2 Simple DirectMedia Layer
3 Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
21 #include "../../SDL_internal.h"
23 #if SDL_AUDIO_DRIVER_PSP
30 #include "SDL_audio.h"
31 #include "SDL_error.h"
32 #include "SDL_timer.h"
33 #include "../SDL_audio_c.h"
34 #include "../SDL_audiodev_c.h"
35 #include "../SDL_sysaudio.h"
36 #include "SDL_pspaudio.h"
39 #include <pspthreadman.h>
41 /* The tag name used by PSP audio */
42 #define PSPAUDIO_DRIVER_NAME "psp"
45 PSPAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
47 int format, mixlen, i;
48 this->hidden = (struct SDL_PrivateAudioData *)
49 SDL_malloc(sizeof(*this->hidden));
50 if (this->hidden == NULL) {
51 return SDL_OutOfMemory();
53 SDL_zerop(this->hidden);
54 switch (this->spec.format & 0xff) {
57 this->spec.format = AUDIO_S16LSB;
60 return SDL_SetError("Unsupported audio format");
63 /* The sample count must be a multiple of 64. */
64 this->spec.samples = PSP_AUDIO_SAMPLE_ALIGN(this->spec.samples);
65 this->spec.freq = 44100;
67 /* Update the fragment size as size in bytes. */
68 SDL_CalculateAudioSpec(&this->spec);
70 /* Allocate the mixing buffer. Its size and starting address must
71 be a multiple of 64 bytes. Our sample count is already a multiple of
72 64, so spec->size should be a multiple of 64 as well. */
73 mixlen = this->spec.size * NUM_BUFFERS;
74 this->hidden->rawbuf = (Uint8 *) memalign(64, mixlen);
75 if (this->hidden->rawbuf == NULL) {
76 return SDL_SetError("Couldn't allocate mixing buffer");
79 /* Setup the hardware channel. */
80 if (this->spec.channels == 1) {
81 format = PSP_AUDIO_FORMAT_MONO;
83 format = PSP_AUDIO_FORMAT_STEREO;
85 this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, this->spec.samples, format);
86 if (this->hidden->channel < 0) {
87 free(this->hidden->rawbuf);
88 this->hidden->rawbuf = NULL;
89 return SDL_SetError("Couldn't reserve hardware channel");
92 memset(this->hidden->rawbuf, 0, mixlen);
93 for (i = 0; i < NUM_BUFFERS; i++) {
94 this->hidden->mixbufs[i] = &this->hidden->rawbuf[i * this->spec.size];
97 this->hidden->next_buffer = 0;
101 static void PSPAUDIO_PlayDevice(_THIS)
103 Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
105 if (this->spec.channels == 1) {
106 sceAudioOutputBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, mixbuf);
108 sceAudioOutputPannedBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, mixbuf);
111 this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
114 /* This function waits until it is possible to write a full sound buffer */
115 static void PSPAUDIO_WaitDevice(_THIS)
117 /* Because we block when sending audio, there's no need for this function to do anything. */
119 static Uint8 *PSPAUDIO_GetDeviceBuf(_THIS)
121 return this->hidden->mixbufs[this->hidden->next_buffer];
124 static void PSPAUDIO_CloseDevice(_THIS)
126 if (this->hidden->channel >= 0) {
127 sceAudioChRelease(this->hidden->channel);
129 free(this->hidden->rawbuf); /* this uses memalign(), not SDL_malloc(). */
130 SDL_free(this->hidden);
133 static void PSPAUDIO_ThreadInit(_THIS)
135 /* Increase the priority of this audio thread by 1 to put it
136 ahead of other SDL threads. */
138 SceKernelThreadInfo status;
139 thid = sceKernelGetThreadId();
140 status.size = sizeof(SceKernelThreadInfo);
141 if (sceKernelReferThreadStatus(thid, &status) == 0) {
142 sceKernelChangeThreadPriority(thid, status.currentPriority - 1);
148 PSPAUDIO_Init(SDL_AudioDriverImpl * impl)
150 /* Set the function pointers */
151 impl->OpenDevice = PSPAUDIO_OpenDevice;
152 impl->PlayDevice = PSPAUDIO_PlayDevice;
153 impl->WaitDevice = PSPAUDIO_WaitDevice;
154 impl->GetDeviceBuf = PSPAUDIO_GetDeviceBuf;
155 impl->CloseDevice = PSPAUDIO_CloseDevice;
156 impl->ThreadInit = PSPAUDIO_ThreadInit;
158 /* PSP audio device */
159 impl->OnlyHasDefaultOutputDevice = 1;
161 impl->HasCaptureSupport = 1;
163 impl->OnlyHasDefaultCaptureDevice = 1;
166 impl->DetectDevices = DSOUND_DetectDevices;
167 impl->Deinitialize = DSOUND_Deinitialize;
169 return 1; /* this audio target is available. */
172 AudioBootStrap PSPAUDIO_bootstrap = {
173 "psp", "PSP audio driver", PSPAUDIO_Init, 0
178 #endif /* SDL_AUDIO_DRIVER_PSP */
180 /* vi: set ts=4 sw=4 expandtab: */