src/render/opengl/SDL_glfuncs.h
author Sam Lantinga <slouken@libsdl.org>
Mon, 31 Oct 2011 05:56:58 -0400
changeset 6044 35448a5ea044
parent 5224 2178ffe17222
child 6320 6077a1310907
permissions -rw-r--r--
Lots of fixes importing SDL source wholesale into a new iOS project
     1 /* list of OpenGL functions sorted alphabetically
     2    If you need to use a GL function from the SDL video subsystem,
     3    change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
     4 */
     5 #define SDL_PROC_UNUSED(ret,func,params)
     6 
     7 SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat))
     8 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf))
     9 SDL_PROC_UNUSED(GLboolean, glAreTexturesResident,
    10                 (GLsizei, const GLuint *, GLboolean *))
    11 SDL_PROC_UNUSED(void, glArrayElement, (GLint))
    12 SDL_PROC(void, glBegin, (GLenum))
    13 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
    14 SDL_PROC_UNUSED(void, glBitmap,
    15                 (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
    16                  const GLubyte *))
    17 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
    18 SDL_PROC_UNUSED(void, glCallList, (GLuint))
    19 SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
    20 SDL_PROC(void, glClear, (GLbitfield))
    21 SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat))
    22 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
    23 SDL_PROC_UNUSED(void, glClearDepth, (GLclampd))
    24 SDL_PROC_UNUSED(void, glClearIndex, (GLfloat))
    25 SDL_PROC_UNUSED(void, glClearStencil, (GLint))
    26 SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *))
    27 SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte))
    28 SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *))
    29 SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble))
    30 SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *))
    31 SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat))
    32 SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *))
    33 SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint))
    34 SDL_PROC_UNUSED(void, glColor3iv, (const GLint *))
    35 SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort))
    36 SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *))
    37 SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte))
    38 SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *))
    39 SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint))
    40 SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *))
    41 SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort))
    42 SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *))
    43 SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
    44 SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
    45 SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
    46 SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
    47 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
    48 SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
    49 SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
    50 SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
    51 SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
    52 SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *))
    53 SDL_PROC_UNUSED(void, glColor4ub,
    54                 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
    55 SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v))
    56 SDL_PROC_UNUSED(void, glColor4ui,
    57                 (GLuint red, GLuint green, GLuint blue, GLuint alpha))
    58 SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v))
    59 SDL_PROC_UNUSED(void, glColor4us,
    60                 (GLushort red, GLushort green, GLushort blue, GLushort alpha))
    61 SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v))
    62 SDL_PROC_UNUSED(void, glColorMask,
    63                 (GLboolean red, GLboolean green, GLboolean blue,
    64                  GLboolean alpha))
    65 SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode))
    66 SDL_PROC_UNUSED(void, glColorPointer,
    67                 (GLint size, GLenum type, GLsizei stride,
    68                  const GLvoid * pointer))
    69 SDL_PROC_UNUSED(void, glCopyPixels,
    70                 (GLint x, GLint y, GLsizei width, GLsizei height,
    71                  GLenum type))
    72 SDL_PROC_UNUSED(void, glCopyTexImage1D,
    73                 (GLenum target, GLint level, GLenum internalFormat, GLint x,
    74                  GLint y, GLsizei width, GLint border))
    75 SDL_PROC_UNUSED(void, glCopyTexImage2D,
    76                 (GLenum target, GLint level, GLenum internalFormat, GLint x,
    77                  GLint y, GLsizei width, GLsizei height, GLint border))
    78 SDL_PROC_UNUSED(void, glCopyTexSubImage1D,
    79                 (GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
    80                  GLsizei width))
    81 SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
    82                 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
    83                  GLint x, GLint y, GLsizei width, GLsizei height))
    84 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
    85 SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range))
    86 SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
    87 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
    88 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
    89 SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
    90 SDL_PROC(void, glDisable, (GLenum cap))
    91 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
    92 SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
    93 SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode))
    94 SDL_PROC_UNUSED(void, glDrawElements,
    95                 (GLenum mode, GLsizei count, GLenum type,
    96                  const GLvoid * indices))
    97 SDL_PROC(void, glDrawPixels,
    98          (GLsizei width, GLsizei height, GLenum format, GLenum type,
    99           const GLvoid * pixels))
   100 SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
   101 SDL_PROC_UNUSED(void, glEdgeFlagPointer,
   102                 (GLsizei stride, const GLvoid * pointer))
   103 SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag))
   104 SDL_PROC(void, glEnable, (GLenum cap))
   105 SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array))
   106 SDL_PROC(void, glEnd, (void))
   107 SDL_PROC_UNUSED(void, glEndList, (void))
   108 SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
   109 SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u))
   110 SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u))
   111 SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u))
   112 SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v))
