_THIS, SDL_Window * window)
313 SDL_DFB_WINDOWDATA(window);
315 windata->window->RaiseToTop(windata->window);
316 windata->window->RequestFocus(windata->window);
320 DirectFB_MaximizeWindow(_THIS, SDL_Window * window)
322 SDL_DFB_WINDOWDATA(window);
324 if (windata->is_managed) {
325 DirectFB_WM_MaximizeWindow(_this, window);
331 DirectFB_MinimizeWindow(_THIS, SDL_Window * window)
333 /* FIXME: Size to 32x32 ? */
339 DirectFB_RestoreWindow(_THIS, SDL_Window * window)
341 SDL_DFB_WINDOWDATA(window);
343 if (windata->is_managed) {
344 DirectFB_WM_RestoreWindow(_this, window);
350 DirectFB_SetWindowGrab(_THIS, SDL_Window * window)
352 SDL_DFB_WINDOWDATA(window);
354 if ((window->flags & SDL_WINDOW_INPUT_GRABBED)) {
355 windata->window->GrabPointer(windata->window);
356 windata->window->GrabKeyboard(windata->window);
358 windata->window->UngrabPointer(windata->window);
359 windata->window->UngrabKeyboard(windata->window);
364 DirectFB_DestroyWindow(_THIS, SDL_Window * window)
366 SDL_DFB_DEVICEDATA(_this);
367 SDL_DFB_WINDOWDATA(window);
370 SDL_DFB_DEBUG("Trace\n");
373 windata->window->UngrabPointer(windata->window);
374 windata->window->UngrabKeyboard(windata->window);
376 windata->window_surface->SetFont(windata->window_surface, NULL);
377 SDL_DFB_RELEASE(windata->icon);
378 SDL_DFB_RELEASE(windata->eventbuffer);
379 SDL_DFB_RELEASE(windata->surface);
380 SDL_DFB_RELEASE(windata->window_surface);
382 SDL_DFB_RELEASE(windata->window);
384 /* Remove from list ... */
386 p = devdata->firstwin;
387 while (p && p->next != windata)
390 p->next = windata->next;
392 devdata->firstwin = windata->next;
398 DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window,
399 struct SDL_SysWMinfo * info)
406 DirectFB_AdjustWindowSurface(SDL_Window * window)
408 SDL_DFB_WINDOWDATA(window);
409 int adjust = windata->wm_needs_redraw;
413 DirectFB_WM_AdjustWindowLayout(window);
415 SDL_DFB_CHECKERR(windata->
416 window_surface->GetSize(windata->window_surface, &cw,
418 if (cw != windata->size.w || ch != windata->size.h) {
423 #if DFB_VERSION_ATLEAST(1,2,0)
424 SDL_DFB_CHECKERR(windata->window->ResizeSurface(windata->window,
427 SDL_DFB_CHECKERR(windata->surface->MakeSubSurface(windata->surface,
432 /* recreate subsurface */
433 windata->surface->ReleaseSource(windata->surface);
434 windata->window_surface->ReleaseSource(windata->window_surface);
435 SDL_DFB_RELEASE(windata->surface);
436 windata->surface = NULL;
437 SDL_DFB_CHECKERR(windata->window->ResizeSurface(windata->window,
440 SDL_DFB_CHECKERR(windata->window_surface->
441 GetSubSurface(windata->window_surface, &windata->client,
444 DirectFB_WM_RedrawLayout(window);