changed macro MAX_G_FORCE to SDL_IPHONE_MAX_GFORCE and moved it to the SDL_config_iphoneos.h file. This should allow users to convert between the Sint16 returned by polling the joystick and units of g-force, which better describe what is going on with the iPhone (and are what the iPhone OS actually gives you). This conversion wouldn't be necessary except that we'd need floating point to store everything as g-force.
2 Simple DirectMedia Layer
11 This is the Simple DirectMedia Layer, a general API that provides low
12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
13 and 2D framebuffer across multiple platforms.
15 The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
16 Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
17 The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
18 RISC OS, SymbianOS, and OS/2, but these are not officially supported.
20 SDL is written in C, but works with C++ natively, and has bindings to
21 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
22 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
23 Pike, Pliant, Python, Ruby, and Smalltalk.
25 This library is distributed under GNU LGPL version 2, which can be
26 found in the file "COPYING". This license allows you to use SDL
27 freely in commercial programs as long as you link with the dynamic
30 The best way to learn how to use SDL is to check out the header files in
31 the "include" subdirectory and the programs in the "test" subdirectory.
32 The header files and test programs are well commented and always up to date.
33 More documentation is available in HTML format in "docs/index.html", and
34 a documentation wiki is available online at:
35 http://www.libsdl.org/cgi/docwiki.cgi
37 The test programs in the "test" subdirectory are in the public domain.
39 Frequently asked questions are answered online:
40 http://www.libsdl.org/faq.php
42 If you need help with the library, or just want to discuss SDL related
43 issues, you can join the developers mailing list:
44 http://www.libsdl.org/mailing-list.php
47 Sam Lantinga (slouken@libsdl.org)