author Ryan C. Gordon <>
Mon, 09 Jul 2007 00:26:21 +0000
changeset 4025 3ee8c808638b
parent 4021 cbad710a6509
child 4032 7247f700c018
permissions -rw-r--r--
Removed note about initializing mixing buffers.
     1 <HTML>
     2 <HEAD><TITLE>SDL Stable Release</TITLE></HEAD>
     3 <BODY BGCOLOR="#FFEBCD" TEXT="#000000">
     5 <IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
     6 <P>
     7 This source is stable, and is fully tested on all supported platforms.<br>
     8 Please send bug reports or questions to the SDL mailing list:<br>
     9 <a href=""
    10         ></a><br>
    11 The latest stable release may be found on the
    12 	<a href="">SDL website</A>.
    13 </P>
    15 <H2> <A HREF="docs/index.html">API Documentation</A> </H2>
    17 <H2> SDL 1.2.12 Release Notes </H2>
    18 <P>
    19 SDL 1.2.12 is a minor bug fix release.
    20 </P>
    22 <H3> General Notes </H3>
    25 <P>
    26 	Added support for the PulseAudio sound server:
    27 </P>
    28 <P>
    29 	Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling of the screensaver on Mac OS X, Windows, and X11.
    30 </P>
    31 <P>
    32 	Fixed buffer overrun crash when resampling audio rates.
    33 </P>
    34 <P>
    35 	Fixed audio bug where converting to mono was doubling the volume.
    36 </P>
    37 <P>
    38 	Fixed off-by-one error in the C implementation of SDL_revcpy()
    39 </P>
    40 <P>
    41 	Fixed compiling with Sun Studio.
    42 </P>
    43 <P>
    44 	Support for AmigaOS has been removed from the main SDL code.
    45 </P>
    46 <P>
    47 	Support for Nokia 9210 "EPOC" driver has been removed from the main SDL code.
    48 </P>
    49 <P>
    50 	Unofficial support for the S60/SymbianOS platform has been added.
    51 </P>
    52 <P>
    53 	Unofficial support for the Nintendo DS platform has been added.
    54 </P>
    55 </BLOCKQUOTE>
    57 <H3> Unix Notes </H3>
    60 <P>
    61 	Fixed detection of X11 DGA mouse support.
    62 </P>
    63 <P>
    64 	Improved XIM support for asian character sets.
    65 </P>
    66 <P>
    67 	The GFX_Display has been added to the X11 window information in SDL_syswm.h.
    68 </P>
    69 <P>
    70 	Fixed PAGE_SIZE compile error in the fbcon video driver on newer Linux kernels.
    71 </P>
    72 <P>
    73 	Fixed hang or crash at startup if aRts can't access the hardware.
    74 </P>
    75 <P>
    76 	Fixed relative mouse mode when the cursor starts outside the X11 window.
    77 </P>
    78 <P>
    79 	Fixed accidental free of stack memory in X11 mouse acceleration code.
    80 </P>
    81 <P>
    82 	Closed minor memory leak in XME code.
    83 </P>
    84 </BLOCKQUOTE>
    86 <H3> Windows Notes </H3>
    89 <P>
    90 	The GDI video driver makes better use of the palette in 8-bit modes.
    91 </P>
    92 <P>
    93 	The windib driver now supports more mouse buttons with WM_XBUTTON events.
    94 </P>
    95 <P>
    96 	Added support for UTF-8 window titles on Windows.
    97 </P>
    98 <P>
    99 	Fixed joystick detection on Windows.
   100 </P>
   101 <P>
   102 	Fixed HBITMAP leak in GAPI driver.
   103 </P>
   104 </BLOCKQUOTE>
   106 <H3> Mac OS X Notes </H3>
   109 <P>
   110 	Added support for multi-axis controllers like 3Dconnxion's SpaceNavigator on Mac OS X.
   111 </P>
   112 <P>
   113 	Fixed YUV overlay crash inside Quicktime on Intel Mac OS X.
   114 </P>
   115 <P>
   116 	Fixed blitting alignment in Altivec alpha blit functions.
   117 </P>
   118 <P>
   119 	Keys F13, F14, and F15 are now usable on Apple keyboards under Mac OS X.
   120 </P>
   121 <P>
   122 	Fixed joystick calibration code on Mac OS X.
   123 </P>
   124 <P>
   125 	Fixed mouse jitter when multiple motion events are queued up in Mac OS X.
   126 </P>
   127 </BLOCKQUOTE>
   129 <H3> Mac OS Classic Notes </H3>
   132 <P>
   133 	Added support for gamma ramps to both toolbox and DrawSprocket video drivers.
   134 </P>
   135 </BLOCKQUOTE>
   137 <H3> BeOS Notes </H3>
   140 <P>
   141 	Implemented mouse grabbing and mouse relative mode on BeOS.
   142 </P>
   143 </BLOCKQUOTE>
   145 <IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
   147 <H2> SDL 1.2.11 Release Notes </H2>
   148 <P>
   149 SDL 1.2.11 is a minor bug fix release.
   150 </P>
   152 <H3> Unix Notes </H3>
   155 <P>
   156 	Dynamic X11 loading is only enabled with gcc 4 supporting -fvisibility=hidden.  This fixes crashes related to symbol collisions, and allows building on Solaris and IRIX.
