VisualC.html
author Ryan C. Gordon <icculus@icculus.org>
Thu, 05 Jan 2006 07:08:59 +0000
changeset 1227 3202d727bb4b
parent 1131 e044e7c70a50
child 2177 4f896c20caf6
permissions -rw-r--r--
From Mike Frysinger and/or Gentoo:

- libsdl-PIC-hermes-cpuid.patch
rewrites the code in _Hermes_X86_CPU so that it doesnt require the local
cpu_flags memory variable, it just uses registers.
test case: http://dev.gentoo.org/~vapier/libsdl/hermes-cpuid-test.tar.bz2
     1 <HTML>
     2 	<HEAD>
     3 		<TITLE>Using SDL with Microsoft Visual C++</TITLE>
     4 	</HEAD>
     5 	<BODY>
     6 		<H1>
     7 			Using SDL with Microsoft Visual C++ 5,6&nbsp;and 7
     8 		</H1>
     9 		<H3>
    10 			by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
    11 				James Turk</A>
    12 		</H3>
    13 		<p>
    14 			You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php">
    15 				the SDL Download web site </A>, or you can build SDL yourself.
    16 		</p>
    17 		<H3>
    18 			Building SDL
    19 		</H3>
    20 		<P>
    21 			Unzip the <CODE>VisualC.zip</CODE> file into the directory that contains this 
    22 			file (<CODE>VisualC.html</CODE>).
    23 		</P>
    24 		<P>
    25 			Be certain that you unzip the zip file for your compiler into <strong>this</strong>
    26 			directory and not any other directory. If you are using WinZip, be careful to 
    27 			make sure that it extracts to <strong>this</strong> folder, because it's 
    28 			convenient feature of unzipping to a folder with the name of the file currently 
    29 			being unzipped will get you in trouble if you use it right now. And that's all 
    30 			I have to say about that.
    31 		</P>
    32 		<P>
    33 			Now that it's unzipped, go into the VisualC 
    34 			directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900">
    35 					("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE.
    36 		</P>
    37 		<P>
    38 			You may be prompted at this point to upgrade the workspace, should you be using 
    39 			a more recent version of Visual C++. If so, allow the workspace to be upgraded.
    40 		</P>
    41 		<P>
    42 			Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
    43 		</P>
    44 		<P>
    45 			This is done by right clicking on each project in turn (Projects are listed in 
    46 			the Workspace panel in the FileView tab), and selecting "Build".
    47 		</P>
    48 		<P>
    49 			You may get a few warnings, but you should not get any errors. You do have to 
    50 			have at least the DirectX 5 SDK installed, however. The latest 
    51 			version of DirectX can be downloaded or purchased on a cheap CD (my 
    52 			recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>.
    53 		</P>
    54 		<P>
    55 			Later, we will refer to the following .lib and .dll files that have just been 
    56 			generated:
    57 		</P>
    58 		<ul>
    59     <li> SDL.dll</li>
    60     <li> SDL.lib</li>
    61     <li> SDLmain.lib</li>
    62     </ul>
    63 		<P>
    64 			Search for these using the Windows Find (Windows-F) utility, if you don't 
    65 			already know where they should be. For those of you with a clue, look inside 
    66 			the Debug or Release directories of the subdirectories of the Project folder. 
    67 			(It might be easier to just use Windows Find if this sounds confusing. And 
    68 			don't worry about needing a clue; we all need visits from the clue fairy 
    69 			frequently.)
    70 		</P>
    71 		<H3>
    72 			Creating a Project with SDL
    73 		</H3>
    74 		<P>
    75 			Create a project as a Win32 Application.
    76 		</P>
    77 		<P>
    78 			Create a C++ file for your project.
    79 		</P>
    80 		<P>
    81 			Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ 
    82 				tab|Code Generation|Runtime Library </CODE>.
    83 		</P>
    84 		<P>
    85 			Add the SDL <CODE>include</CODE> directory to your list of includes in the 
    86 			menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
    87 			.
    88 			<br>
    89 			<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to 
    90 					add the include and library directories to the list that VC7 keeps. Do this by 
    91 					selecting Tools|Options|Projects|VC++ Directories and under the "Show 
    92 					Directories For:" dropbox select "Include Files", and click the "New Directory 
    93 					Icon" and add the [SDLROOT]\include directory (ex. If you installed to 
    94 					c:\SDL-1.2.5\ add c:\SDL-1.2.5\include).&nbsp;Proceed to&nbsp;change the 
    95 					dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
    96 		</P>
    97 			<P>
    98 				The "include directory" I am referring to is the <CODE>include</CODE> folder 
    99 				within the main SDL directory (the one that this HTML file located within).
   100 			</P>
   101 			<P>
   102 				Now we're going to use the files that we had created earlier in the Build SDL 
   103 				step.
   104 			</P>
   105 			<P>
   106 				Copy the following files into your Project directory:
   107 			</P>
   108 			<ul>
   109      <li> SDL.dll</li>
   110      </ul>
   111 			<P>
   112 				Add the following files to your project (It is not necessary to copy them to 
   113 				your project directory):
   114 			</P>
   115 			<ul>
   116      <li> SDL.lib </li>
   117      <li> SDLmain.lib</li>
   118      </ul>
   119 			<P>
   120 				(To add them to your project, right click on your project, and select "Add 
   121 				files to project")
   122 			</P>
   123 		<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more 
   124 					desireable to add them to the linker options: Project|Properties|Linker|Command 
   125 					Line and type the names of the libraries to link with in the "Additional 
   126 					Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build 
   127 					configuration (eg. Release,Debug).</FONT></STRONG></P>
   128 		<H3>
   129 			SDL 101, First Day of Class
   130 		</H3>
   131 		<P>
   132 			Now create the basic body of your project. The body of your program should take 
   133 			the following form: <CODE>
   134 				<PRE>
   135 #include "SDL.h"
   136 
   137 int main( int argc, char* argv[] )
   138 {
   139   // Body of the program goes here.
   140   return 0;
   141 }
   142 </PRE>
   143 			</CODE>
   144 		<P></P>
   145 		<H3>
   146 			That's it!
   147 		</H3>
   148 		<P>
   149 			I hope that this document has helped you get through the most difficult part of 
   150 			using the SDL: installing it. Suggestions for improvements to this document 
   151 			should be sent to the writers of this document.
   152 		</P>
   153 		<P>
   154 			Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
   155 		</P>
   156 		<P>
   157 			This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
   158 				Sam Lantinga</A>.
   159 		</P>
   160 		<P>
   161 			Later, it was converted to HTML and expanded into the document that you see 
   162 			today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
   163 		</P>
   164 		<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
   165 		</P>
   166 	</BODY>
   167 </HTML>