src/video/uikit/SDL_uikitopengles.h
author Sam Lantinga <slouken@libsdl.org>
Fri, 09 Dec 2016 01:47:43 -0800
changeset 10690 23a825f341e6
parent 10141 fe9cf7c678f4
child 10721 88943d97bf00
permissions -rw-r--r--
Fixed bug 3513 - SDL_GL_SwapWindow does not return error status

Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #ifndef _SDL_uikitopengles
    22 #define _SDL_uikitopengles
    23 
    24 #include "../SDL_sysvideo.h"
    25 
    26 extern int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window,
    27                                 SDL_GLContext context);
    28 extern void UIKit_GL_GetDrawableSize(_THIS, SDL_Window * window,
    29                                      int * w, int * h);
    30 extern int UIKit_GL_SwapWindow(_THIS, SDL_Window * window);
    31 extern SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window);
    32 extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context);
    33 extern void *UIKit_GL_GetProcAddress(_THIS, const char *proc);
    34 extern int UIKit_GL_LoadLibrary(_THIS, const char *path);
    35 
    36 extern void UIKit_GL_RestoreCurrentContext();
    37 
    38 #endif
    39 
    40 /* vi: set ts=4 sw=4 expandtab: */