   157 </P>
   158 <P>
   159 	Fixed building SDL with Xinerama disabled.
   160 </P>
   161 <P>
   162 	Fixed DRI OpenGL library loading, using RTLD_GLOBAL in dlopen().
   163 </P>
   164 <P>
   165 	Added pkgconfig configuration support.
   166 </P>
   167 </BLOCKQUOTE>
   169 <H3> Windows Notes </H3>
   172 <P>
   173 	Setting SDL_GL_SWAP_CONTROL now works with Windows OpenGL.
   174 </P>
   175 <P>
   176 	The Win32 window positioning code works properly for windows with menus.
   177 </P>
   178 <P>
   179 	DirectSound audio quality has been improved on certain sound cards.
   180 </P>
   181 <P>
   182 	Fixed 5.1 audio channel ordering on Windows and Mac OS X.
   183 </P>
   184 <P>
   185 	Plugged a couple of minor memory leaks in the windib video driver.
   186 </P>
   187 <P>
   188 	Fixed type collision with stdint.h when building with gcc on Win32.
   189 </P>
   190 <P>
   191 	Fixed building with the Digital Mars Compiler on Win32.
   192 </P>
   193 </BLOCKQUOTE>
   195 <H3> Mac OS X Notes </H3>
   198 <P>
   199 	The Quartz video driver supports 32x32 cursors on Mac OS X 10.3 and above.
   200 </P>
   201 </BLOCKQUOTE>
   203 <IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
   205 <H2> SDL 1.2.10 Release Notes </H2>
   206 <P>
   207 SDL 1.2.10 is a major release, featuring a revamp of the build system and many API improvements and bug fixes.
   208 </P>
   209 <H3> API enhancements </H3>
   210 <UL>
   211 <LI>
   212 	If SDL_OpenAudio() is passed zero for the desired format
   213 	fields, the following environment variables will be used
   214 	to fill them in:
   215 <pre><code>
   220 </code></pre>
   221 	If an environment variable is not specified, it will be set
   222 	to a reasonable default value.
   223 <LI>
   224 	SDL_SetVideoMode() now accepts 0 for width or height and will use
   225 	the current video mode (or the desktop mode if no mode has been set.)
   226 <LI>
   227 	Added current_w and current_h to the SDL_VideoInfo structure,
   228 	which is set to the desktop resolution during video intialization,
   229 	and then set to the current resolution when a video mode is set.
   230 <LI>
   231 	SDL_GL_LoadLibrary() will load the system default OpenGL library
   232 	if it is passed NULL as a parameter.
   233 <LI>
   234 	Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications.
   235 <LI>
   236 	Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
   237 <LI>
   238 	SDL_WM_SetCaption() now officially takes UTF-8 title and icon strings, and displays international characters on supported platforms.
   239 <LI>
   240 	Added SDL_GetKeyRepeat() to query the key repeat settings.
   241 <LI>
   242 	Added the "dummy" audio driver, which can be used to emulate audio
   243 	output without a sound card.
   244 <LI>
   245 	Added SDL_config.h, with defaults for various build environments.
   246 </UL>
   248 <H3> General Notes </H3>
   251 <P>
   252 	The SDL website now has an <A HREF="">RSS feed</A>!
   253 <P>
   254 	The SDL development source code is now managed with <A HREF="">Subversion</A>.
   255 <P>
   256 	SDL now uses the Bugzilla <A HREF="">bug tracking system</A>, hosted by
   257 <P>
   258 	SDL is licensed under version 2.1 of the GNU Lesser General Public License.
   259 <P>
   260 	The entire build system has been revamped to make it much more portable, including versions of C library functions to make it possible to run SDL on a minimal embedded environment.  See README.Porting in the SDL source distribution for information on how to port SDL to a new platform.
   261 <P>
   262 	SDL_opengl.h has been updated with the latest glext.h from <A HREF=""></A>
   263 <P>
   264 	Alex Volkov contributed highly optimized RGB <-> RGBA blitters.
   265 </BLOCKQUOTE>
   267 <H3> Unix Notes </H3>
   270 <P>
   271 	The X11 libraries are dynamically loaded at runtime by default.  This allows the distributed version of SDL to run on systems without X11 libraries installed.
   272 <P>
   273 	The XiG XME extension code is now included in the X11 video driver by default.
   274 <P>
   275 	XRandR support for video mode switching has been added to the X11 driver, but is disabled because of undesired interactions with window managers.  You can enable this by setting the environment variable SDL_VIDEO_X11_XRANDR to 1.
