src/video/windows/SDL_windowsvulkan.h
author Sam Lantinga <slouken@libsdl.org>
Fri, 18 May 2018 13:09:30 -0700
changeset 11983 3a50eb90e4b2
parent 11811 5d94cb6b24d3
child 12503 806492103856
permissions -rw-r--r--
Merged latest changes from Steam Link app
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 /*
    23  * @author Mark Callow, www.edgewise-consulting.com. Based on Jacob Lifshay's
    24  * SDL_x11vulkan.h.
    25  */
    26 
    27 #include "../../SDL_internal.h"
    28 
    29 #ifndef SDL_windowsvulkan_h_
    30 #define SDL_windowsvulkan_h_
    31 
    32 #include "../SDL_vulkan_internal.h"
    33 #include "../SDL_sysvideo.h"
    34 
    35 #if SDL_VIDEO_VULKAN && SDL_VIDEO_DRIVER_WINDOWS
    36 
    37 int WIN_Vulkan_LoadLibrary(_THIS, const char *path);
    38 void WIN_Vulkan_UnloadLibrary(_THIS);
    39 SDL_bool WIN_Vulkan_GetInstanceExtensions(_THIS,
    40                                           SDL_Window *window,
    41                                           unsigned *count,
    42                                           const char **names);
    43 SDL_bool WIN_Vulkan_CreateSurface(_THIS,
    44                                   SDL_Window *window,
    45                                   VkInstance instance,
    46                                   VkSurfaceKHR *surface);
    47 
    48 #endif
    49 
    50 #endif /* SDL_windowsvulkan_h_ */
    51 
    52 /* vi: set ts=4 sw=4 expandtab: */