src/video/windows/SDL_windowswindow.h
author Sam Lantinga <slouken@libsdl.org>
Sat, 02 Mar 2013 20:44:16 -0800
changeset 6950 1ddb72193079
parent 6943 ce87e12970f5
child 6973 ae30ec97694a
permissions -rw-r--r--
Added a mouse ID to the mouse events, which set to the special value SDL_TOUCH_MOUSEID for mouse events simulated by touch input.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "SDL_config.h"
    22 
    23 #ifndef _SDL_windowswindow_h
    24 #define _SDL_windowswindow_h
    25 
    26 typedef struct
    27 {
    28     SDL_Window *window;
    29     HWND hwnd;
    30     HDC hdc;
    31     HDC mdc;
    32     HBITMAP hbm;
    33     WNDPROC wndproc;
    34     SDL_bool created;
    35     Uint32 mouse_button_flags;
    36     struct SDL_VideoData *videodata;
    37 } SDL_WindowData;
    38 
    39 extern int WIN_CreateWindow(_THIS, SDL_Window * window);
    40 extern int WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
    41 extern void WIN_SetWindowTitle(_THIS, SDL_Window * window);
    42 extern void WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
    43 extern void WIN_SetWindowPosition(_THIS, SDL_Window * window);
    44 extern void WIN_SetWindowSize(_THIS, SDL_Window * window);
    45 extern void WIN_ShowWindow(_THIS, SDL_Window * window);
    46 extern void WIN_HideWindow(_THIS, SDL_Window * window);
    47 extern void WIN_RaiseWindow(_THIS, SDL_Window * window);
    48 extern void WIN_MaximizeWindow(_THIS, SDL_Window * window);
    49 extern void WIN_MinimizeWindow(_THIS, SDL_Window * window);
    50 extern void WIN_RestoreWindow(_THIS, SDL_Window * window);
    51 extern void WIN_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
    52 extern void WIN_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
    53 extern int WIN_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
    54 extern int WIN_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
    55 extern void WIN_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
    56 extern void WIN_DestroyWindow(_THIS, SDL_Window * window);
    57 extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window,
    58                                     struct SDL_SysWMinfo *info);
    59 
    60 #endif /* _SDL_windowswindow_h */
    61 
    62 /* vi: set ts=4 sw=4 expandtab: */