src/video/cocoa/SDL_cocoaopengl.h
author Sam Lantinga <slouken@libsdl.org>
Fri, 09 Dec 2016 01:47:43 -0800
changeset 10690 23a825f341e6
parent 9998 f67cf37e9cd4
child 10737 3406a0f8b041
permissions -rw-r--r--
Fixed bug 3513 - SDL_GL_SwapWindow does not return error status

Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "../../SDL_internal.h"
    22 
    23 #ifndef _SDL_cocoaopengl_h
    24 #define _SDL_cocoaopengl_h
    25 
    26 #if SDL_VIDEO_OPENGL_CGL
    27 
    28 #include "SDL_atomic.h"
    29 #import <Cocoa/Cocoa.h>
    30 
    31 struct SDL_GLDriverData
    32 {
    33     int initialized;
    34 };
    35 
    36 @interface SDLOpenGLContext : NSOpenGLContext {
    37     SDL_atomic_t dirty;
    38     SDL_Window *window;
    39 }
    40 
    41 - (id)initWithFormat:(NSOpenGLPixelFormat *)format
    42         shareContext:(NSOpenGLContext *)share;
    43 - (void)scheduleUpdate;
    44 - (void)updateIfNeeded;
    45 - (void)setWindow:(SDL_Window *)window;
    46 
    47 @end
    48 
    49 
    50 /* OpenGL functions */
    51 extern int Cocoa_GL_LoadLibrary(_THIS, const char *path);
    52 extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc);
    53 extern void Cocoa_GL_UnloadLibrary(_THIS);
    54 extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window);
    55 extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window,
    56                                 SDL_GLContext context);
    57 extern void Cocoa_GL_GetDrawableSize(_THIS, SDL_Window * window,
    58                                      int * w, int * h);
    59 extern int Cocoa_GL_SetSwapInterval(_THIS, int interval);
    60 extern int Cocoa_GL_GetSwapInterval(_THIS);
    61 extern int Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);
    62 extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
    63 
    64 #endif /* SDL_VIDEO_OPENGL_CGL */
    65 
    66 #endif /* _SDL_cocoaopengl_h */
    67 
    68 /* vi: set ts=4 sw=4 expandtab: */