src/video/windows/SDL_windowswindow.h
author Sam Lantinga <slouken@libsdl.org>
Fri, 18 May 2018 13:09:30 -0700
changeset 11983 3a50eb90e4b2
parent 11815 16dbfcc5e455
child 12070 1d65571b57dd
permissions -rw-r--r--
Merged latest changes from Steam Link app
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "../../SDL_internal.h"
    22 
    23 #ifndef SDL_windowswindow_h_
    24 #define SDL_windowswindow_h_
    25 
    26 #if SDL_VIDEO_OPENGL_EGL   
    27 #include "../SDL_egl_c.h"
    28 #endif
    29 
    30 typedef struct
    31 {
    32     SDL_Window *window;
    33     HWND hwnd;
    34     HWND parent;
    35     HDC hdc;
    36     HDC mdc;
    37     HINSTANCE hinstance;
    38     HBITMAP hbm;
    39     WNDPROC wndproc;
    40     SDL_bool created;
    41     WPARAM mouse_button_flags;
    42     SDL_bool initializing;
    43     SDL_bool expected_resize;
    44     SDL_bool in_border_change;
    45     SDL_bool in_title_click;
    46     Uint8 focus_click_pending;
    47     SDL_bool windowed_mode_was_maximized;
    48     SDL_bool in_window_deactivation;
    49     struct SDL_VideoData *videodata;
    50 #if SDL_VIDEO_OPENGL_EGL  
    51     EGLSurface egl_surface;
    52 #endif
    53 } SDL_WindowData;
    54 
    55 extern int WIN_CreateWindow(_THIS, SDL_Window * window);
    56 extern int WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
    57 extern void WIN_SetWindowTitle(_THIS, SDL_Window * window);
    58 extern void WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
    59 extern void WIN_SetWindowPosition(_THIS, SDL_Window * window);
    60 extern void WIN_SetWindowSize(_THIS, SDL_Window * window);
    61 extern int WIN_GetWindowBordersSize(_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right);
    62 extern int WIN_SetWindowOpacity(_THIS, SDL_Window * window, float opacity);
    63 extern void WIN_ShowWindow(_THIS, SDL_Window * window);
    64 extern void WIN_HideWindow(_THIS, SDL_Window * window);
    65 extern void WIN_RaiseWindow(_THIS, SDL_Window * window);
    66 extern void WIN_MaximizeWindow(_THIS, SDL_Window * window);
    67 extern void WIN_MinimizeWindow(_THIS, SDL_Window * window);
    68 extern void WIN_RestoreWindow(_THIS, SDL_Window * window);
    69 extern void WIN_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
    70 extern void WIN_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable);
    71 extern void WIN_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
    72 extern int WIN_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
    73 extern int WIN_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
    74 extern void WIN_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
    75 extern void WIN_DestroyWindow(_THIS, SDL_Window * window);
    76 extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window,
    77                                     struct SDL_SysWMinfo *info);
    78 extern void WIN_OnWindowEnter(_THIS, SDL_Window * window);
    79 extern void WIN_UpdateClipCursor(SDL_Window *window);
    80 extern int WIN_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
    81 
    82 #endif /* SDL_windowswindow_h_ */
    83 
    84 /* vi: set ts=4 sw=4 expandtab: */