src/video/uikit/SDL_uikitopenglview.h
author Sam Lantinga
Fri, 27 Jan 2017 06:05:50 -0800
changeset 10856 486aa38c6a88
parent 10737 3406a0f8b041
child 11811 5d94cb6b24d3
permissions -rw-r--r--
Added Thrustmaster Wheel FFB entry to the list of wheels
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 #import <UIKit/UIKit.h>
    23 #import <OpenGLES/EAGL.h>
    24 #import <OpenGLES/ES3/gl.h>
    25 
    26 #import "SDL_uikitview.h"
    27 #include "SDL_uikitvideo.h"
    28 
    29 @interface SDL_uikitopenglview : SDL_uikitview
    30 
    31 - (instancetype)initWithFrame:(CGRect)frame
    32                         scale:(CGFloat)scale
    33                 retainBacking:(BOOL)retained
    34                         rBits:(int)rBits
    35                         gBits:(int)gBits
    36                         bBits:(int)bBits
    37                         aBits:(int)aBits
    38                     depthBits:(int)depthBits
    39                   stencilBits:(int)stencilBits
    40                          sRGB:(BOOL)sRGB
    41                  multisamples:(int)multisamples
    42                       context:(EAGLContext *)glcontext;
    43 
    44 @property (nonatomic, readonly, weak) EAGLContext *context;
    45 
    46 /* The width and height of the drawable in pixels (as opposed to points.) */
    47 @property (nonatomic, readonly) int backingWidth;
    48 @property (nonatomic, readonly) int backingHeight;
    49 
    50 @property (nonatomic, readonly) GLuint drawableRenderbuffer;
    51 @property (nonatomic, readonly) GLuint drawableFramebuffer;
    52 @property (nonatomic, readonly) GLuint msaaResolveFramebuffer;
    53 
    54 - (void)swapBuffers;
    55 
    56 - (void)updateFrame;
    57 
    58 @end
    59 
    60 /* vi: set ts=4 sw=4 expandtab: */