src/core/winrt/SDL_winrtapp_direct3d.h
author David Ludwig
Thu, 26 Nov 2015 00:41:39 -0500
changeset 9924 355cccccc7dc
parent 9619 b94b6d0bff0f
child 9931 0bb3dd1c95f2
permissions -rw-r--r--
WinRT: lots of display and windowing related fixes

This change-set fixes a lot of windowing related bugs, especially with
regards to Windows 8.x apps running on Windows 10 (which was the driver for
this work). The primary fixes include:
* listed display modes were wrong, especially when launching apps into a
non-fullscreen space
* reported window flags were often wrong, especially on Windows 10
* fullscreen/windowed mode switches weren't failing (they are not
programmatically possible in Win 8.x apps).
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include <Windows.h>
    22 
    23 extern int SDL_WinRTInitNonXAMLApp(int (*mainFunction)(int, char **));
    24 
    25 ref class SDL_WinRTApp sealed : public Windows::ApplicationModel::Core::IFrameworkView
    26 {
    27 public:
    28     SDL_WinRTApp();
    29     
    30     // IFrameworkView Methods.
    31     virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
    32     virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
    33     virtual void Load(Platform::String^ entryPoint);
    34     virtual void Run();
    35     virtual void Uninitialize();
    36 
    37 internal:
    38     // SDL-specific methods
    39     void PumpEvents();
    40 
    41 protected:
    42     bool ShouldWaitForAppResumeEvents();
    43 
    44     // Event Handlers.
    45 
    46 #if WINAPI_FAMILY == WINAPI_FAMILY_APP  // for Windows 8/8.1/RT apps... (and not Phone apps)
    47     void OnSettingsPaneCommandsRequested(
    48         Windows::UI::ApplicationSettings::SettingsPane ^p,
    49         Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args);
    50 #endif // if WINAPI_FAMILY == WINAPI_FAMILY_APP
    51 
    52 #if NTDDI_VERSION > NTDDI_WIN8
    53     void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
    54 #else
    55     void OnOrientationChanged(Platform::Object^ sender);
    56 #endif
    57     void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
    58     void OnLogicalDpiChanged(Platform::Object^ sender);
    59     void OnAppActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
    60     void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
    61     void OnResuming(Platform::Object^ sender, Platform::Object^ args);
    62     void OnExiting(Platform::Object^ sender, Platform::Object^ args);
    63     void OnWindowActivated(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowActivatedEventArgs^ args);
    64     void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
    65     void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
    66     void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
    67     void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
    68     void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
    69     void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
    70     void OnPointerEntered(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
    71     void OnPointerExited(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
    72     void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::MouseEventArgs^ args);
    73     void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
    74     void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
    75     void OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args);
    76 
    77 #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
    78     void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args);
    79 #endif
    80 
    81 private:
    82     bool m_windowClosed;
    83     bool m_windowVisible;
    84 };
    85 
    86 extern SDL_WinRTApp ^ SDL_WinRTGlobalApp;