   276 <P>
   277 	Xinerama multi-head displays are properly handled now, and the SDL_VIDEO_FULLSCREEN_HEAD environment variable can be used to select the screen used for fullscreen video modes.  Note that changing the video modes only works on screen 0.
   278 <P>
   279 	XVidMode video modes are now sorted so they maintain the refresh rates specified in the X11 configuration file.
   280 <P>
   281 	SDL windows are no longer transparent in X11 compositing systems like XGL.
   282 <P>
   283 	The mouse is properly released by the X11 video driver if the fullscreen window loses focus.
   284 <P>
   285 	The X11 input driver now uses XIM to handle international input.
   286 <P>
   287 	The screensaver and DPMS monitor blanking are disabled while SDL games are running under the X11 and DGA video drivers.  This behavior will be formalized and selectable in SDL 1.3.
   288 <P>
   289 	Fixed a bug preventing stereo OpenGL contexts from being selected on the X11 driver.
   290 <P>
   291 	The DGA video driver now waits for pending blits involving surfaces before they are freed.  This prevents display oddities when using SDL_DisplayFormat() to convert many images.
   292 <P>
   293 	The framebuffer console video driver now has a parser for /etc/fb.modes for improved video mode handling.
   294 <P>
   295 	The framebuffer console video driver now allows asynchronous VT switching, and restores the full contents of the screen when switched back.
   296 <P>
   297 	The framebuffer console now uses CTRL-ALT-FN to switch virtual terminals, to avoid collisions with application key bindings.
   298 <P>
   299 	The framebuffer console input driver correctly sets IMPS/2 mode for wheel mice.  It also properly detects when gpm is in IMPS/2 protocol mode, or passing raw protocol from an IMPS/2 mouse.
   300 <P>
   301 	The SVGAlib video driver now has support for banked (non-linear) video modes.
   302 <P>
   303 	A video driver for OpenBSD on the Sharp Zaurus has been contributed by Staffan Ulfberg.  See the file README.wscons in the SDL source distribution for details.
   304 <P>
   305 	Many patches have been incorporated from *BSD ports.
   306 </BLOCKQUOTE>
   308 <H3> Windows Notes </H3>
   311 <P>
   312 	The "windib" video driver is the default now, to prevent problems with certain laptops, 64-bit Windows, and Windows Vista.  The DirectX driver is still available, and can be selected by setting the environment variable SDL_VIDEODRIVER to "directx".
   313 <P>
   314 	SDL has been ported to 64-bit Windows.
   315 <P>
   316 	Dmitry Yakimov contributed a GAPI video driver for Windows CE.
   317 <P>
   318 	The default fullscreen refresh rate has been increased to match the desktop refresh rate, when using equivalent resolutions.  A full API for querying and selecting refresh rates is planned for SDL 1.3.
   319 <P>
   320 	Dialog boxes are now shown when SDL is in windowed OpenGL mode.
   321 <P>
   322 	The SDL window is recreated when necessary to maintain OpenGL context attributes, when switching between windowed and fullscreen modes.
   323 <P>
   324 	An SDL_VIDEORESIZE event is properly sent when the SDL window is maximized and restored.
   325 <P>
   326 	Window positions are retained when switching between fullscreen and windowed modes.
   327 <P>
   328 	ToUnicode() is used, when available, for improved handling of international keyboard input.
   329 <P>
   330 	The PrtScrn is now treated normally with both key down and key up events.
   331 <P>
   332 	Pressing ALT-F4 now delivers an SDL_QUIT event to SDL applications.
   333 <P>
   334 	Joystick names are now correct for joysticks which have been unplugged and then plugged back in since booting.
   335 <P>
   336 	An MCI error when playing the last track on a CD-ROM has been fixed.
   337 <P>
   338 	OpenWatcom projects for building SDL have been provided by Marc Peter.
   339 </BLOCKQUOTE>
   341 <H3> Mac OS X Notes </H3>
   344 <P>
   345 	SDL now supports building Universal binaries, both through Xcode projects and when using configure/make.  See README.MacOSX in the SDL source archive for details.
   346 <P>
   347 	The X11 video driver with GLX support can be built on Mac OS X, if the X11 development SDK is installed.
   348 <P>
   349 	Transitions between fullscreen resolutions and windowed mode now use a much faster asynchronous fade to hide desktop flicker.
   350 <P>
   351 	Icons set with SDL_WM_SetIcon() now have the proper colors on Intel Macs.
   352 </BLOCKQUOTE>
   354 <H3> OS/2 Notes </H3>
   357 <P>
   358 	Projects for building SDL on OS/2 with OpenWatcom have been contributed by Doodle.  See the file README.OS2 in the SDL source distribution for details.
   359 </BLOCKQUOTE>
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