   113 SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u))
   114 SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v))
   115 SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u))
   116 SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
   117 SDL_PROC_UNUSED(void, glEvalMesh2,
   118                 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
   119 SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i))
   120 SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j))
   121 SDL_PROC_UNUSED(void, glFeedbackBuffer,
   122                 (GLsizei size, GLenum type, GLfloat * buffer))
   123 SDL_PROC_UNUSED(void, glFinish, (void))
   124 SDL_PROC_UNUSED(void, glFlush, (void))
   125 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
   126 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
   127 SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param))
   128 SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params))
   129 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
   130 SDL_PROC_UNUSED(void, glFrustum,
   131                 (GLdouble left, GLdouble right, GLdouble bottom,
   132                  GLdouble top, GLdouble zNear, GLdouble zFar))
   133 SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range))
   134 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
   135 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
   136 SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation))
   137 SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params))
   138 SDL_PROC(GLenum, glGetError, (void))
   139 SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params))
   140 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
   141 SDL_PROC_UNUSED(void, glGetLightfv,
   142                 (GLenum light, GLenum pname, GLfloat * params))
   143 SDL_PROC_UNUSED(void, glGetLightiv,
   144                 (GLenum light, GLenum pname, GLint * params))
   145 SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v))
   146 SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v))
   147 SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v))
   148 SDL_PROC_UNUSED(void, glGetMaterialfv,
   149                 (GLenum face, GLenum pname, GLfloat * params))
   150 SDL_PROC_UNUSED(void, glGetMaterialiv,
   151                 (GLenum face, GLenum pname, GLint * params))
   152 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values))
   153 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values))
   154 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
   155 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params))
   156 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
   157 SDL_PROC(const GLubyte *, glGetString, (GLenum name))
   158 SDL_PROC_UNUSED(void, glGetTexEnvfv,
   159                 (GLenum target, GLenum pname, GLfloat * params))
   160 SDL_PROC_UNUSED(void, glGetTexEnviv,
   161                 (GLenum target, GLenum pname, GLint * params))
   162 SDL_PROC_UNUSED(void, glGetTexGendv,
   163                 (GLenum coord, GLenum pname, GLdouble * params))
   164 SDL_PROC_UNUSED(void, glGetTexGenfv,
   165                 (GLenum coord, GLenum pname, GLfloat * params))
   166 SDL_PROC_UNUSED(void, glGetTexGeniv,
   167                 (GLenum coord, GLenum pname, GLint * params))
   168 SDL_PROC_UNUSED(void, glGetTexImage,
   169                 (GLenum target, GLint level, GLenum format, GLenum type,
   170                  GLvoid * pixels))
   171 SDL_PROC_UNUSED(void, glGetTexLevelParameterfv,
   172                 (GLenum target, GLint level, GLenum pname, GLfloat * params))
   173 SDL_PROC_UNUSED(void, glGetTexLevelParameteriv,
   174                 (GLenum target, GLint level, GLenum pname, GLint * params))
   175 SDL_PROC_UNUSED(void, glGetTexParameterfv,
   176                 (GLenum target, GLenum pname, GLfloat * params))
   177 SDL_PROC_UNUSED(void, glGetTexParameteriv,
   178                 (GLenum target, GLenum pname, GLint * params))
   179 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
   180 SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask))
   181 SDL_PROC_UNUSED(void, glIndexPointer,
   182                 (GLenum type, GLsizei stride, const GLvoid * pointer))
   183 SDL_PROC_UNUSED(void, glIndexd, (GLdouble c))
   184 SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c))
   185 SDL_PROC_UNUSED(void, glIndexf, (GLfloat c))
   186 SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c))
   187 SDL_PROC_UNUSED(void, glIndexi, (GLint c))
   188 SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c))
   189 SDL_PROC_UNUSED(void, glIndexs, (GLshort c))
   190 SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c))
   191 SDL_PROC_UNUSED(void, glIndexub, (GLubyte c))
   192 SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c))
   193 SDL_PROC_UNUSED(void, glInitNames, (void))
   194 SDL_PROC_UNUSED(void, glInterleavedArrays,
   195                 (GLenum format, GLsizei stride, const GLvoid * pointer))
   196 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
   197 SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list))
   198 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
   199 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
   200 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
   201 SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param))
   202 SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params))
   203 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
   204 SDL_PROC_UNUSED(void, glLightfv,
   205                 (GLenum light, GLenum pname, const GLfloat * params))
   206 SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param))
   207 SDL_PROC_UNUSED(void, glLightiv,
   208                 (GLenum light, GLenum pname, const GLint * params))
   209 SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern))
   210 SDL_PROC(void, glLineWidth, (GLfloat width))
   211 SDL_PROC_UNUSED(void, glListBase, (GLuint base))
   212 SDL_PROC(void, glLoadIdentity, (void))
   213 SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m))
   214 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
   215 SDL_PROC_UNUSED(void, glLoadName, (GLuint name))
   216 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
   217 SDL_PROC_UNUSED(void, glMap1d,
   218                 (GLenum target, GLdouble u1, GLdouble u2, GLint stride,
   219                  GLint order, const GLdouble * points))
   220 SDL_PROC_UNUSED(void, glMap1f,
   221                 (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
   222                  GLint order, const GLfloat * points))
   223 SDL_PROC_UNUSED(void, glMap2d,
   224                 (GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
   225                  GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
   226                  GLint vorder, const GLdouble * points))
   227 SDL_PROC_UNUSED(void, glMap2f,
