2 Simple DirectMedia Layer
3 Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
27 #include "SDL_audio.h"
28 #include "SDL_error.h"
29 #include "SDL_timer.h"
30 #include "../SDL_audiomem.h"
31 #include "../SDL_audio_c.h"
32 #include "../SDL_audiodev_c.h"
33 #include "../SDL_sysaudio.h"
34 #include "SDL_pspaudio.h"
37 #include <pspthreadman.h>
39 /* The tag name used by PSP audio */
40 #define PSPAUD_DRIVER_NAME "psp"
43 PSPAUD_OpenDevice(_THIS, const char *devname, int iscapture)
45 int format, mixlen, i;
46 this->hidden = (struct SDL_PrivateAudioData *)
47 SDL_malloc(sizeof(*this->hidden));
48 if (this->hidden == NULL) {
52 SDL_memset(this->hidden, 0, sizeof(*this->hidden));
53 switch (this->spec.format & 0xff) {
56 this->spec.format = AUDIO_S16LSB;
59 SDL_SetError("Unsupported audio format");
63 /* The sample count must be a multiple of 64. */
64 this->spec.samples = PSP_AUDIO_SAMPLE_ALIGN(this->spec.samples);
65 this->spec.freq = 44100;
67 /* Update the fragment size as size in bytes. */
68 // SDL_CalculateAudioSpec(this->spec); MOD
69 switch (this->spec.format) {
71 this->spec.silence = 0x80;
74 this->spec.silence = 0x00;
77 this->spec.size = SDL_AUDIO_BITSIZE(this->spec.format) / 8;
78 this->spec.size *= this->spec.channels;
79 this->spec.size *= this->spec.samples;
81 //==========================================
83 /* Allocate the mixing buffer. Its size and starting address must
84 be a multiple of 64 bytes. Our sample count is already a multiple of
85 64, so spec->size should be a multiple of 64 as well. */
86 mixlen = this->spec.size * NUM_BUFFERS;
87 this->hidden->rawbuf = (Uint8 *) memalign(64, mixlen);
88 if (this->hidden->rawbuf == NULL) {
89 SDL_SetError("Couldn't allocate mixing buffer");
93 /* Setup the hardware channel. */
94 if (this->spec.channels == 1) {
95 format = PSP_AUDIO_FORMAT_MONO;
97 format = PSP_AUDIO_FORMAT_STEREO;
99 this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, this->spec.samples, format);
100 if (this->hidden->channel < 0) {
101 SDL_SetError("Couldn't reserve hardware channel");
102 free(this->hidden->rawbuf);
103 this->hidden->rawbuf = NULL;
107 memset(this->hidden->rawbuf, 0, mixlen);
108 for (i = 0; i < NUM_BUFFERS; i++) {
109 this->hidden->mixbufs[i] = &this->hidden->rawbuf[i * this->spec.size];
112 this->hidden->next_buffer = 0;
116 static void PSPAUD_PlayDevice(_THIS)
118 Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
120 if (this->spec.channels == 1) {
121 sceAudioOutputBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, mixbuf);
123 sceAudioOutputPannedBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, mixbuf);
126 this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
129 /* This function waits until it is possible to write a full sound buffer */
130 static void PSPAUD_WaitDevice(_THIS)
132 /* Because we block when sending audio, there's no need for this function to do anything. */
134 static Uint8 *PSPAUD_GetDeviceBuf(_THIS)
136 return this->hidden->mixbufs[this->hidden->next_buffer];
139 static void PSPAUD_CloseDevice(_THIS)
141 if (this->hidden->channel >= 0) {
142 sceAudioChRelease(this->hidden->channel);
143 this->hidden->channel = -1;
146 if (this->hidden->rawbuf != NULL) {
147 free(this->hidden->rawbuf);
148 this->hidden->rawbuf = NULL;
151 static void PSPAUD_ThreadInit(_THIS)
153 /* Increase the priority of this audio thread by 1 to put it
154 ahead of other SDL threads. */
156 SceKernelThreadInfo status;
157 thid = sceKernelGetThreadId();
158 status.size = sizeof(SceKernelThreadInfo);
159 if (sceKernelReferThreadStatus(thid, &status) == 0) {
160 sceKernelChangeThreadPriority(thid, status.currentPriority - 1);
166 PSPAUD_Init(SDL_AudioDriverImpl * impl)
169 // Set the function pointers
170 impl->OpenDevice = PSPAUD_OpenDevice;
171 impl->PlayDevice = PSPAUD_PlayDevice;
172 impl->WaitDevice = PSPAUD_WaitDevice;
173 impl->GetDeviceBuf = PSPAUD_GetDeviceBuf;
174 impl->WaitDone = PSPAUD_WaitDevice;
175 impl->CloseDevice = PSPAUD_CloseDevice;
176 impl->ThreadInit = PSPAUD_ThreadInit;
179 impl->OnlyHasDefaultOutputDevice = 1;
181 impl->HasCaptureSupport = 1;
183 impl->OnlyHasDefaultInputDevice = 1;
186 impl->DetectDevices = DSOUND_DetectDevices;
187 impl->Deinitialize = DSOUND_Deinitialize;
189 return 1; /* this audio target is available. */
192 AudioBootStrap PSPAUD_bootstrap = {
193 "psp", "PSP audio driver", PSPAUD_Init, 0