   228                 (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
   229                  GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
   230                  GLint vorder, const GLfloat * points))
   231 SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
   232 SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
   233 SDL_PROC_UNUSED(void, glMapGrid2d,
   234                 (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
   235                  GLdouble v2))
   236 SDL_PROC_UNUSED(void, glMapGrid2f,
   237                 (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
   238                  GLfloat v2))
   239 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
   240 SDL_PROC_UNUSED(void, glMaterialfv,
   241                 (GLenum face, GLenum pname, const GLfloat * params))
   242 SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param))
   243 SDL_PROC_UNUSED(void, glMaterialiv,
   244                 (GLenum face, GLenum pname, const GLint * params))
   245 SDL_PROC(void, glMatrixMode, (GLenum mode))
   246 SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m))
   247 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
   248 SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode))
   249 SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
   250 SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v))
   251 SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
   252 SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v))
   253 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
   254 SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v))
   255 SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz))
   256 SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v))
   257 SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
   258 SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v))
   259 SDL_PROC_UNUSED(void, glNormalPointer,
   260                 (GLenum type, GLsizei stride, const GLvoid * pointer))
   261 SDL_PROC(void, glOrtho,
   262          (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
   263           GLdouble zNear, GLdouble zFar))
   264 SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token))
   265 SDL_PROC_UNUSED(void, glPixelMapfv,
   266                 (GLenum map, GLsizei mapsize, const GLfloat * values))
   267 SDL_PROC_UNUSED(void, glPixelMapuiv,
   268                 (GLenum map, GLsizei mapsize, const GLuint * values))
   269 SDL_PROC_UNUSED(void, glPixelMapusv,
   270                 (GLenum map, GLsizei mapsize, const GLushort * values))
   271 SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param))
   272 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
   273 SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param))
   274 SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param))
   275 SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
   276 SDL_PROC(void, glPointSize, (GLfloat size))
   277 SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode))
   278 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
   279 SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
   280 SDL_PROC_UNUSED(void, glPopAttrib, (void))
   281 SDL_PROC_UNUSED(void, glPopClientAttrib, (void))
   282 SDL_PROC_UNUSED(void, glPopMatrix, (void))
   283 SDL_PROC_UNUSED(void, glPopName, (void))
   284 SDL_PROC_UNUSED(void, glPrioritizeTextures,
   285                 (GLsizei n, const GLuint * textures,
   286                  const GLclampf * priorities))
   287 SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask))
   288 SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask))
   289 SDL_PROC_UNUSED(void, glPushMatrix, (void))
   290 SDL_PROC_UNUSED(void, glPushName, (GLuint name))
   291 SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
   292 SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
   293 SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y))
   294 SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v))
   295 SDL_PROC(void, glRasterPos2i, (GLint x, GLint y))
   296 SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v))
   297 SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y))
   298 SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v))
   299 SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
   300 SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v))
   301 SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
   302 SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v))
   303 SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z))
   304 SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v))
   305 SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
   306 SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v))
   307 SDL_PROC_UNUSED(void, glRasterPos4d,
   308                 (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
   309 SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v))
   310 SDL_PROC_UNUSED(void, glRasterPos4f,
   311                 (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
   312 SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v))
   313 SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
   314 SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v))
   315 SDL_PROC_UNUSED(void, glRasterPos4s,
   316                 (GLshort x, GLshort y, GLshort z, GLshort w))
   317 SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
   318 SDL_PROC(void, glReadBuffer, (GLenum mode))
   319 SDL_PROC(void, glReadPixels,
   320          (GLint x, GLint y, GLsizei width, GLsizei height,
   321           GLenum format, GLenum type, GLvoid * pixels))
   322 SDL_PROC_UNUSED(void, glRectd,
   323                 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
   324 SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
   325 SDL_PROC_UNUSED(void, glRectf,
   326                 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
   327 SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
   328 SDL_PROC(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
   329 SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2))
   330 SDL_PROC_UNUSED(void, glRects,
   331                 (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
   332 SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
   333 SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
   334 SDL_PROC_UNUSED(void, glRotated,
   335                 (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
   336 SDL_PROC_UNUSED(void, glRotatef,
   337                 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
   338 SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
   339 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
   340 SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
   341 SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer))
   342 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
   343 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
   344 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
   345 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
   346 SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s))
   347 SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v))
   348 SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s))
   349 SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v))
   350 SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s))
   351 SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v))
   352 SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s))
   353 SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v))
   354 SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t))
   355 SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v))
   356 SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t))
   357 SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v))
   358 SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t))
   359 SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v))
   360 SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t))
   361 SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v))
   362 SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
   363 SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v))
   364 SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
   365 SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v))
   366 SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r))
   367 SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v))
   368 SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
   369 SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v))
   370 SDL_PROC_UNUSED(void, glTexCoord4d,
   371                 (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
   372 SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v))
   373 SDL_PROC_UNUSED(void, glTexCoord4f,
   374                 (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
   375 SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v))
   376 SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
   377 SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v))
   378 SDL_PROC_UNUSED(void, glTexCoord4s,
   379                 (GLshort s, GLshort t, GLshort r, GLshort q))
   380 SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v))
   381 SDL_PROC_UNUSED(void, glTexCoordPointer,
   382                 (GLint size, GLenum type, GLsizei stride,
   383                  const GLvoid * pointer))
   384 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
   385 SDL_PROC_UNUSED(void, glTexEnvfv,
   386                 (GLenum target, GLenum pname, const GLfloat * params))
   387 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
   388 SDL_PROC_UNUSED(void, glTexEnviv,
   389                 (GLenum target, GLenum pname, const GLint * params))
   390 SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
   391 SDL_PROC_UNUSED(void, glTexGendv,
   392                 (GLenum coord, GLenum pname, const GLdouble * params))
   393 SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
   394 SDL_PROC_UNUSED(void, glTexGenfv,
   395                 (GLenum coord, GLenum pname, const GLfloat * params))
   396 SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
   397 SDL_PROC_UNUSED(void, glTexGeniv,
   398                 (GLenum coord, GLenum pname, const GLint * params))
   399 SDL_PROC_UNUSED(void, glTexImage1D,
   400                 (GLenum target, GLint level, GLint internalformat,
   401                  GLsizei width, GLint border, GLenum format, GLenum type,
   402                  const GLvoid * pixels))
   403 SDL_PROC(void, glTexImage2D,
   404          (GLenum target, GLint level, GLint internalformat, GLsizei width,
   405           GLsizei height, GLint border, GLenum format, GLenum type,
   406           const GLvoid * pixels))
   407 SDL_PROC_UNUSED(void, glTexParameterf,
   408                 (GLenum target, GLenum pname, GLfloat param))
   409 SDL_PROC_UNUSED(void, glTexParameterfv,
   410                 (GLenum target, GLenum pname, const GLfloat * params))
   411 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
   412 SDL_PROC_UNUSED(void, glTexParameteriv,
   413                 (GLenum target, GLenum pname, const GLint * params))
   414 SDL_PROC_UNUSED(void, glTexSubImage1D,
   415                 (GLenum target, GLint level, GLint xoffset, GLsizei width,
   416                  GLenum format, GLenum type, const GLvoid * pixels))
   417 SDL_PROC(void, glTexSubImage2D,
   418          (GLenum target, GLint level, GLint xoffset, GLint yoffset,
   419           GLsizei width, GLsizei height, GLenum format, GLenum type,
   420           const GLvoid * pixels))
   421 SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
   422 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
   423 SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
   424 SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
   425 SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y))
   426 SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v))
   427 SDL_PROC_UNUSED(void, glVertex2i, (GLint x, GLint y))
   428 SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v))
   429 SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y))
   430 SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v))
   431 SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
   432 SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v))
   433 SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
   434 SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v))
   435 SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z))
   436 SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v))
   437 SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z))
   438 SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v))
   439 SDL_PROC_UNUSED(void, glVertex4d,
   440                 (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
   441 SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v))
   442 SDL_PROC_UNUSED(void, glVertex4f,
   443                 (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
   444 SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v))
   445 SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
   446 SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v))
   447 SDL_PROC_UNUSED(void, glVertex4s,
   448                 (GLshort x, GLshort y, GLshort z, GLshort w))
   449 SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v))
   450 SDL_PROC_UNUSED(void, glVertexPointer,
   451                 (GLint size, GLenum type, GLsizei stride,
   452                  const GLvoid * pointer))
   453 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
   454 
   455 /* vi: set ts=4 sw=4 expandtab: */